PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I love Shawn of The Dead! I've seen that movie at the very least 20 times. I was shocked someone actually was able to pull of making such a funny zombie movie with a good story line, that is a masterpiece of art. Ok my favorite zombie flick would have to be Shawn of The Dead. :)
EDIT: I think I seen every movie you listed off besides the dracula movies. You do know your z and v flicks.
I always thought they could do a remake. Maybe they found a cure and healed Ed, then a new outbreak. But he manned up and got his girl, the story is told. I dunno, they could have had kids and pass the torch. I'm looking foward to the new zombieland, I forgot to mention that one.

 
JOEL!! YOUR zombies are Destroy my trees on horde Night
not even my base just the trees?!?!

i had enough trees to fill a large park now it looks like a bulldozer just went Flying through
Weird because they wouldn't block pathing since there is a great distance required between seeds. They know that tree farm fuels the industry that will stop them.

 
I always thought they could do a remake. Maybe they found a cure and healed Ed, then a new outbreak. But he manned up and got his girl, the story is told. I dunno, they could have had kids and pass the torch. I'm looking foward to the new zombieland, I forgot to mention that one.
SAAAAAAYYYY what! A new Zombieland movie, F yeaaaah. I have not heard about this. Nice I have not gotten excited for a zombie movie in years. =)

 
Weird because they wouldn't block pathing since there is a great distance required between seeds. They know that tree farm fuels the industry that will stop them.
RIP all my trees

your paying for the property Damage's........ right

 
Advanced Bellows: Reduces smelting time 50%, anvil reduces crafting time 50%. Crucible unlocks steel production.
So is the 50% to bring it up to normal forge input/output? I mean is the forge 50% slower than a forge now and the mods just bring it to what a forge does now or does it make it 50% faster than a forge is now

 
JOEL!! YOUR zombies are Destroy my trees on horde Night
not even my base just the trees?!?!

i had enough trees to fill a large park now it looks like a bulldozer just went Flying through
That happened to me in either 17.0 or 17.1, but hadn't seen it since. It was a wandering horde at night and it seemed like they were all aggro'd (even though that didn't exist). They plowed down at least a dozen trees in the forest next to my base, but left me alone. It was actually awesome. This was before the first horde night, so my base was minuscule and it definitely had me worried. It looked kinda like the scenes of the "monster" in "Lost" where you just see trees going down until it gets closer.

 
So it's not a performance issue if they are ragdolled until they disappear?
Sure it is a performance issue. Every zombie in the world is a performance issue. It is just a matter of do you notice. Never seen dead entities show up in the profiler using enough time that it caught my attention.

 
Sure it is a performance issue. Every zombie in the world is a performance issue. It is just a matter of do you notice. Never seen dead entities show up in the profiler using enough time that it caught my attention.
Man i really love your changelogs, pls master, give us more of that.

 
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Oh.My.God.

_Instant_ flashback to Karen Black's face.

 
Non digging zombies is game breaking though. We'll improve it so they follow the way you go in most cases.
Ok with that, just as long as they use it more as a last resort than a first. It gets kind of weird when you see a zombie trying to dig through a floor to get to me right next to an uninstructed stairwell. :)

 
I have always enjoyed playing 7D2D, and after taking a small break from the game glad to back to playing it daily. I know that A18 is lock, but have a question for Dev team. Is there any plan to put in some kind of sound detection/direction aspect to the game. As of A17.4 sounds from a zombie seem to come from all around, and not from one direction. Simple form of the question would be. "If a zombie is in the house in front of me moaning and breaking down the door. The sound come from in front of me or behind me if I was facing the other way."

Thank you to the Dev Team for continuing to make a great game.

 
You probably missed #backpackgate that is happening about every 6 months in this forum. Essentially backpack space is always less than people want or too big depending on who you ask.
According to TFP backpack space is deliberately limited to make you choose what to take with you and what to leave behind, like other survival games do too(?). There is always the method to organize your scavenging operations with sub-bases or and storage chests in front of POIs. Or using a backpack mod.

I felt backpack space to be a bit constricting in A16 when part of the backpack was really closed off until you learned packmule. Now in A17 I have the full space available from the start and can't remember ever thinking of it as a problem. Maybe I just got used to it.
In that last paragraph, you're mistaken. I played the ♥♥♥♥ out of a16 and I can tell you with no uncertainty that every space in your backpack was open from day 1. You may be remembering early preview videos of a17 when the original idea was to lock encumbrance slots rather than be slowed down by having them filled. A16 didn't have encumbrance slots or bonus slots that could be unlocked with a perk, but it did have a smaller backpack.

 
Hey Joel, I am getting wicked ansy for this alpha to come out.

I have an idea for alpha 19 or 20.

Why not have a custom skill tree that the player can configure?

Have the 10 levels like normal, but let the player pick which skills that can go into it.

I apologize if it has been talked about already.

Keep up the great work.

 
I can see the inspiration now that MM mentions it
I was thinking about the whole inspiration thing and I keep going back to my days growing up playing Dungeons & Dragons. I started flipping through some books and there is an insane amount of material on undead. Far more than all the movies combined. Now I'm inspired to start a game with my kids since all three of them are now old enough to play. Good way to pass the time till a18.

 
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