PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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will any other maps like navazgane be made? like a city only map? also are the skyscrapers ever coming back?
Possibly, but its such a waste of time when you can engineer an awesome random world gen.

 
Please fix seam. is bad.

Rq7RYQc.png


 
Please fix seam. is bad.
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picture &lt;snip&gt;
Lol I sat there staring at this for 5 minutes when i first watched the video earlier, thats when I noticed the textures seem to be different. It was really bugging me but i decided not to mention it because I assume TFP are aware of it. Looking at it again its starting to drive me crazy lol...

 
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If you bury 100 boxes then there will not be divots everywhere. You will have one massive 10x10 box with the divot going around the perimeter of it but not trenches everywhere that will mess with your vehicle as you described earlier. Every time you place a box next to another box they merge into one larger box with no terrain or seam or wood between them.
I don't like the divot either and would be as pleased as anyone for it to disappear but you are going a little overboard with your speculation of the divot "problem" associated with the planter boxes. It would be as you described if you skip a row of terrain before placing your next box so that none of the boxes touch each other but then that stupidity would be on you and you would deserve to have issues trying to drive over the top of that configuration...
What makes him think driving on crops is safe?

 
Agreed slower leveling is better, strategically speaking.
Its better in every sense of the way. Why have cloth armor, or any early game gear at all if you can just skip right over it and go to the best stuff? Now I find myself crafting crude armor right away and slowly replacing it with better stuff as I find it, crafting that one missing piece I need, etc.

 
I had my doubts about this box gardening thing, based on the above statement my doubts about it have been elevated. I am now looking forward to this new method of gardening.
Yep. Trim the edges with plate blocks or a wall and your golden.

 
It's not the centre of each patch that is a concern. Any attempt to put a path between patches is going to need some kludging plate.
You can paint the dirt to be whatever and use a sea of farm boxes, and your "path" blocks be whatever texture you paint them, or use wood blocks for paths, etc. The only divet is where its adjacent to terrain and that can be solved with a wall or plate.

 
Now look who is being lazy, the guy who said get out and loot. Get off your ass and farm you! :)
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I use Raid on those. ;)

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You mean when you dropped your bow or when you fell into those blades or when you blew up your own chopper? ;)
I didn't blow up my chopper... the dart traps did!

 
I didn't blow up my chopper... the dart traps did!
The NTA isn't going to like this statement. Here come a stack of bills to enact a new set of trap control laws, blaming the traps instead of the people setting them.

 
Yep. Trim the edges with plate blocks or a wall and your golden.
Plates now thats a good idea! I now have a design in my head for my future garden. Thanks for the tip.

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this is our current texture as seen on my rtx2080 @1440 texture quality at full.

View attachment 29182


there are 5 screen shots in that folder and that one isnt one of them.. apparently windows wont clean the clipboard.


 


sorry.. i will probably have to reboot to clear it.



Ok time for me to upgrade my graphics card! I want to see textures like that in my game lol. Thanks for the reply.

EDIT: Just seeing what type of graphics card you used in that video is good, Same textures but on a good graphics card. I play with med textures instead of full due to my gtx960 card thats why I was not sure if those textures were new or not.

 
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@TFP or anyone that can answer this.
Are these new textures for frames & wood blocks in A18 or is it the same as A17? Maybe its time I upgrade my graphics card to see the true beauty of the game?

cbvch.png
That looks broken AF. Not sure where that came from.

 
MM, the chainsaw and the auger, what stat do they fall under now? Intel with the science and gadgets or strength with the mining?
Crafted with a schematic or adv engineering, perks from miner boost damage/harvest.

 
This sounds totally reasonable. Too many games that have been around too long (MMOs I'm talking to you), in an effort to please everyone end up dumbing down the game by making progression faster and faster. I played an MMO years ago where the devs stated that it should take a player about a year to reach the highest level. Now a player in the same game can hit max level in a weekend...
Your first character you might hit level 40 50 hours in, your third character maybe 25 hours in. It gets slow af after that, but level 40 is quite powerful, enough to get 4 ranks of something you are specialized in and a few ranks here and there under other trees. It will be pretty hard to reach level 100 IMO.

 
i dont usually pre-hate anything until i try it, but i have some friends playing Diablo and your reference to it made me remember when we are on discord and they rage because they get items they already have instead of what they are looking for after hrs and hrs of gameplay.
imo having meaningfull things to loot is always nice and welcome but randomization is not something usually asociated with "reward for time invested" rather a reward for luck, that said 7DTD is not a game that forces you to have all the end game stuff to have fun with it so lets see how it goes.

25 hrs? aint that a big exagerated? my old save file got corrupted after a power outage at like day 120, and my new game is on day 45 i would say i have had more than 25 hrs of fun :)

i do agree with you on the "giving the player a reason to loot" i just believe (as mentioned before) a segmentation of loot could be a smoother not RNG solution, but as i also said before lets see how A18 feels.
I'm saying in early versions you could power level through and get the best gear in 25 hours pretty easily, deflating the desire to continue on that save. With 17 you'll easily spend 100 hours and still not have all the books, recipes, and best gear.

 
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