PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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We hope to increase GS and add radiation to it, so its a high level reward and high level danger. I don't think anyone would be able to build there without a lot of rad medicine or rad suit. Not sure how deep we will go with it.
I think it should be the most "resource rich" like because of the bombs theirs melted brass nodes (no veins) and there could be rad storms like in fallout 4, maybe dust storms and you need a gas mask or at least a bandana to keep the dust out of your face.

maybe oil shall could be there as well.

and maybe little polluted pits that have a ton of veins in it.

and new zombie types

Mutated: they would have a look similar to your behemoth(with the bones and the flesh look) and they have more Hp and have natural armor but are slower

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burnt forest

ether one.

it could be like a swamp area (idk why)

but it could have Carbon pits that you can uses to make steel

sulfur: a item that could to make meds and could be another way to make gun powder

maybe metal that "due to the fires" have became forged .

 
Ha, ever put a level 1(out of 600) motor in a minibike in A16? Omg it was ridiculously, gloriously, slow as balls. One could easily outwalk the thing. Funny but ridiculous, one of those gems of alpha dev you know you have to play with before it gets fixed. Especially when you put a level 550 in one and broke the server. Had to be fixed, I get it. Now I think it's normalized to maintain better control over speed amongst vehicles. Travelling in packs with other people on their own weird engine # of minibike in A16 was a pain. Now we can all travel smoothly, riding around as a biker gang is fun, and do-able, now.
Yep. Uneeded complexity that many will die on that hill over.

 
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I ain't gonna cycle for electricity without Mary Ann and Ginger as perks...
lol m8

 
Just swinging by on my yearly rounds on the forum. Is October the expected month for the experimental build release or general release? Just getting excited is all....

 
By high reward, I'm guessing there will be unique, daunting POI's in the wasteland? If so, I'm on board. :D
#BringBackHazmatGear

(Disclaimer: I am aware that some pieces of the hazmat gear are still in the game. I am also aware that currently, they're basically useless. :p )
More like jack the GS 100-200 above yours and you know you are going to get some amazing loot, but be ready for a glowing sea of radiated badasses. Also be on the time crunch because your hazmat suit would either degrade or leak some radiation in no matter how good it is, putting a finite time pressure on you to get in and out before you die of radiation poisoning.

 
Just swinging by on my yearly rounds on the forum. Is October the expected month for the experimental build release or general release? Just getting excited is all....
Top o' the page to ye!

 
Lol I bet you were happy when we put in the stripper zombie.
Lol Joel that is so not right!!! What's even more surprising is I didn't see any other comments on this statement. I believe we may have a similar sense of humor.

 
Just saying I liked it. Not everything needs an ugly wire IMO but its kinda too late.
You said you liked the post-apocalyptic look and feel of the wires, so I ignore this statement and take the other one that I liked better.

 
10 MF's, things are looking good. Lazman, where's the latest spider zombie pic with fresh alpha 18?
I’m almost gone to please my channel community with this information! =) Can you list some of the most nasty mistakes that still need to be fixed?

 
More like jack the GS 100-200 above yours and you know you are going to get some amazing loot, but be ready for a glowing sea of radiated badasses. Also be on the time crunch because your hazmat suit would either degrade or leak some radiation in no matter how good it is, putting a finite time pressure on you to get in and out before you die of radiation poisoning.
What about all of us who never bought this game to interact with radiation? Why force us to play in radiation zones and then to add insult to injury make the only way that cancels the effect be on a timer to force us to hurry. I like to leisurely loot and scavenge and making me hurry and get interrupted by periodic exposures to radiation and have to maintain my hazmat suit is just going to turn me and everyone else in the universe just like me away from the game. Don't hurt your sales by doing this. Give me the choice to turn radiation on or off so I can go into the big wasteland cities and just loot all day without any threat or time limits or worries.

I also like to go to the best loot locations on Day 1. Are you telling me that I will be able to craft a fully functional hazmat suit from plant fibers and cotton on Day 1 so that my playstyle remains intact? We don't all play like you Madmole and if I want to go to the biggest city with the best POIs with all the legendary loot on day 1 who are you to force me from not doing that? Why punish your players by making them wait and grind before being able to go to the radiation zones?

And what if I dig to bedrock under the wasteland city? How can radiation get me there? Are you telling me that I can't just stay in an underground bunker forever without being bugged by radiation just because I built it under the city that has radiation at the surface? Why are you trying to drive me to the surface and then to whole different biome? Why do you care if I want to live underground in the radiated wasteland biome undisturbed by radiation?

hmmmmmmmmmmmmm?!?!?!??!!!111111!

 
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