PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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INT was first advertised as the perk tree for people with two left hends or without shooter reflexes who like to be more of a support type player. Fighting is not their primary mode and not their strong point.
LOL

I was never trying to make this a "big deal", but rather something that might need some attention.

INT might have been advertised as a support build at first, but then the topic of "every build is possible without multi-class perking" came up after. So I guess we just need to know which is it? I don't care either way, I just want to know as I mainly play solo.

Loc

 
LOL
I was never trying to make this a "big deal", but rather something that might need some attention.

INT might have been advertised as a support build at first, but then the topic of "every build is possible without multi-class perking" came up after. So I guess we just need to know which is it? I don't care either way, I just want to know as I mainly play solo.

Loc
I dont think i will like int because if i understand correctly many of the perks grant things like vehicles/workbenches you can find schematics for. Not only would it be a waste of points but its also less fun than finding the schematics.

 
Again: Assuming I still have a hand free while 1-3 turrets are blasting the enemy I don't even see how an INT guy could suck at fighting. He can use any other weapon, put down traps or blocks, run around and evade zombies or do melee and ADDITIONALLY his turrets do continuous damage with the cheapest ammo available (on par with arrows).
Setting up the turrets and then going into close combat may not be a good idea. Otherwise you risk being shot if they are as accurate as the shotgun turrets. :)

 
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LOL
I was never trying to make this a "big deal", but rather something that might need some attention.

INT might have been advertised as a support build at first, but then the topic of "every build is possible without multi-class perking" came up after. So I guess we just need to know which is it? I don't care either way, I just want to know as I mainly play solo.

Loc
If we consider someone more into building towers of defense and crafting as a method to do less scavenging and more getting stuff by trading, then an INT build might be the natural fit for that type of player even in SP.

I can't imagine the INT player be excellent at scavening POIs. He has to have some drawbacks and scavenging is logical because his strenght (getting recipes easier) is able to fix exactly that.

 
The first common sense comment I've seen on the topic.
Lol, we're all waiting for that epic day when you announce your new Let's Play series on youtube. I'd love to see that (swearing is allowed in your channel so...drop those F bombs)

 
Let's put a bouncing glowing question mark above the thrown spear. We can have fireworks go off every five minutes and if not found within 30 minutes in-game, we can have giant hand point at it for us and then grab us and set up next to it.

If that idea doesn't pan out, we could just decide how far we want to throw a spear and realize that we might risk temporarily losing it until we find it later after the battle. Maybe it would poke our foot and make us bleed if we accidentally walk over the spear.

Damn, I'd make a mighty fine game developer.

 
From what I understand historically(Not particular knowledgeable), spears were considered a more disposable weapon then say, swords, and it might be cool to see that reflected in the mechanics of the game.
But then spears can't have mods since you would loose the mods as well. You might change the spear to be a spear box/quiver. The box has the quality attribute and the mods installed, the spears are disposable like arrows

 
And completely useless. I know where the spear is, I just can't find it.
Also, that little glow can be added for all dropped objects? Like if you drop an AK-47 for a friend? Something similar to Left 4 Dead's Glowing silhouettes Guntable.jpg

 
I'm seeing devs using the old "mix it with other builds and it would be awesome" argument. If Int is not standalone with some downs while its fellow attributes are, that is indeed bad design.

I know that INT isn't finished though, so my judgement is still on hold and waiting for MM to try the day to day and tweak it for a19+ .

And waiting for me to try it because MM is subconsciously avoiding int in a18 because of course it is mostly a giant perk book with no firearms of its own. By comparison it is as if perception had as weapon perks explosives and a non throwable spear with short range to go about.

Turret ammo is cheap.... yeaah. The less used resource in the game is iron.

#validargument

 
Setting up the turrets and then going into close combat may not be a good idea. Otherwise you risk being shot if they are as accurate as the shotgun turrets. :)
Interesting question if friendly fire is on.

I would guess the turrets would not really be usable outside of horde night if they can hit you AND have a 360 degree field of fire, but we'll have to see.

 
Seeing as I’m my group’s dedicated househusband I intend to play as a pure INT build. It will fit well with my preferred playstyle of crafting/building/ignoring-the-apocalypse.

From what I’ve seen of the A18 INT tree I don’t have any misgivings and am quite confident I’ll enjoy it. The ability to gain XP from traps is probably the change I’m most fond of as it will let me spend more time doing what I enjoy.

 
Nonono. Pure intellect build. PURE.INT.BUILD. Only Int. Just perks from int. Weapons from int. No strenght, no perc, no agility. Nothing. Pure int sux, on paper, and while I didn't played it yet, I feel it does in practice too. Every Attribute withstands a PURE build. Why? Because you can use only the weapons INSIDE that one and only pure build and be ok. Look us straight in the face and tell us you can kill a day 98 horde using only two turrets and a batton for personal combat no other weapons.

See? PURE whinning. Whithin reason I hope :p

Please note that my statements are made in a cheerful and joking tone, but of course heavily subjectivized.
You realize that you have 3 fully automatic turrets firing at once? 2 deployed and 1 in hand? Was my fortitude guy pure? No he used a shotguns and grenades when ammo was low. He used some traps. The concept of a pure build isn't what we're selling. There are pros and cons.

 
I assume that auto turrets have to be repaired. Does the player have to pick up the turret to repair it, or can it be repaired while it is placed down, with a "menu" similar to repairing already placed vehicles?

 
Given what I know on the Intellect tree thus far (specialization on traps, technology, turrets, and vehicles), combined with the eventual multi turret and stun baton/other gun set-up, I see it as a very interesting and viable build. It may not be the strongest attribute earlier on, but in a variety of situations, I can see it excelling mid to late game. This is not taking into account that the player would most likely spec into another attribute, such as Fortitude, to combat some of the Intelligence tree's weaknesses. I have full confidence in this build, and while I won't be going under Intellect in my first playthrough (for I am ecstatic to find schematics for myself the first time around), I nonetheless cannot wait to give it a shot. ;)

 
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I got A few Ideas For Oil.

Maybe you need Them to Maintain your Vehicle like checking the oil or it would slowly break down?

Able to make Incendiary or Frag ammo?

Able to make Gas with Spare Oil?

Or you can use it as a crafting item for Guns?

- - - Updated - - -

Oh MM What happen To Grain Alcohol, why are we not able to drink it anymore I was always curious about that?

 
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