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Piratenking
Guest
As the author of minibikes for dumb♥♥♥♥s and forge ahead, I will tell you that I like it. If you hated those kinds of things then you might not like A18. It feels like Fallout now in the way that there is a million cool things to find, and like diablo in that you might find a version of the same item that has better stats, or one better, one worse so there is a choice to make.
To me, this combined with the slower leveling and ungated attributes has taken the game from a 25 hour game to a hundred+ hour game with just one build. IF I can just sit back and craft the best guns/armor where is my incentive to loot? I don't have it. So once you get so far, it turns into building a big base you don't need.
If you call looting grinding, then this might not be your cup of tea. I find it extremely enjoying and so does the team.
i dont usually pre-hate anything until i try it, but i have some friends playing Diablo and your reference to it made me remember when we are on discord and they rage because they get items they already have instead of what they are looking for after hrs and hrs of gameplay.
imo having meaningfull things to loot is always nice and welcome but randomization is not something usually asociated with "reward for time invested" rather a reward for luck, that said 7DTD is not a game that forces you to have all the end game stuff to have fun with it so lets see how it goes.
25 hrs? aint that a big exagerated? my old save file got corrupted after a power outage at like day 120, and my new game is on day 45 i would say i have had more than 25 hrs of fun

i do agree with you on the "giving the player a reason to loot" i just believe (as mentioned before) a segmentation of loot could be a smoother not RNG solution, but as i also said before lets see how A18 feels.