PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Hmm, so is there a bunch fixed on branches and just need to be merged into a build or have they not had any work done on them?
Trying to gauge if I take the 7th off.
Another thing we have to consider is they might fix three bugs and then find another three more right after that, so... That can happen.

 
Last recorded update to 7D2D A18 was 5 hours ago, TFP be hard at work. I am hoping it gets released 1st week of next month but if it is delayed due to bugs, I have no problem waiting longer. I want this release to be as bug free as possible so that the release goes smoothly and attracts everyone back and hooks new players. That in my opinion is worth the wait more than releasing it hastily. =)

 
Another thing we have to consider is they might fix three bugs and then find another three more right after that, so... That can happen.
I was going to say that. I wonder if they would create a just for fun 'Last Bugs' thread (with actual last bugs and fix updates of course) under the title:

'7 Days to Release' 😁

Edit: Is there a latest number on the MF count? The last I saw was 27 but that was a while ago now...

 
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9 MF this changes on a daily basis though.
Thank you.

I won't rush to say 'not long' till release - just hold in together - fingers crossed when it gets down to the last fix it doesn't go horribly wrong and wreck release 😁

 
Last recorded update to 7D2D A18 was 5 hours ago, TFP be hard at work. I am hoping it gets released 1st week of next month but if it is delayed due to bugs, I have no problem waiting longer. I want this release to be as bug free as possible so that the release goes smoothly and attracts everyone back and hooks new players. That in my opinion is worth the wait more than releasing it hastily. =)
Excited as well, and would give me a great excuse to stop playing (and paying for)WoW classic!

 
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Really? You had this idea? I guess great minds think alike you troll me after you watch the perks video.
Nope I didn't lol . I watched about 2 minutes of the Horde night with the Junk turret before i sped over here to type. I'm guessing the turret already has perks and mods.

In other news how about a stick of dynamite / firework on a stick? "Boomstick" It'd be a nice early game explosive weapon that's basically a wooden spear with a Firework or other improvised explosive attached to it and you throw it javelin style into zombies and it explodes after a short duration (destroying the spear as well). Not as strong as a rocket launcher of course but a nice early game option.

 
Now THAT dude was a pinnacle of badass.
There are two types of actors I love: those that can portray every emotion so beautifully so that you feel every thing they say (works well in dramas; not soap operas, just dramas), and those with epic voices that would intimidate even the Greek and Roman gods. RIP Christopher Lee.

 
...both say the same thing, but one uses more tact, and offers constructive reasons *why*, which in my opinion, is the key difference.
It's the difference between me thinking about it or clicking "ignore" on the user's account.

Life is too short to waste it on negative nancys.

... and those with epic voices that would intimidate even the Greek and Roman gods.
I like this guy.

But he really shouldn't have bought that.

 
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saw the video and it was really enjoyable and made me wish it was coming out this weekend.
I will say I'm worried about folks raging over the contact grenade hitting the edge of the bars and killing them like they almost killed MM. it's well known that even if you have the cross hairs on a zombie and through the molotov or grenade with the cross hair being close to the edge of the bar they will explode right on you. that's a reason I personally don't bother using those items.
All throw items have a size and it is bigger than your crosshair. The crosshair is not a size indicator. You have to estimate that yourself.

Now they are a bit too big in A17, so in A18 all/most of the throw explosives have been reduced from scale 3 to 2.5 and the molotov is 2.1, making them easier to throw past edges.

 
A driveway/landing strip flanked by an emergency overrun area otherwise used for crops is ridiculous? I'd say it's an efficient use of space.
I doubt I'm the only person to use this system.
Well that system isn't supported. Are you seriously going to dig a trench and put a row of wooden boxes filled with dirt IN the GROUND?

 
Well that system isn't supported. Are you seriously going to dig a trench and put a row of wooden boxes filled with dirt IN the GROUND?
Trust me, some people are so driven by nostalgia that I wouldn't be surprised if it became a trend. But as the saying goes, "you do you". (Or "they do them.")

 
Hmm, so is there a bunch fixed on branches and just need to be merged into a build or have they not had any work done on them?
Trying to gauge if I take the 7th off.
Well if it drops Friday the 4th to streamers is that enough notice?

 
you can hear the direction of sound long time. at least all a17 time. maybe even a16.4 , i can not remember. it is up to your headset and/or pc.i always can tell, where z breaking something or where wolf howls.
Yep. It is standard stereo positional audio that is attenuated by distance like most games use.

 
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