PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Either that, or Madmole is immortal, and every several decades or so he has to fake his death and then move to a different part of the world.
I did pass for 20 something forever then late 40's kicked in so I grew a beard to embrace my thirty something appearance :)

 
Hey MM. So what's it like playing and enjoying (?) a game that you worked on? It must be a strange feeling.
Yeah That's one out of many thing i admire About them They talk to the fans , take their time with updates, they are honest Like about the Books in A17

and they play their own Game!

 
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So...Mr. Madmole - What are some of the final bugs you are tackling before the possible Oct. release? Anything you are particularly concerned about or just grind and re-code some stuff? Based upon Faatal's description of the recent zombie push through surfaces fix, there are some significant improvements coming. Any MF's that you folk have tackled that you are most proud of?

 
Hey MM. So what's it like playing and enjoying (?) a game that you worked on? It must be a strange feeling.
Nope, I feel right at home. I started modding in the 90s and have been making my own games ever since, with only working on a few big companies on the side as a contractor. So pretty much my entire career was turning my ideas into reality.

I do have a great amount of satisfaction now, because I am enjoying 18 so much. That is the ace up my sleeve I was talking about a while back. I've never had this amount of time to test and balance a build.

 
So...Mr. Madmole - What are some of the final bugs you are tackling before the possible Oct. release? Anything you are particularly concerned about or just grind and re-code some stuff? Based upon Faatal's description of the recent zombie push through surfaces fix, there are some significant improvements coming. Any MF's that you folk have tackled that you are most proud of?
My 18 queue is clear. I don't really look at other people's bugs too much unless its to decide if we can KS it or its a hard bug to fix that a design change could solve. Right now I'm just playing and doing tweaks to random balance issues. Like I found it annoying to get broken glass for breaking paintings just now, so I'll change it to wood.

 
Nope, I feel right at home. I started modding in the 90s and have been making my own games ever since, with only working on a few big companies on the side as a contractor. So pretty much my entire career was turning my ideas into reality.
I do have a great amount of satisfaction now, because I am enjoying 18 so much. That is the ace up my sleeve I was talking about a while back. I've never had this amount of time to test and balance a build.
I'm glad to hear you are investing so much time in the game to fine tune it. I like the hands on approach. I have a feeling A18 is going to be the best version yet. :)

 
I'm glad to hear you are investing so much time in the game to fine tune it. I like the hands on approach. I have a feeling A18 is going to be the best version yet. :)
I believe that too. Both as a greater challenge and more interesting ways of playing.

Would like some more videos while we wait though. :)

 
My 18 queue is clear. I don't really look at other people's bugs too much unless its to decide if we can KS it or its a hard bug to fix that a design change could solve. Right now I'm just playing and doing tweaks to random balance issues. Like I found it annoying to get broken glass for breaking paintings just now, so I'll change it to wood.
...or maybe one paper?

 
I'm glad to hear you are investing so much time in the game to fine tune it. I like the hands on approach. I have a feeling A18 is going to be the best version yet. :)
Every build besides 17 I did this on.

 
My 18 queue is clear. I don't really look at other people's bugs too much unless its to decide if we can KS it or its a hard bug to fix that a design change could solve. Right now I'm just playing and doing tweaks to random balance issues. Like I found it annoying to get broken glass for breaking paintings just now, so I'll change it to wood.
Joel, are you planning to fix a recipe for a window that doesn't have glass?

Now in the recipe for the window there is only a tree. And when I break the window, I get glass. In this way I can mine glass, or, more correctly, I turn a tree into glass.

 
I have a question will food ever get a model instead of Bread? lol
- - - Updated - - -

Thanks M8
We're going to do a few hand items to represent food, and brand new use anims. Can, steak, drink, soup, etc.

 
Joel, are you planning to fix a recipe for a window that doesn't have glass?
Now in the recipe for the window there is only a tree. And when I break the window, I get glass. In this way I can mine glass, or, more correctly, I turn a tree into glass.
Lies.

 
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