PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Yeah it takes 2 seconds to say, welp, that guy is dead and not play that save any more or manually delete it.
The issue is that you have to take the time to generate a new world - which, with RWG, is not trivial. (I use that time to get a snack.)

Plus, it removes the notion that your next playthrough will be on the same world as your previous character. You'd be surprised how important that is, half of the fun for me is discovering a new world and living in it.

I'm not saying that you'd be evil if you never implemented "dead is dead" mode. I'm just saying it's not as simple or convenient to start over as you make it sound.

 
Generally when they bump into railing, it is sideways and they attack or jump it. Digging is separate logic, that just says they can't path to you and you are below, so they dig. It triggers in some cases where I would rather it didn't. Needs research.
Partial blocks will probably always be an issue with the current tech. Block data really could use better info on what they contain (like sub voxels) and getting it quickly in the rotated state.
Could digging be restricted to soft blocks perhaps? Punching and clawing as well. With the demolisher in play and perhaps a pimped wraith or allowing radiated to damage steel as well, that might be enough of a challenge.

That would finally put an end to the idea that flesh and... circulatory fluid... zombies could claw through steel :)

I can imagine concrete, with bones scraping and whatnot, but steel?

When the demolisher comes into play, I'd like to have a base where I can keep the little zombies at bay without effort, and concentrate on the dangerous, bigger and special ones. If I fail that, the little ones could get empowered and hasten my defeat. Mainly shifting the late game towards fighting the special zombies, without having to sacrifice a feeling of superiority, at least regarding the smaller, less dangerous zombies.

Tried to keep it short this time :)

 
Where is Davega when u need him?
* Raises hand *

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There's beating a dead horse and then... there's whatever it is you're doing.
Pretty sure it's illegal in many countries :)

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I was just thinking the same exact thing lol
Lol I'm honored you are thinking about me. You're making me blush!

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whos that??
It is le moi! The self-professed geologist on the forum here :)

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eating salty nuts
Nah man, I lick all the salt off and sell them on as un-salted nuts.

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Nope, just looked, he is not under my desk
Wait.. If this is not you.. Then who's desk is this??

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I bet he is smiling now, while writing your creditnails on a piece of paper. Those who survive will beg after. And I am from his team.

#shake
Bro-fist!

 
More like breaking in to peoples homes and licking there rocks and leaving notes behind saying "If you do not start showing love to these rocks i'll show up every night to lick um if you don't".
Love, makes people do crazy things lol
One man's crazy is another man's job I guess :)

On a related note; Roland, I think you should put new rocks in your home. The old ones have lost their flavor.

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Damn.. It's some ketchup I had to do..

 
thanks, that shows us a bit more on how much work you guys have put in and how fast.
keep it up
That number was visible in MM's video. Just saying. And as MM said .. not important. Yesterday I was trying a new packaging method in my code and we jump build number from 20 to 50 in 40 minute.. without adding a new feature. Sometime build number jump on just a label change too...

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99 little bugs in the code, 99 little bugs in the code. Take one down, patch it around 117 little bugs in the code.
It is always my favourite tune.. and keep me in business..he he

 
I can't imagine DaVega other than with Bert's face. Dunno why.

BlaringThoughtfulHalicore-size_restricted.gif


 
Hello Madmole,

Please keep your vision up by making the best zombie game out there. Ofc income generation has priority. Hence consider DLCs for the game.

Or do you peek already at a new project? Still plenty of potential for the game to generate profit when being gold.

 
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Hello Madmole, Please keep your vision up by making the best zombie game out there. Ofc income generation has priority. Hence consider DLCs for the game.

Or do you peek already at a new project? Still plenty of potential for the game to generate profit when being gold.
He already announced 3 sequels, I saw it!

Let's see if this one gets to beta, before first sequel is alpha 1 ;)

"Trader Joel now accepts Paypal"...

 
How about a little Gambling Den for the Traders or other Social Needs..

Maybe sit down for a Game of Stud with Trader Joel...

A robust version of Rock, Paper & Scissors, 7 Days style, Rock, Paper & Sharpen Stick...

Maybe a little Drinking Game at the Bar with Trader Jen, Ye might get lucky...

Add a Dart Board, Pinball Machine & the icing on the cake...

A Stripper Z chained to a Stripper Pole dancing to music from the Juke Box...

Kraken...


Yoda, Yoda, Yoda...


 
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Hehehehe! Yeah I'd love that guy!Plenty of references to geology on TBBT.. Most of them bad, unfortunately :(
When you suspect the meteorology department has been messing with your research...

h57106D1A
 
Maybe, we've talked about adding tools as a way of increasing difficulty and adding a special challenge. 17 was just a million changes all coming online at once. Now we've taken feedback and tweaked it all, changed a bit and I feel like we've turned a bit of a ♥♥♥♥ show into something very special. I'm on my 4th long term build now, so imagine 8x the testing from just one guy, now multiply that x20 at least with all the other devs and testers testing and providing feedback, plus the 17 feedback from the community all wrapped and polished with loads of new content.
I know I'm late to the show, but just need to shout a big YES to the addition of more tools and perhaps workbenches.

Love that sort of progression and reward in the game.

 
Hard to guess with all the changes and I have not done any A17 comparisons. There is definitely room for improvement, but functionality and bug fixing has been higher priority. I can make an 8k map in about 25 mins, but it would depend on your computer speed.
Faatal

Can we make 16k maps now in a18...maybe bigger than that??

 
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