Mechanimal
RangerRedd
So, I noticed ALL of the spikes still have blood on them as the default texture. Still illogical, seriously, they never did before, only after they'd been damaged 1 level, which made actual sense. So texture #2 and onward would have blood, which does make sense, and was very useful for repairs and seeing what locations Z were messing with defenses.
Anyway, I thought you did, or were going to, fix this. Does not seem all that difficult, I dunno, think it can/will still happen before experimental?
Anyway, I thought you did, or were going to, fix this. Does not seem all that difficult, I dunno, think it can/will still happen before experimental?