PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
Thanks for the reply MM. Any chance you could show off a bit more of the PVE with another player or more to show off some of the improvements in regard to that experience?

 
Does anyone else find it difficult to throw away small amounts of dukes that you find in loot (10 dukes, for example), but you don't give second thoughts about throwing away or scrapping something that could be worth, say, 100 dukes, even if those (10) dukes are in your inventory? Like, is there some weird psychological stuff going on, or is it just me?
One word: stackability.

A fast way to scavenge is hitting "R" whenever you see at least one usefull item and sorting out/scraping useless stuff later, then there are a few items and scrap materials that will automatically fill up inventory. It is only a temporary relieve getting rid of them because you will find more of those items in the next POI again. You may as well collect them.

 
One word: stackability.
A fast way to scavenge is hitting "R" whenever you see at least one usefull item and sorting out/scraping useless stuff later, then there are a few items and scrap materials that will automatically fill up inventory. It is only a temporary relieve getting rid of them because you will find more of those items in the next POI again. You may as well collect them.
True, true. I just always look at the 1 or so duke I find in loot and go, "Ahh, you know, that's super valuable... But I need inventory space. I'll scrap the headlight then (which is worth around 50 dukes)." *Shrugs*

Also I tend to press "R" just before the loot timer runs through its course, so I end up taking the items and leaving the container before even entering it. In other words, speed looting.

 
I feel once the Dynamic Music System includes combat music a lot of those annoyances about sneaky wolves, dogs, and zombies will be put to rest.
- - - Updated - - -

It's not just a visual disturbance either. Bike tires really really hate them too.
Combat music won't start until you have clearly been attacked, its not going to kick in just because someone is sneaking up on you like in Oblivion :)

 
Sure, left is default, right is with the brick block having a -100 density.
...but I can promise you, the devs who actually handle this stuff are already aware, there's likely some justification against it (even though some of their prefabbers use this trick too)

unknown.png
Thanks we are discussing, as usual there is a reason for things. Make one thing look better 50 other things go sideways.

 
When TFP get around to making factions it would be neat in RWG if we could make our own faction that we would be siding with.
I guess you could always make more factions and quests for them through modding which is most likely the path they will choose for it because while it could be a part of the settings which are available when creating a new world, I can't imagine how would we create quests for custom factions. Devs would have to give us some kind of quest editor for that purpose which would be cool, but it would most likely take them a very long time they could spend on the game itself.

 
Does anyone else find it difficult to throw away small amounts of dukes that you find in loot (10 dukes, for example), but you don't give second thoughts about throwing away or scrapping something that could be worth, say, 100 dukes, even if those (10) dukes are in your inventory? Like, is there some weird psychological stuff going on, or is it just me?
Not at all. A few dukes are one of the first things to go.

My weakness are tools. Non stack-able BUT they offer iron. More iron if I take it to my forge so I always end up burdened with a bunch of garbage that I should be throwing away.

Glass jars too. I know I should scrap those jars of water and empty ones when I find em - I have a thousand empty ones at home with my bucked but I always seem to keep them. OCD lol.

 
Combat music won't start until you have clearly been attacked, its not going to kick in just because someone is sneaking up on you like in Oblivion :)
Thanks. That's what I've been worrying about.

I tried some more witcher 3, but the combat feels poor compared to Skyrim so I just get new mods and play a new build in Skyrim lol. Can you even level up in that game? Are there perks or ways to get stronger?
Yes, you do level up and there are perks (done in a pretty cool and lore-friendly way too IMO). Later you will also get an entirely new progression system unlocked.

Witcher 3 is one of the games which really opens up after you play a little bit after the beginning. I really suggest you push through the beginning, and soon the game will become great for you.

 
Waitaminute... wait just a voxel-smackin minute...
Was there ever a formal explanation for the "new bread-crumb system" the z are using in A18 to follow the character's path, that sounds like it is working so well they had to nerf the # of wild zombie spawns that peeps be freakin out about for too many pages recently.

DID YOU GUYS SNEAK SMELL BACK IN AND JUST NOT SAY IT? yet.

Cause that's what this sounds like, what other explanation could there be. I think you did, and that's what this new system mechanic is for.
Its for hearing not smell. You make a noise, it makes a noise bread crumb they go check it out. If a new noise is made, they check that one out, etc. (I could be partially wrong, I didn't write it)

 
I refuse to believe this until the devs confirm it.
Its disabled until stealth feels good. We may or may not bring it back, if we do it would probably need a rewrite so much code has changed since then. First things first, bandits.

 
IMHO way back when zeds ran in the dark in buildings was amazing, so many jump scares and it really made clearing poi's fantastic and something that set 7d2d apart.
This is feels like that but looks better. Not near as harsh 90% of the time, but that 10% you get a sprinter its good to soil yourself.

 
Its for hearing not smell. You make a noise, it makes a noise bread crumb they go check it out. If a new noise is made, they check that one out, etc. (I could be partially wrong, I didn't write it)
AH, ok, if it is not for smell then it does seem like a good framework to use to bring that system back. I don't actually want smell back, personally, but it does seem interesting, if implemented right.

 
Status
Not open for further replies.
Back
Top