Lonestarcanuck
New member
spoken like an artsy type and not a developer/programmerNo idea, I don't care, the build number means nothing to me.

spoken like an artsy type and not a developer/programmerNo idea, I don't care, the build number means nothing to me.
Ha, ever put a level 1(out of 600) motor in a minibike in A16? Omg it was ridiculously, gloriously, slow as balls. One could easily outwalk the thing. Funny but ridiculous, one of those gems of alpha dev you know you have to play with before it gets fixed. Especially when you put a level 550 in one and broke the server. Had to be fixed, I get it. Now I think it's normalized to maintain better control over speed amongst vehicles. Travelling in packs with other people on their own weird engine # of minibike in A16 was a pain. Now we can all travel smoothly, riding around as a biker gang is fun, and do-able, now.iv been wandering that too
in a16 we had to limit engines to 250 or less on my server. Any faster, and your position/trajectory became very unstable. Like more than once I suddenly rode a bike through a solid wall into a POI and got swarmed by sleepers.Ha, ever put a level 1(out of 600) motor in a minibike in A16? Omg it was ridiculously, gloriously, slow as balls. One could easily outwalk the thing. Funny but ridiculous, one of those gems of alpha dev you know you have to play with before it gets fixed. Especially when you put a level 550 in one and broke the server. Had to be fixed, I get it. Now I think it's normalized to maintain better control over speed amongst vehicles. Travelling in packs with other people on their own weird engine # of minibike in A16 was a pain. Now we can all travel smoothly, riding around as a biker gang is fun, and do-able, now.
I have 5000 hours in the game, play an average of 3-4 hours per night. I have never, ever used electricity. My base defense works perfectly without it. Maybe A18 will change my mind, maybe not. Now I have been in a friends base on horde nights where he used it, meh....too much work plus why do that work when my base design works? I do think the graphics of zombies frying in the electric fence are cool though. Still have never used it. Shrugs....to each his own. Oh and I also know plenty of players who don’t use it either.I don't know any 7D2D player who doesn't use electricity, and I know a lot of players. Obviously 90% of players will be casual players, please, don't tell me that you care more about casual players who play your game and move on than players who dump thousands of hours of their life in 7D2D.
Also the fact that it took several years for you to finally play and reach high enough level to balance electricity is not good for the future of this game - you need at least someone on your team who knows the end game inside out otherwise we need to mod game heavily to enjoy it.
And lastly, from my experience players spend more than 80% of their playtime at 150+ level. So, please, add difficulty levels above insane with something crazy![]()
Let's just make a perk that will power all devices that will be next to the player within a radius of 50 blocks =)Just simplify it even more to craftable "electricity boxes" that can power everything in a 20m radius.![]()
#farmingistheway
This made me sad.Just simplify it even more to craftable "electricity boxes" that can power everything in a 20m radius.![]()
#farmingistheway
We hope to increase GS and add radiation to it, so its a high level reward and high level danger. I don't think anyone would be able to build there without a lot of rad medicine or rad suit. Not sure how deep we will go with it.madmole do you think the wasteland and burnt forest will ever get like a small updates of any kind
cuz those area's no one likes to go too
i ask because no one like going their so maybe one day people will go
"yo bill lets build in the wasteland or burnt forest
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get the rat traps
How is it lame? I refilled my generator twice and I probably didn't need to I was just being cautious. Are you powering tunnels from Diersville to Gravestown or something? The thing barely uses any gas at all.It's electricity 101, find a motor, any motor, and turn it backwards= generate electricity, then send to battery bank. Done. Sure you may(ok, will) need some electrical management in there somewhere, but again such components should be abundant in a post-apocalyptic setting based on the modern world. Building robots? Harder but still do-able, but I don't push tooo hard for that, even though I'd love to see it. Asking for basic electricity generating techniques is however very trivial by comparison.
I just want late-game electricity to be worthwhile once achieved, if we are stuck with gas generators forever then saying it's lame is being generous. Please at least make solar banks acquirable or better yet introduce windmills or some other form of, likely similar, electricity generation. Heck you could even install a workout bike and let players convert player/food energy into electrical energy in a pinch. I just think such things would need to be balanced right, not omitted altogether. FFS we can turn coal, gas, nuclear explosions, wind, tide, and even falling ♥♥♥♥ing water into electricity. Relying on gas, in a world that no longer extracts it, is a dead end regardless(yeah yeah, we can mine oil shale, which is silly, refining usable gas is leagues more complex than that. But ok, and I will do this as the game intended, fine). Anyway, that's my 2 cents. Carry on.
There has to be since there are loads of general optimizations.Has there been any server optimisations for horde night? AVG server FPS is usually around 35, but can drop to 5 on a horde night. Also, will the maps still be loaded into RAM?
By high reward, I'm guessing there will be unique, daunting POI's in the wasteland? If so, I'm on board.We hope to increase GS and add radiation to it, so its a high level reward and high level danger. I don't think anyone would be able to build there without a lot of rad medicine or rad suit. Not sure how deep we will go with it.
Does that mean we can get it sooner then promised? LolMe too, the stupidity and toxicity have reached threshold limits.
Solar panels:Sounds like another way to do solar panels, so probably not. I'd rip those out too, get off yer ass and get gas IMHO. Battery banks are clunk as well.
No they exist, but I never bothered with them since I can get 10k gas and forget about it for life.Ok. I mean I get it, and will do this, I just do not think it makes much sense to restrict energy generation to gas alone, in fact it is incredibly ridiculous because there are so so many ways to convert almost anything into electricity using a common post-apocalyptic ingredient: electric motors. They'll be everywhere, and every single one is also a generator. So...
Anyway, I hear you, and will play that way for now(cries on the inside). So, have you already removed solar panels and solar banks? Might as well at this point, as much as I don't think you should. Forcing us to rely solely on gas is ugh... I'm gonna tell Greta!
Heck you could even install a workout bike and let players convert player/food energy into electrical energy in a pinch.