PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
How do you get in your base? You use way more spikes than I do, I just use a 2 high 2 deep and guns/explosives.
My guess would be an underground tunnel and ladder. And he better hope he doesn't fall off the platform, lol.

 
Oxygen Not Included.Where every single survival mechanic is complicated.

Where almost everything can be done different ways.

Where you should need a wiki to understand everything, but it doesn't help.

Essentially the opposite of 7D2D. Sometimes you need something raw like 7D2D and I'm all for the Pimps' path on it... but sometimes you need these complexities in games to satisfy the brain, and no matter what I read in here, complicated can work very well too and is not necessarily poor design.
Yeah that game gets pretty complicated as you progress. I prefer testing in creative mode to looking things up, but have resorted to it, especially for clever and efficient automation. They certainly nailed complexity, but maybe at the expense of accessibility. I haven't tried the No Sweat setting, though.

 
i FINALE Finished by consents on my post its called!

"New Zombie Types! and Special zombies"

Please give it some love it took me awhile to make it

 
My previous save wouldn't load so I started a new one and it was a series of unfortunate events until I finally gave up. I was doing a no-spending-perk-points for the first week type of start so that at the end of the first bloodmoon I could take inventory of whatever weapons I had and use that as a guide for which attribute I would start in.

I began in the snow. My previous map was a nice "Snow in the north and Desert in the south" map with large bands for the biomes. So I started walking south when what I should have done was check out my coordinates on the map. yep, I was already at 750 S when I spawned and I was now going deeper in-- but I didn't know this because I didn't check my map.

I came to a small town with an empty looking military encampment. I knew those tents would be packed full of baddies but one of the watch towers seemed unguarded so I thought I might tiptoe up to the top and look around. I did so and there were no zombies at all but there were two shotgun messiah crates, a small ammo stash, a small medical stash, and a munitions box. I scored big time. I got a hunting rifle, a stun baton, a crossbow, reinforced iron club, leather chest armor, leather boots, lots of ammo, and some mods. It was all poor quality but way better than the wooden club and primitive bow I had been using.

Oh, also two sticks of dynamite.... I threw one down at the largest tent and it exploded with a satisfactory explosion killing some zeds that were sleeping inside.

Why did it I do it? Because......I had two sticks of dynamite.

Well the encampment woke up. Tons of zombies came out of the nearby tents as well as a couple of dogs and started pounding on the supports of my watch tower. I threw my other stick of dynamite and saw a small group of zombies go down but there were plenty more. I shot some with my crossbow but it was futile. I finally jumped to the roof of a nearby tent and then juked around and ran between a few of the outlying mines and got away hearing a couple of nice explosions as my pursuers didn't navigate the mines as well as I did.

I got to the nearby road and continued following it south until I saw a boar standing in the middle of the road. I stopped. I thought to myself, 'I have a hunting rifle and some new armor and a rumbly tumbly'. So I equipped the rifle, sighted the boar's head and hit it. It didn't die. It ran toward me. I shot once more but missed and then it was on me. I switched to my reinforced club and whacked it good three times before it gored me to death. Boars are a lot healthier and nastier in A18, btw.

I respawned way to the North just above where I had started in the snow and was surrounded by green. GAH! Now I realized I had gone the wrong direction and checking my map confirmed that I had been at the northern edge of the snow biome. I did not feel like treking all the back for my stuff at the moment so I started fresh and finished my newb quest which I had been avoiding. I came to the classic scrapyard near the border of the snow biome and since I had recently watched Neeb's I thought...why not?

I broke in and cleared out the yard though I did not enter the building. There was a ton of good useful stuff in the trash bags around the yard. I found the needle and thread book and needle and thread and was able to craft myself a sturdy long sleeve shirt for my eventual return to the snow. I also found two molotov cocktails.....heheh. No way was I going to waste these like I did my dynamite. Night came and I just chilled in the yard on top of one of the commercial dumpsters. There was a washing machine on it and I used it as a container emptying all the odds and ends into it.

Then a small wandering horde came by and decided that they were going to go through the scrapyard instead of around it. I waited until they punched a hole in one of the walls and threw both of my molotovs into the gap. They died and I smiled. But the commotion attracted a wolf who broke the rest of the way in but couldn't reach me before I killed him. I gutted him for meat and built my campfire. I was able to get three charred meat out of it and wolfed them down. Then noticing I had one clump of fat in my inventory I shrugged and popped that in my mouth too.

I threw up. My food and water and max stamina immediately went to 25. What a disaster! It was almost morning so I ran out and went to the snow digging up snow and rushing back to my campfire. I had found a pot and I installed it now and noticed a change I didn't know about. I had to melt the snow into murky water first and then boil it from murky water to something drinkable. With my hydration taken care of I went out again and decided to go to the trader whose icon showed up when I made my campfire. He was in the snow biome but I headed that way starving and with very little stamina to do much of anything but run-walk like was doing interval training or something.

I arrived at the trader and was able to kill a deer just outside the compound. I harvested some meat and got my stamina almost back up to normal. I decided that I would do a buried treasure quest because those usually had food in them so that is what I did. I was able to find the treasure without too much digging though I had to dodge two mountain lions, a dire wolf, and two bears on the way. Lots of dangerous wildlife in the snow biome for a starting character....

The treasure had hobo stew which took me way up past 100% on both food and water so I felt great again and after completing the quest with the trader I decided to go get my backpack. I ran over to it as it was just a km to the south of the trader and OF COURSE there were three lumberjacks standing around it. I managed to kill them all using an iron spear I had found during my day's journey and augmented by a beloved toilet pistol I also found and opened my pack.

It was good to see all that sweet loot I had stolen from the army camp. I put the armor on and was trying to decide which weapon I would equip when I suddenly heard the growls. A pack of dogs had spawned and were on me at once and there I was in my menu making accessory choices. CRAP! Why is it so hard to exit out of the menu when it really matters? I ran but I was fully encumbered and already bleeding. I got my handgun and started shooting. I killed two but the other three kept coming and killed me, again. I guess Kenny Rogers was right. You should never count your money when you're sitting at the table....

I spawned back at the scrapyard and quit for the night. It was a lot of fun and a lot of scary moments. Puking out all my food and water was a major setback but I didn't feel like just quitting and starting over because of it. It was a challenge to get myself back to 100% and felt good once I got there. Those dogs, though.....

 
Last edited by a moderator:
...misadventures...
That was a great read. What attributes have you focused into so far in your test builds? If you ended up with some nice weapons from one you've already tested, would you have chosen to focus into it again? Also, I thought the dire wolf was a late gamestage thing. Scary!

 
That was a great read. What attributes have you focused into so far in your test builds? If you ended up with some nice weapons from one you've already tested, would you have chosen to focus into it again? Also, I thought the dire wolf was a late gamestage thing. Scary!
I love the new spear so I have pretty much done Perception and Strength combo when playing. The save that got borked was an intelligence build but I only got to Day 8 on that and finally found a stun baton on Day 6. I really like the stun baton. It is a fast melee weapon and every 3-4 hits the electricity comes on and then when you hit the zombie it is convulsing from the electrical effect for about 5 seconds or so and you can go and wail on its head and pretty much finish it before it can try and fight back. I'd say its probably 1.5 times as fast to swing as the wooden club which definitely felt sluggish after using the stun baton.

A stun baton was one of the weapons I found in this newest play so I might decide to try intellect again. If I find a scrap turret and if it is working that will seal the deal. Otherwise I will probably go perception again since I have an iron spear already and I LOVE the spear. I haven't spent any points yet and I expect to have close 8 to spend by Day 8 provided I don't die any more and continue to lose earned xp.

As for the wolf it was big and black and not gray and it was in the distance and I gave it a wide berth as I went on my way. So I think it was a dire wolf but I didn't want to know for sure that badly.

 
Last edited by a moderator:
Hey Madmole,

do you know the saying "you cannot out train a bad diet"?

In A18 can you out spike a bad horde? I mean, is it viable? I mean, would enough spikes allow you to sit back, relax and do nothing all horde night?

 
Last edited by a moderator:
I love the new spear so I have pretty much done Perception and Strength combo when playing. The save that got borked was an intelligence build but I only got to Day 8 on that and finally found a stun baton on Day 6. I really like the stun baton. It is a fast melee weapon and every 3-4 hits the electricity comes on and then when you hit the zombie it is convulsing from the electrical effect for about 5 seconds or so and you can go and wail on its head and pretty much finish it before it can try and fight back. I'd say its probably 1.5 times as fast to swing as the wooden club which definitely felt sluggish after using the stun baton.
A stun baton was one of the weapons I found in this newest play so I might decide to try intellect again. If I find a scrap turret and if it is working that will seal the deal. Otherwise I will probably go perception again since I have an iron spear already and I LOVE the spear. I haven't spent any points yet and I expect to have close 8 to spend by Day 8 provided I don't die any more and continue to lose earned xp....
Neat, thank you. It is really interesting to read about the experiences you testers are having.(Hint to the others that may want to share some highlights! ;D) The more I hear about this intellect build, the more I am interested in trying it despite agility being tailor-made for my usual playstyle.

You mentioned if you find a turret AND if it is working? Are there weapons that are so broken that repair kits don't work and they are only good for their parts?

 
(My life sucks)
Thanks ! I really prefer to read the story of an adventure rather than watching a video. Much more feelings, much less spoilers :)

As for the wolf it was big and black and not gray and it was in the distance and I gave it a wide berth as I went on my way. So I think it was a dire wolf but I didn't want to know for sure that badly.
You know that when you approach a wolf, you can use the wrench to see if it's a dire or a normal one, right?

 
Last edited by a moderator:
Living out Kenny Rogers "The Gambler" song the wrong way... :)
Sounds like a "Dead-is-Dead" game is going to be a real challenge now.

What attribute a person ends up focusing on is still wide open, but I'm starting to think there are two attributes that are needed early game.

Just like in Chess, only a few moves are good openings.

 
So if you can no longer use hatch elevator, is there any other way of getting from the bedrock back up quick? Like an antifravity field :p so you fall back to the surface.

 
Are you out of your Vulcan mind?
With all the effort of trying to improve 7D2D in FPS why not at least give it a try to see for yourself?

(it is better then directX, wink wink)

https://developer.nvidia.com/vulkan-driver

https://www.amd.com/en/technologies/vulkan :

Vulkan™ supports close-to-metal control enabling faster performance and better image quality across Windows® 7, Windows® 8.1, Windows® 10, and Linux®. No other graphics API offers the same powerful combination of OS compatibility, rendering features, and hardware efficiency.

 
Last edited by a moderator:
Finally caught up with the thread and IMO TFP are spot on with progress of the game.

7D2D Vanilla should keep systems simple and elegant, concentrate on performance and play ability that gets the new players hooked.

The sliders and choices at set up allow players to adjust the game to their style and needs, once the have played several times.

XML mods allow even more adjustment which is neat and there are loads of simple mods to enhance the game.

I have nearly 3000 hours of game play and decided to give Ravenhearst a go, while waiting for A18 to drop. With all the chatter about dumb down systems and how thing should be more complex etc on the forum.

Whilst I will say it is very well done and the variety is huge, It is extremely frustrating and a micro managing nightmare, If I hadn't played so much 7D2D and thoroughly enjoyed and been engaged by it, I would have simply given up and played something more fun.

So keep doing you MM and TFP, the game is great and on track, I await A18 with baited breath and for those experienced players wanting more depth through complex systems, micro management and convoluted based on realism within a fantasy setting game play, give Ravenhearst a try it actually runs quite well, and leave TFP to get the base game balanced and engaging.

 
I was able to get three charred meat out of it and wolfed them down. Then noticing I had one clump of fat in my inventory I shrugged and popped that in my mouth too.
I threw up. My food and water and max stamina immediately went to 25.
I know it's been mentioned before, but I think it's been tweaked a couple of times so I'm now a bit confused.

What can you actually do to reduce or eliminate the risk of throwing up from bad food?

Do cooking perks reduce it? Is there still an "Iron Stomach" perk that reduces it? Are there advanced recipes that can be found that have less chance than the more basic recipes?

Basically, I'm (possibly wrongly) assuming that there is some kind of progression or advancement and in the later game you don't spend all your time puking after every other meal - so what is it that advances?

Or is there no way to mitigate it, and it's just that in the late game you're assumed to have lots of food and can therefore afford to eat-puke-eat-puke-eat each meal?

 
Status
Not open for further replies.
Back
Top