Biomes are large areas. It flips the map around randomly so cold might be south or north you never know. We want to improve it so its less predictable (once you figure it out you kind of know for sure what to expect) but its shippable for 18.I'm not exactly sure if Madmole is playing RWG but it looks like it. This doesn't show much but maybe rwg has changed?![]()
I'm glad to hear that. I was never a fan of the patch work biom layout.Biomes are large areas. It flips the map around randomly so cold might be south or north you never know. We want to improve it so its less predictable (once you figure it out you kind of know for sure what to expect) but its shippable for 18.
I *think* just yesterday I finally got a sort of handle on the food/water/health/stamina relationship, like how bandages affect max health but food affects health... They seem backwards. Food should affect max health and bandages health, no?I never had much issue, on my fort build because of how biomes are laid out now you can avoid it usually. By the time I did go, I was later game and had high quality coats with insulated liners and such, and an endless amount of food so even if I did get hit a bit It wasn't a problem.
We're going to redesign it in 19. Imagine a standard (well new standard 18) debuff pop up called "Critical Injury" that subtracts 40 max health. You will need a medical item to cure it over time a certain amount. You'll see it subtract when you apply the medical bandage. Much more standard and easy to understand because it will be just like infection or most other diseases (how they are handled in 18).I *think* just yesterday I finally got a sort of handle on the food/water/health/stamina relationship, like how bandages affect max health but food affects health... They seem backwards. Food should affect max health and bandages health, no?
...still don't understand waters role though. Stamina seems directly affected by food too, which also makes sense.
Will food play any role in health (except it'll be bad if you're starving)?We're going to redesign it in 19. Imagine a standard (well new standard 18) debuff pop up called "Critical Injury" that subtracts 40 max health. You will need a medical item to cure it over time a certain amount. You'll see it subtract when you apply the medical bandage. Much more standard and easy to understand because it will be just like infection or most other diseases (how they are handled in 18).
Right now its just spam crafting common bandages to restore it, and its a constant thing. Its just dumb micro maintenance.
Glad you're still looking at it. Some days I imagine my character as a mummy with the number of bandages I've applied (or with one really oversized arm)Right now its just spam crafting common bandages to restore it, and its a constant thing. Its just dumb micro maintenance.
Yeh, honestly if it wasn't for MM's vids I'da never known about the bandage spam method, and continued to wonder why my health never got higher.Glad you're still looking at it. Some days I imagine my character as a mummy with the number of bandages I've applied (or with one really oversized arm)
Catching up on posts. But will the dug-in boxes align with the terrain? Or will there be gaps?Yeah uncomment the hoe, problem solved if you think hoeing the ground is better than digging a hole and putting the box in.
It will be gaps and terraces as far as the eye can see. everywhere.Catching up on posts. But will the dug-in boxes align with the terrain? Or will there be gaps?
And I will definitely miss a planted Hill full of flowers. Our server absolutely would mod the hoe back in, just to be able to plant on slopes, without making them look like a stacked terrace![]()
For cold, it could be a simple formula: (Total insulation value of cloths = seconds before dropping one degree of body temp)Temperature change is already a gradual process for your character, it just ticks up/down too quickly right now, I'd say.
Farming is one of the easiest things one can do. Put seed in fertilish ground. Wait. The amount of rain in the game is more than sufficient. Why shouldn't that be a day one thing?A farm should NOT be a day 1 thing. Really, just get rid of food already. It's never going to be a complex enough system to make it fun enoght to be worth your dev time.
Food increases health and max staminaYeh, honestly if it wasn't for MM's vids I'da never known about the bandage spam method, and continued to wonder why my health never got higher.Glad it's being revisited.
LOL no language barrier there.I guess you're not familiarized with hentai, everything can be screwed.
Aaaand we're back to hentai. =PI think "Smeef" is smurf meat.
And they are... excellent.I guess you can see their work in all the new guns we added, spears, c4, turrets were all concepted by them.
Yeh, honestly if it wasn't for MM's vids I'da never known about the bandage spam method, and continued to wonder why my health never got higher.Glad it's being revisited.
In a18 you can be lvl 5 or 6 forever. Several times I have asked for a way to cut down XP gain for myself (the opposite of nerd goggles) and now I got one without even trying.My playthrough is simple. Loot small garage and wasteland pois getting the same loot I would from a bigger, more dangerous ones, til day 5, then find some sturdy poi and chop out access to the top with my stone axe, then survive day 7.
...repeat method until I have enough stuff to start my own base.
Oh, and I die a few times in between due to fully owned stupidity.
Keeps the GS low, too, making my day to day lighter.![]()
Yeah, I was approaching a giant one time in Skyrim when he swung his arm at me and sent me flying into the stratosphere. Those giants have really good arms.LOL - this reminds me of the ladder bug in A14 or A15 where you had a chance of shooting into space when you got to the top of a ladder! Learned real quick to put a roof over the ladders. :smile-new: