PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Temperature change is already a gradual process for your character, it just ticks up/down too quickly right now, I'd say.
huh...I do not remember it being like that but then again i stopped playing at A17.4.

It was always instant for me, atleast from how I remember it. 17.0-17.3

 
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I agree, but still think they were onto something with the biomes in bands.I had posted this as a dream biome scene once before:

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I'm not exactly sure if Madmole is playing RWG but it looks like it. This doesn't show much but maybe rwg has changed?

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Cold north and hot south? That only makes sense to (a geographical) half of the world. It would be nice to have a general idea of where they are, but it's also sort of fun exploring to find them. Or not, I can't decide. Trying to remember if it was more annoying or enjoying exploring and trying desperately to find a bit of aloe to get my medicine up and running in some of my playthroughs. I do agree that it's better when neighboring biomes make sense.

 
Turds confirmed for A18!&lt;snip&gt;
We should start a petition to get turds back in the game. I think its safe to say we all miss filling our friends storage chests with crap and having a laugh at our childish trolling antics lol. :cocksure:

 
We should start a petition to get turds back in the game. I think its safe to say we all miss filling our friends storage chests with crap and having a laugh at our childish trolling lol. :cocksure:
It was always the prefect insult to leave a few behind after a raid,

 
LOL - this reminds me of the ladder bug in A14 or A15 where you had a chance of shooting into space when you got to the top of a ladder! Learned real quick to put a roof over the ladders. :smile-new:
Wish I played it then, I would do it just to do it for the laughs, did it just for laughs in skyrim.

 
Cold north and hot south? That only makes sense to (a geographical) half of the world.
When seasons were added to starvation, we went with the southern hemisphere seasons due to not wanting everyone to start in winter....

It messed with everyone from the Northern Hemisphere.

 
Hello. Just a few things.

Im super excited about Alpha 18 and the future updates. I really like the new ore textures a lot. Mining has always been a really painful activity in 7dtd for me. Finding proper resources and digging them in abundant amounts used to be painful. I have probably spent 1/3 of the game just mining hell out of the ground while my mate was wasting my resources xD. At least 2 ways of obtaining minerals/accomplishing things would be a great addition to a game. Not just by digging, but like finding scarce deposits at certain buildings in boxes or as a reward option after completing a mission.

I wont be hiding that Im a huge FPS fan. Is it possible to disable current crosshair, it feels bugged for me at this stage and kinda ruins immersion. Configuring style, size or colour would be a great addition, or making it non-dynamic while shooting from rifles thats a great deal too. Please, think about sorting this out in in the future updates.

I really the concept of mods both for weapons and clothing which exceeded my expectations and draws me into the game for hours. Have you guys thought about laser pointers (red, green) that could be switched on and off same as flashlights and attached to weapons, crossbow and stationary turrets as well. So yeah, I wouldnt have to use crosshair and that would look more esthetic and add more immersion for some people like me. Blinding other players might be annoying if done the wrong way - twilight guns lmao.

Im really excited about double barrel shotgun and M60. Adding fire modes like single or auto fire to AK and SMG rifle would be great - I dont know if that feature already is implemented. My dream rifle of choice would be single fire, burst (3-bullet mode) M16A2 or 4 version of the carabine or something similar for this idea. Powerful SCAR-H like assault rifle would be a cool addition - could be some sort of ultimate tier assault rifle. Mods like 20, 30, 40 and 50 mag size would be cool for shooter fans. For me that would be enough rifles because oversaturating 7dtd with automatic weapons cant be a good idea in my humble opinion.

Lets presume that M16 is very accurate while in burst mode and does 100% of damage. AK stays less accurate and does 1.5x of M16s damage. M60 and SCAR H top tier weapons that would do 2x as much damage as M16. Its just the idea and nobody has too agree on what Im dreaming of.

Since there grenades are being introduced so how about incidienary grenade that may be a great addition too Molotov coctail, how about impact grenade that explodes right away after a contact with the object? How about making a simple trap just by placing a glass bottle with explosive and a wire attached to it. Claymores would be probably and overkill seeing them in the game. But we have C4 already!

How about better tier bandages and med packs that would have limited time effects after use - decreased chance of bleeding. Healing nearby players somehow would be a great addition, or even reviving them in certain circumstances, so You could keep going instead of being punished always after death.

I love farming perks. How about some more like timed bonuses to cold heat resistance after nutritioning yourself properly - I know its around but could be more creative, so the farming/cooking could be even more important. MRE, nutricious ready to eat meals found in military camps, so much of immersion. Some advanced stoves included except for fire camps. So much potential and possibilities.

Thank You. Keep up the good work pimps!

 
Madmole, I found a bunch of typos. Wrench perk (salvage operations), apparently in all 5 ranks? couldn't check but 2 from the video.
It says: "Wrenches harvests x% and gets x% resources"

Correct form:

Junk collector: "Harvest" 20% faster and "gain" 20% more resources instead of "Harvests" and "gains"

Scavenger:It should be Wrenches "harvest" 40% more resources and "gain" 40% more resources instead of "harvests" and "gains"

Salvager: It should be Wrenches "harvest" 60% more resources and "gain" 60% more resources instead of "harvests" and "gains"

Parts collector: It should be Wrenches "harvest" 80% more resources and "gain" 80% more resources instead of "harvests" and "gains"

Master scavenger: It should be Wrenches "harvest" 100% more resources and "gain" 100% more resources instead of "harvests" and "gains"

I understand it might've been a copy paste situation, so all ranks of Salvage Operations are affected. I hope that helps! cheers!
I fixed that up, thank you.

 
To be clear, you're actually a lot closer to my vision than you used to be.
I was for crafting level 1-3 (hand made), skipping 4, and only *rarely* finding 5-6 (factory made).

...couple this with degradation, and books to learn how to fix (while dropping a level, so a 6 to a 5, a 5 to a 4), and you got it.
You cannot craft q6, only up to Q5, Q6 is loot only.

 
@Madmole
Not to sound greedy, but can you do maybe a quick series on the Level perk system? I would like to take a look and start making build plans with friends, and maybe see how I might want to mix and match. Hell I'd take just a forum post list so I can study it. Please?

And thanks for all the work you and TFP put into it. Have nearly 2500 hours in the game, and my only game that even comes close is TF2 at 1800. Thoroughly love this game.
I'm not sure why people keep missing this:

 
Yeh I'm on a desert snow border, and have to constantly jump between the two. It's ridonkulous.
- - - Updated - - -

We have that brief iteration where snow was north and desert was south... It was good.
I never had much issue, on my fort build because of how biomes are laid out now you can avoid it usually. By the time I did go, I was later game and had high quality coats with insulated liners and such, and an endless amount of food so even if I did get hit a bit It wasn't a problem.

 
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