PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Does this mean no more elevators?
No...

You Know...

Hackers Love...

Elevators...

Gun Debate For Example:

If You Take Away Elevators...

Only Hackers Will Have Elevators...

It's today RIGHT?

Release, Yoda...

Yoda, Yoda, Yoda...

KRAKEN...

 
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so what you are saying is:Git gud?
I'm saying that while every attribute *does* have means to do damage, not all of them *must* be equal in raw DPS.

Intellect gets you physician, barter, adventurer, all the workstations, all the traps, mines, chems, vehicles...

If you do not value any of this then yes, the Int attribute is not for you. That's fine. There are 4 other attributes.

Git gud always helps but Intellect does have a lot going for it.

I would agree until the radiated show up (if zombies are the same as A17). Then you need some "Superior Firepower", especially in the ambush situations that some POI's are prone to have.Because, "Fire and Maneuver": If your missing one the other better be good or you like dying. :)
You have never seen what 3 turrets with mods and high perk level can do so I'll just nod and smile. =P

 
wait, so the hatch elevator gone for A18 or is this another bug? Not that I'm against fixing bug, but that a fun one.
I too don't want hatch elevator to go, but it is easy to fix. when hatch gets open, instead of assuming player ride on top of hatch, code should consider it as the hatch. and fall down [if no land] or catch stair etc.

- - - Updated - - -

The previous fix for that bug stopped the hatch elevator bug, but testers found another way to get pushed into walls, so I fixed it again.
Crying for gone elevator ... But love to see it in natural state.

 
As for me, this power strike, some kind of non power strike, I would say that this is some kind of "intensified strike of a very shy person" =)

A “normal man’s power strike” must follow a wide path from right to left so that several enemies can be hit.

Such a blow should not stop when an obstacle encounters. Here, rather, obstacles should fly away from him.

Just the opinion of a person who understands absolutely nothing in game design, but focuses on feelings.

 
Can spears be tied to a rope? In the end, it can work like a cat hook, only unlike a cat hook we will pull the rope and pick up the spear.
Why make things unnecessarily complex. I am sure it can be done, but why. I don't see real benefit and it is against game's unsaid rule to put player in danger to fight. Making rope thing allow you to be safer then no rope, so -1 for me on this.

 
Why make things unnecessarily complex. I am sure it can be done, but why. I don't see real benefit and it is against game's unsaid rule to put player in danger to fight. Making rope thing allow you to be safer then no rope, so -1 for me on this.
Come on, there’s still no animation for picking objects, and with a rope you can pick up a spear, even if it gets lost in textures =) That would be logical.

 
As for me, this power strike, some kind of non power strike, I would say that this is some kind of "intensified strike of a very shy person" =)
A “normal man’s power strike” must follow a wide path from right to left so that several enemies can be hit.

Such a blow should not stop when an obstacle encounters. Here, rather, obstacles should fly away from him.

Just the opinion of a person who understands absolutely nothing in game design, but focuses on feelings.
I agree. If anything the animation feels like a normal blow to be honest.

 
Come on, there’s still no animation for picking objects, and with a rope you can pick up a spear, even if it gets lost in textures =) That would be logical.
Its sounds overly complex for a none to little gain. #noropedspearsplease

Cheers

 
but could anyone explain the Part is the Update that "+ When wounded, zombies will randomly speed up for a short time" im kind of confused on that like do they run or just speed up?

 
It's great to hear they are still in the game. They do look pretty cool.
But what isn't cool are these, imo. :p Are these dreaded things still in the game? :p (No offense, but these are the bane of my aesthetic-chasing existence. Lol (Note: Take this post with a lighthearted manner :) )

7QW9L9j.jpg
Scrub. Must. Die!

(mind you, they are easy wood early on, and at least there's no collision anymore.)

Still, Scrub. MUST. Die!

:)

 
but could anyone explain the Part is the Update that "+ When wounded, zombies will randomly speed up for a short time" im kind of confused on that like do they run or just speed up?
Only the developers and the test players know exactly how much of the speed increase is, but it's supposed to be not as fast as sprinting and will only last a few seconds.

 
Come on, there’s still no animation for picking objects, and with a rope you can pick up a spear, even if it gets lost in textures =) That would be logical.
It is not about animation, it is about picking it automatically and that idea I don't like.

 
I'm saying that while every attribute *does* have means to do damage, not all of them *must* be equal in raw DPS.Intellect gets you physician, barter, adventurer, all the workstations, all the traps, mines, chems, vehicles...

If you do not value any of this then yes, the Int attribute is not for you. That's fine. There are 4 other attributes.

Git gud always helps but Intellect does have a lot going for it.

You have never seen what 3 turrets with mods and high perk level can do so I'll just nod and smile. =P
sorry gazz but you are wrong.

physician is auxillary adventurer is auxillary, workstations. need em, but easily found. auxillary. traps, love them, but still auxillary chems, see physician. vehicles, nice for carry and travel, but that is auxillary. this are all on the crafting and story type situations but dont do the same as...

do extra damage, hit easier, use your weapons better. survival stuff. Intel helps alot with all the side items. crafting, travel, healing is the one survival aspect so far. but on horde night. not as much. for clearing poi's, not as much. and you yourself said

"You have never seen what 3 turrets with mods and high perk level"

high level. so low to mid level doesnt sound as viable. and that is what we are asking. Not can we be gods, not can we be op. But viable at low to mid level when dealing with hordes. because that is what kills most people.

now, I am watching madmole play through and see what he comes up with. and I haven't played A18 yet. so we will see during experimental.

 
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The "+ God" icon? I was thinking MM was showing off using God Mode. :D
Lol I don't think that was MM but either way no I was talking about the pool table and some other things lol. Did I miss somewhere in the 1000s of pages about these things being added? Now only if you could actually play :)

 
Can spears be tied to a rope? In the end, it can work like a cat hook, only unlike a cat hook we will pull the rope and pick up the spear.
It sounds like a good idea, but in reality it would never work. When you pull the rope, the spear would catch on every bush, stick, and rock on the ground. This is why we never see indigenous peoples doing this. The concept is mainly for water where you there is less of that stuff going on... harpoons, spear guns and the like.

 
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