PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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LMFAO good point I had not considered that.
now i have to go to the Ward now because of the song and my day is ruined

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Copper ore is a dead horse, yes. However, can you confirm if dukes are made of brass now?
well i don't know about other ores that could be Added?

Rocks?

also i don't think that dukes shoud be smeltable cuz it could be overused like you sell a auger and then you got 1230 coins to smelt lol

 
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I think the If,And,Or gates for the electricity are not needed, all we really need is a switch for two inputs one output (switch between inputs i.e solar panel-&gt;generator to charge battery banks for instance), and allowing more than one input for charging the battery banks. At the moment, the solar panels put out about 180? watts, whereas the battery banks are capable of putting out up to 300?.

During the day, anything running from the battery banks are restricted to the output of the solar panels, when all they should really be doing is charging the batteries. This means that half of the turrets i have set up (for instance) aren't running during the day, and there's no way to know which ones.

Instead, i have to have 2 battery banks set up for anything more than 180watts, so maybe 10 or 12 turrets for instance (i can't remember how much power they use). That also means i have to have 2 sets of solar panels set up to charge each of the battery banks.

I'm looking forward to A18, i need a new challenge. I played 17 for a while but it didn't feel the same, i kind of got to the point of just building and not bothering with anything else, it got a bit too easy :( .

 
I think the If,And,Or gates for the electricity are not needed, all we really need is a switch for two inputs one output (switch between inputs i.e solar panel-&gt;generator to charge battery banks for instance), and allowing more than one input for charging the battery banks. At the moment, the solar panels put out about 180? watts, whereas the battery banks are capable of putting out up to 300?.
During the day, anything running from the battery banks are restricted to the output of the solar panels, when all they should really be doing is charging the batteries. This means that half of the turrets i have set up (for instance) aren't running during the day, and there's no way to know which ones.

Instead, i have to have 2 battery banks set up for anything more than 180watts, so maybe 10 or 12 turrets for instance (i can't remember how much power they use). That also means i have to have 2 sets of solar panels set up to charge each of the battery banks.

I'm looking forward to A18, i need a new challenge. I played 17 for a while but it didn't feel the same, i kind of got to the point of just building and not bothering with anything else, it got a bit too easy :( .
I need my body builder zombie!!!!

and my Obese zombie

 
&lt;snip&gt;I'm looking forward to A18, i need a new challenge. I played 17 for a while but it didn't feel the same, i kind of got to the point of just building and not bothering with anything else, it got a bit too easy :( .
I feel the same way.

Honestly the only reason I even put more than 40 hours in to A17 was because through A17.0-A17.3 I was helping out a few of the QA testers find bugs or get more details for current bugs at the time. If it was not for that I probably would have put the game down at A17.1 release. I stopped playing right before A17.4 was dropped.

I cannot wait for A18 as all the changes seem to have fixed my biggest gripes about A17. :)

 
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Well, you said it. You want us to face the horde.
Where's the middle ground? For those who want to face the horde one week and avoid it the next if they aren't prepared or just want to spend the night crafting?

Or is it a case of fight then, disable the bloodmoon, or find another game?

As a developer I would, as one of your customers and players, urge you to at least consider some toggles later on. Prior to the reinstatement of digging I really loved this game because I didn't feel that pressure of being pushed into a fight.

Don't force players. Reward them.

I don't want the same routine crap EVERY week that I'm forced to face just to end up being shafted and want to quit because of the tedium of fighting, and for the odd loot bag here and there.

That is a complete turn off.
he is giving a middle gorund,

1. he is going to. as in not in yet, allow a trader room for rent eventually, he stated that 4 times.

2. he did the die once thing for an xp hit. &lt;a cheap way out in design.&gt; dont like it but he is entitled to his opinion

3. close to horde night? log to menu, turn off horde mode on day 6, reinstate on day 8. a little work, but it is a way out

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I'm assuming you mean now? Because A17 would disagree with you. And I have a rooftop base to prove it
In fact it was so safe I was able to rebuild the whole missing half with very little maintenance on the existing half. So unless something has changed in A18 then rooftops are still very much safe. High rooftops at least.

Edit: For the record I didn't use traps either, or spikes.
not singling you out, just got 2 in a row.

my rooftop base got annahilated. how many zeds alive do you have going and what gamesttage.

at 64 alive on day 28 they tore the walls out systematically and brought my base down. had to run to the minibike for the last of it.

 
The winter biome is unchanged :) Its just now all the other biomes match its zombie density. So those pesky lumberjacks are still a nuisance.
Funny, I always had the impression that there are more zombies in the snow biome than in other biomes and not less. Maybe it's because the snow zombies always make so much noise.

 
An xor gate would be useful. Wire one up to multiple switches, and flipping any of the switches toggles the output signal. That way, I can turn traps on/off anywhere in my base.

 
also i don't think that dukes shoud be smeltable cuz it could be overused like you sell a auger and then you got 1230 coins to smelt lol
Remember that the duke is always trying to cut a corner. So coins have only 10% brass as a surface sheet, the core is a wood chip. 1230 coins will get you 123 brass or 61 9mm bullets.

 
That sounds like mierda del toro. Why would people wanting to completely and utterly avoid every horde not turn it off?
I ask myself that question all the time. I know how illogical it sounds, but search up topics about horde night and see for yourself. I had this one thread started to discuss possibilities and it was constantly derailed by this mierda del toro.

 
Yeah I don't know if it would be worth the effort adding something 1% of players might use. I'd already say electricity is a 10% feature, 90% don't make it that far.
Partially because electricity isn't a simple/elegant system yet. It's wonky and difficult to make work with ease.

 
That sounds like mierda del toro. Why would people wanting to completely and utterly avoid every horde not turn it off?
&lt;snip&gt;
I'm starting to think you're a troll, are you trolling everyone? Serious

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Partially because electricity isn't a simple/elegant system yet. It's wonky and difficult to make work with ease.
I dream of the day electricity gets a lot of love and attention, maybe A20? I love building intricate electrical systems for my bases. =) Although I would say the vast majority do not go crazy with electricity in the game so I;m assuming there is a very very small chance that anything further will be done to this area of the game. Still its good as is.

 
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