MechanicalLens
New member
No, those are just screenshots taken from madmole's videos. We're just pointing out a few errors we happened by.so are some of you playing A18? I see some screen shots posted in the last couple of pages.

No, those are just screenshots taken from madmole's videos. We're just pointing out a few errors we happened by.so are some of you playing A18? I see some screen shots posted in the last couple of pages.
Question for you, my geologist comrade: is the diamond still the hardest mineral? Or there is some new alloy harder than diamond?Hihihihihi you said a naughty word! I'm going to tell Roland!
Yeah taking care of a rock can be hard.. Not as hard as diamond, but still..
So you consider intentional dying as a valid strategy?In a18 you can be lvl 5 or 6 forever. Several times I have asked for a way to cut down XP gain for myself (the opposite of nerd goggles) and now I got one without even trying.
A lvl5 character shoulld be stronger, it isn't a trope. All pen&paper RPGs increase the level of the enemies when the players advance. But the players should not use this meta knowledge: "Hey, we could level up now, but since we will fight the dragon and I'm sure our gamemaster will make the dragon stronger, we won't do that now.". Don't do that.You're trying to swim against decades of gaming tropes, wherein a "level 5" character was always stronger, better, faster than a "level 4" character, and a "level 10" character could one-shot both of 'em dead.
In some respects perhaps, the XP in 7Days is almost even a little mis-named, if it's not something that is totally beneficial to the player, as it is in just about every other game ever made. In 7Days, it's a more nuanced , double-edged sword, but new players especially aren't going to have even the slightest idea of that.
mattock is a sledge hammer type. pointed and flat, not edged
I stand corrected. I was thinking war mattock. seems agricultural mattock and the pick-axe are very similar to the point they are almost synonymous.
Because it's the same game throughout but with different weapons.Because character development aka investing skill points gives direction. It's the very foundation of any RPG, plus: Any skill point based system is basically a level-gate that locks away features from the player. I cannot understand why not to chase XP. Playing for x hours on a low game stage isn't fun as it isn't to kill zombie no. 1595 with wooden arrows or a wooden club.
So you consider intentional dying as a valid strategy?
It depends on the way you look at it. With LBD gone, it initially made more sense to have Master Chef under Intellect; since our characters forgot how to make bacon and eggs, they could use all the IQ points they could get.@MM/TFP - what is the logic behind Master chef inside the General Strength Perks? it use to be in INT and that kinda made sense.
Not sure. I do want to make some of the more advanced dishes provide some kind of buff or preventative medicine property.Will food play any role in health (except it'll be bad if you're starving)?
Weird, for a know it all, I figured you would understand it lol.Yeh, honestly if it wasn't for MM's vids I'da never known about the bandage spam method, and continued to wonder why my health never got higher.Glad it's being revisited.
The hoe is gone and in its place you craft planter blocks in A18 that you place to plant in.This is the kind of video I wanted to see - mining is what I love.
Question - While in the nitrate/lead mine you mentioned "I guess I could use nitrate for farming" what do you mean? Nitrate had nothing to do with farming in A17.x
PS: I love the new nodes and how minerals look - kudos to the Art/Graphics team on making things look so much better!
Oh, I've said I suck at this game from the very beginning, and have never pretended to know it all; I leave that to the professional quake players. =)Weird, for a know it all, I figured you would understand it lol.
Maybe if you had a constitution variable, and "good" food fed into that? That way eating healthy could help stave off all sorts of illnesses?Not sure. I do want to make some of the more advanced dishes provide some kind of buff or preventative medicine property.
Most AAA studios are horrible and don't even have designers. The top designer is the guy with the most charisma and debate skills who might even just be a guy from QA. Teams work against each other and lobby for ideas to get in and usually have to work nights and weekends to prototype an idea to show it to try and get something in the game. It takes years of meetings just to decide on anything. Like one game had a film editing guy as lead designer. He was pushing for a bunch of cut scenes that interrupted game play constantly that none of the previous versions had. It's basically a ♥♥♥♥ show at a lot of places, but people think oh they made this big named game it would be amazing to work there, then find out all the BS.Thank You.
Im waiting for next Alpha with huuuuge exctiement. I`ve already managed to convince few mates to put their hard earned money on this game and studio, but mainly to support people and families behind the project. You guys keep going no matter what while some of major league AAA titles and studios are scre*ing around while having tremendous budget and exceptional experience (pardons for my language). New textures, improved biom generation, improved animations and rendering, new content really adds to this game a lot. Stay brave and experiment as much as You can, who knows what can be seen next.
Thank You again.
I do get amazed people say "It's taking you 5 years and it only took 1 for <insert AAA game here> to come out!" when that's only because they don't see the 10 years prior to any kind of announcement...Most AAA studios are horrible and don't even have designers. The top designer is the guy with the most charisma and debate skills who might even just be a guy from QA. Teams work against each other and lobby for ideas to get in and usually have to work nights and weekends to prototype an idea to show it to try and get something in the game. It takes years of meetings just to decide on anything. Like one game had a film editing guy as lead designer. He was pushing for a bunch of cut scenes that interrupted game play constantly that none of the previous versions had. It's basically a ♥♥♥♥ show at a lot of places, but people think oh they made this big named game it would be amazing to work there, then find out all the BS.
There is the xp modifier too, that can go below 1x. Yes the game is amazing now that its geared to level slower. The fact is once you get 60 perks you will be pretty damn OP, so guys wanting 300 are just nuts, its way more fun to start over than to keep going. IMO level 100 will be a good end game point, which could be 150 hours, then roll a new character for a new experience and specialization.In a18 you can be lvl 5 or 6 forever. Several times I have asked for a way to cut down XP gain for myself (the opposite of nerd goggles) and now I got one without even trying.I don't always like to play the rat race. I'm fine with not having many perks and going looting/exploring instead.
I see almost everyone chase after XP and I cannot understand why. They are shooting themselves in the foot trying to "win" the game.
I really miss the wellness system and how eating good homecooked food was rewarded by directly making you healthier. Honestly that's probably the reason why farming became fruitless in the first place, many of the dishes that awarded wellness also needed fresh crops. When wellness was removed, so did the incentive to grow your own food. There absolutely needs to be a benefit to eating prepared dishes, maybe chili dogs up your fortitude for 10 minutes or something like that. Or just bring back the wellness system in some format, it was pretty good.Not sure. I do want to make some of the more advanced dishes provide some kind of buff or preventative medicine property.
That is why I keep warning players, DO NOT KNEE JERK AND TURN UP THE XP RATE. You miss out on 100 upgrades you could have had or might get GS too nasty and you still have brown/orange crap and not many mods and will make it too hard for yourself. Leveling is part of the success, but the bigger part is loot and gear now.You're trying to swim against decades of gaming tropes, wherein a "level 5" character was always stronger, better, faster than a "level 4" character, and a "level 10" character could one-shot both of 'em dead.
In some respects perhaps, the XP in 7Days is almost even a little mis-named, if it's not something that is totally beneficial to the player, as it is in just about every other game ever made. In 7Days, it's a more nuanced , double-edged sword, but new players especially aren't going to have even the slightest idea of that.
Exactly. A lot of people envision working as a "designer" in the AAA business as an amazing opportunity. No it usually isn't. You're their little servant, their little errand monkey whom they see as just a number that helps generates numbers, and that [you are] completely expendable. Too many stories are rising these days of journalists and/or representatives of companies commenting that they have current financial issues (while also stating that they've reached their greatest financial success ever during the course of that very year) and that they must reduce the salaries of all their employees. What they tend to not talk about is the 60% raise and the 50 million dollar check they recently gave their CEO. Smh.Most AAA studios are horrible and don't even have designers. The top designer is the guy with the most charisma and debate skills who might even just be a guy from QA. Teams work against each other and lobby for ideas to get in and usually have to work nights and weekends to prototype an idea to show it to try and get something in the game. It takes years of meetings just to decide on anything. Like one game had a film editing guy as lead designer. He was pushing for a bunch of cut scenes that interrupted game play constantly that none of the previous versions had. It's basically a ♥♥♥♥ show at a lot of places, but people think oh they made this big named game it would be amazing to work there, then find out all the BS.
That's so true, what a lot of new players also don't know & some Fan Boy's forgot that we put this all 2 a Vote in the Forum a while back...I do get amazed people say "It's taking you 5 years and it only took 1 for <insert AAA game here> to come out!" when that's only because they don't see the 10 years prior to any kind of announcement...