PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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but not pathing around cars in order to get to me and instead tear through a single car. that is bad. means something is wrong with the pathing. and attacking cars when I am not around. makes no sense
Imo, only the non dismantled cars should blow up. Its alittle weird when you see a car frame just blow up....

 
Yeah all my traders never have one to sell.

Game hates us. Some people seem to have all the luck and get plenty. I think they are taking ours lol.
You are forgetting one very important fact JF... Traders don't sell to dogs, whether it's wearing a top hat or not. Better get busy scroungin' bud!

 
You know, I used to hate those things with a passion, and now they are my main source of wood. Anywhere I'm walking I slightly veer to the left or right and I can get free and easy one hit wood... It adds up, and I'm never short handed past the first few hours.
Not to mention that when I took a trip to Arizona I found out those things are real though they do NOT look like hunched over zombies at a distance like they often do in this game. Better reduce their numbers....

 
Soo from the last video are small boulders no longer pinatas out stone, coal, lead and nitrate?
This always made mines not really something I needed.
The only drop stone now that mining is accessible.

 
MM how ya liking the int build?
Feature Request (that'll be ignored)

Either menu option or prefab XML option to turn off repeat sleepers/set delay (0 is never respawn).
Hard to say, I'm not even using int stuff tbh other than workstations. You have to be INT 6 to start perking into tasers and turrets so I'm focusing on perception and will add that stuff in later, around level 30 to 40, after I have perception tricked out. I can't spread myself too thin or my combat will suck bad, so I need to get perception jacked up and buy a lot of those perks first, then I'll do int for the later game to turret XP and all the electric doors and stuff.

I lost a couple spears already, we're going to have to add a glow shader or people will be crying a river. Mine were just Q3 with no mods, but still I'm out and have to find another one before I can melee again. Using up ammo in the meantime.

I'm going to make a bunch of pipe bombs and start tossing them around a bit to see how they feel, but I won't be kicking ass until I get the contact grenades IMO. I bought the first rank of the sniper rifle perk so thats a bit better.

 
Good to hear the spike textures are getting some attention. Have you given any thought to making them tessellate better in 3D? A simple bar that looks like support would work and prevent the floating spikes you get from multiple layers.
That's literally the only thing that prevents me from skinning my base in more than a single layer of spikes :-)
I'd hate to make the common use case look weird just to make it tile vertically nicely, but I'll look at it and see. We have to touch them anyway to fix the blood.

 
you guys did fix the zombies just attack and blowing up cars for no reason i hope
If they are blocked by it they will attack it. I haven't seen it happen though in my 300 hours testing 18.

 
It's great to hear they are still in the game. They do look pretty cool.
But what isn't cool are these, imo. :p Are these dreaded things still in the game? :p (No offense, but these are the bane of my aesthetic-chasing existence. Lol (Note: Take this post with a lighthearted manner :) )

7QW9L9j.jpg
Did you see any in my latest video :)

 
You know, I used to hate those things with a passion, and now they are my main source of wood. Anywhere I'm walking I slightly veer to the left or right and I can get free and easy one hit wood... It adds up, and I'm never short handed past the first few hours.
Replaced with a twig grass card model to save drawcalls. No need to have the expense of a full tree for a common shrub. We might beat some framerate into this game yet.

 
Those things are great... but those also have a very bad LOD model and the good one doesn't load until you are pretty close. It's either just bad, or it's missing a stage. They look like blurry smudges and once you notice them, that's all you see.
You must drive a potato.

 
Not to mention that when I took a trip to Arizona I found out those things are real though they do NOT look like hunched over zombies at a distance like they often do in this game. Better reduce their numbers....
They were left in intentionally to make the wilderness feel like there are more zombies out there then there are lol.

 
Hard to say, I'm not even using int stuff tbh other than workstations. You have to be INT 6 to start perking into tasers and turrets so I'm focusing on perception and will add that stuff in later, around level 30 to 40, after I have perception tricked out. I can't spread myself too thin or my combat will suck bad, so I need to get perception jacked up and buy a lot of those perks first, then I'll do int for the later game to turret XP and all the electric doors and stuff.
I lost a couple spears already, we're going to have to add a glow shader or people will be crying a river. Mine were just Q3 with no mods, but still I'm out and have to find another one before I can melee again. Using up ammo in the meantime.

I'm going to make a bunch of pipe bombs and start tossing them around a bit to see how they feel, but I won't be kicking ass until I get the contact grenades IMO. I bought the first rank of the sniper rifle perk so thats a bit better.
Is the goal that all five builds should be pretty equal?

If that’s the case, it doesn’t sound like INT is in line with the other builds if it isn’t viable until three weeks in. At least that’s what I’m understanding from your post. Hopefully that can be balanced better because I really want to try out that build first.

Loc

 
Hard to say, I'm not even using int stuff tbh other than workstations. You have to be INT 6 to start perking into tasers and turrets so I'm focusing on perception and will add that stuff in later, around level 30 to 40, after I have perception tricked out. I can't spread myself too thin or my combat will suck bad, so I need to get perception jacked up and buy a lot of those perks first, then I'll do int for the later game to turret XP and all the electric doors and stuff.
I lost a couple spears already, we're going to have to add a glow shader or people will be crying a river. Mine were just Q3 with no mods, but still I'm out and have to find another one before I can melee again. Using up ammo in the meantime.

I'm going to make a bunch of pipe bombs and start tossing them around a bit to see how they feel, but I won't be kicking ass until I get the contact grenades IMO. I bought the first rank of the sniper rifle perk so thats a bit better.
Or add a red feather to the back so they are easier to spot ... for immersion. 😜

 
Is the goal that all five builds should be pretty equal?
If that’s the case, it doesn’t sound like INT is in line with the other builds if it isn’t viable until three weeks in. At least that’s what I’m understanding from your post. Hopefully that can be balanced better because I really want to try out that build first.

Loc
Use whatever firearms you can until you get 6 ranks. You can use them right away, but the perk cost is high otherwise everyone will have a trusty sidekick junk turret. So this one you have to pay a lot to get started in. Guns are plenty decent without perks, quality adds damage and random stats are nice. So you don't need to perk guns to be successful, but it really pays off later game if you do.

So use what you have, and start investing into INT and by the time you are INT 6 or 7 you'll start finding better turrets and whatnot. The stun baton you can start perking into with low intellect right away, and junk turrets aren't horrible without perks, but they get pretty beast maxed out.

 
I honestly like Intelligence being not viable early, the average person will only need average things from it, but for those who invest get fairly powerful things. especially if you can't aim, just have game ai do it for you (junk turret). you can even place it at the entrance of a dungeon your crawling to watch your back while you clear it out, protecting you from roamer, and maybe an opposing player from sneaking up on you. So I like that you have to invest hard to get use out of it

Also super corn. does that exist yet or is that still even a thing

 
Use whatever firearms you can until you get 6 ranks. You can use them right away, but the perk cost is high otherwise everyone will have a trusty sidekick junk turret. So this one you have to pay a lot to get started in. Guns are plenty decent without perks, quality adds damage and random stats are nice. So you don't need to perk guns to be successful, but it really pays off later game if you do.
So use what you have, and start investing into INT and by the time you are INT 6 or 7 you'll start finding better turrets and whatnot. The stun baton you can start perking into with low intellect right away, and junk turrets aren't horrible without perks, but they get pretty beast maxed out.
That clears it up a bit better. Is the max amount of turrets two?

Thanks Madmole!

Loc

 
I lost a couple spears already, we're going to have to add a glow shader or people will be crying a river. Mine were just Q3 with no mods, but still I'm out and have to find another one before I can melee again. Using up ammo in the meantime.
Is there anyway to code the spear so it returns to your inventory after a short period of time like 30 seconds or so?

 
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