Demonoid74
New member
I still have that lunchbox also...FO Vegas SHOULD have came with a matching thermos for that...incase you had both you would have a set!
Forges modded out.. Wondering how it looks and what addon they provideI've been grinding the concrete hardcore, I have 4 forges running, all modded out.
With the "No Child Zombies in A18", if you ever plan on doing child zeds later in game just remember, Australian law will give it a "Refused Classification" will ban the sale of the game here. Also they ban games that have "(1) illicit or proscribed drug use related to incentives or rewards."...Things People Wonder and Worry About
+ No level cap for A18
+ No Learn by Doing in A18
+ No Blood Moon escape prevention in A18
+ No Behemoth or Ziplines in A18
+ No LBD in A18
+ No Child Zombies in A18
+ No Boats in A18
+ No killable trader in A18
+ No change to the quest marker in A18
+ No static terrain in A18
3's a beautiful number. Comes up an awful lot in game design. At least for testing.I hope to add 3 tiers of scavenging tools for the scavenger. Tier 1 is wrench (slowed a bit) Tier 2 is a ratchet (faster a bit than now), Tier 3 is a cordless impact driver. (very fast). The player will fell like a nascar pit man shredding a car in a second with his power tool.
So, can all of the pistols and the SMG use the silencer given their associated with the stealth build?Being the best at stealth has its drawbacks, its not intended to be played as a pure build. SMG's are now a Tier 3 weapon and are governed by agility, so with perks and mods are pretty solid crowd control and with cheap ammo. Buff with HP ammo and mag extender, I don't see any serious issues. Use a magnum with penetrating rounds through bars and shoot through zombies. Line your whole belt with magnums if you want and reload when you have a chance.
I can't say its flawless but I will say its not worth worrying about until you get a hands on.
This would be amazing. Tough but amazing.We can use ramdom foggy o dusty storms to archive sneaky missions.Rads storms can bring with It powerfull radiated ferals. Is good to have thing to fear out there... even for experienced and late game players.
FaatalGenerally when they bump into railing, it is sideways and they attack or jump it. Digging is separate logic, that just says they can't path to you and you are below, so they dig. It triggers in some cases where I would rather it didn't. Needs research.
Partial blocks will probably always be an issue with the current tech. Block data really could use better info on what they contain (like sub voxels) and getting it quickly in the rotated state.
That sounds like an adventure! I would boost the reward a bit more than just GS for such a special event.No, we'll make Radiation resistance mods that go into your armor. The suit will have low armor and highest protection so there is risk/reward. A poi deep in the wasteland might require wearing hazmat suit to get there, then switching to armor when you get ready to go in.
So, we have to carry 2 suits and fill our inventory space with it. Then when we get 100s item in poi we have even lesser space to carry. Hard choices are confirmed in A18No, we'll make Radiation resistance mods that go into your armor. The suit will have low armor and highest protection so there is risk/reward. A poi deep in the wasteland might require wearing hazmat suit to get there, then switching to armor when you get ready to go in.
Yes, just like in A17.So, can all of the pistols and the SMG use the silencer given their associated with the stealth build?
Secret brony!This is what happens to your collection after you have twin girls...
I had to google what a brony was. Takes one to know one?Yes, just like in A17.
Secret brony!
AI follow you from noise as much as seeing. If there is a path they don't dig and pathing does not use sight. Needs data analysis and code review.FaatalThis is a question regarding the above post.
You wrote that it needs research. I've seen this happen in cabins and
homes with wood railing. But not as often when there are metal bars.
The main difference I saw was that, the wood railings have a collider,
You can see through them, but you can't shoot through them, like the
frames or bars. Could the collider, be the trigger that is making them
dig indoors. If i back away from the railing they often stop and either
jump over or walk around. Its like they cant see me through the rails.
it should. Your gut is the "canary in the coal mine" when it comes to radiation.Are you doing iodine tablets or some sort of other chemical "fix" to rad sickness as well?
Will rad sickness induce dysentery and puking?
You have mods for stations too!I've been grinding the concrete hardcore, I have 4 forges running, all modded out.
It's great that you understand that you have a great game right here. I also like 7 Days more than Fallout 4 (not that I can't enjoy stories in games, I love Witcher 3 for its great writing and many other story-based games)With mods their building system was a lot better. Snap n build I think it was called improved all the snap points to where it was great. A junk fence mod was nice too they pieced together at various angles and looked really cool. I like the NPC's and story elements. IF your bored and enough time has passed you can play with mods and its kinda like a new game a bit.
But yes, 7 Days has some amazing game mechanics. It doesn't even need a story or amazing NPCs to be so engaging. I think once we can get npc's and story elements half as rich as Bethesda combined with our game play we'll sell 10x as many copies. SHut up and take my money on that game. We're a few iterations aways from that though.
I like parts of Fallout 4 (inbetween one of my settlements being under attack) and parts of NV.It's great that you understand that you have a great game right here. I also like 7 Days more than Fallout 4 (not that I can't enjoy stories in games, I love Witcher 3 for its great writing and many other story-based games)
SmhBrohoof!