PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Show me one XML-Only change you can make to add new game functionality...
Adding 'destroy_on_close="true"' to garbage piles, for example. Maybe a better way to put it would be "changing game functionality." You're not just changing an existing property of an entity or block, you're adding properties or removing them to change how they behave in a much more profound way than simply increasing or decreasing a value.

 
any chance we can support different forms of payments in a vending machine?

as a player sometimes I need wood or iron ore and not casino coins. I would like to list an item for coins, or 6K wood or 12K ore. etc. that would be true barter :)

 
Adding 'destroy_on_close="true"' to garbage piles, for example. Maybe a better way to put it would be "changing game functionality." You're not just changing an existing property of an entity or block, you're adding properties or removing them to change how they behave in a much more profound way than simply increasing or decreasing a value.
A lot of overhauls already do that though.

Not all modlets do, but most overhauls do. I've been adding buffs to loot containers because I found out I could in the DLL (Like car alarms)

 
Ha, the difference in posts between today and yesterday is crazy extreme...

Peeps, I think we got smell back and no one has called it out yet.

I cannot think of another explanation for the new "bread crumb system". How else would they be able to track you that way, sound? No. Sound only gives a direction, not a bread-crumb route, that is a far more of a smell thing, SOUND DOES NOT LEAVE A TRAIL, but smell does.

So that's what I'm gonna call it, because that's the behavior it is simulating.

Try and fight me on this, please, I'm amused just trying to think of how anyone could logically do so, but maybe I'm missing something?

 
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what does that have to do with this topic
Most of those things you want back are still on the console version. Pretty sure you're going to have a hard time arguing that version is better than 17.4 to anyone still stuck on it.

 
Waitaminute... wait just a voxel-smackin minute...
Was there ever a formal explanation for the "new bread-crumb system" the z are using in A18 to follow the character's path, that sounds like it is working so well they had to nerf the # of wild zombie spawns that peeps be freakin out about for too many pages recently.

DID YOU GUYS SNEAK SMELL BACK IN AND JUST NOT SAY IT? yet.

Cause that's what this sounds like, what other explanation could there be. I think you did, and that's what this new system mechanic is for.
According to what faatal said in a previous post, it's basically a system that calculates the player position, and sends zombies to investigate them after hearing you. The smell system has more to do with food items. If they're bringing it back (hopefully), it'll be different than the breadcrumb system.

- - - Updated - - -

Ha, the difference in posts between today and yesterday is crazy extreme...
Peeps, I think we got smell back and no one has called it out yet.

I cannot think of another explanation for the new "bread crumb system". How else would they be able to track you that way, sound? No. Sound only gives a direction, not a bread-crumb route, that is a far more of a smell thing, SOUND DOES NOT LEAVE A TRAIL, but smell does.

So that's what I'm gonna call it, because that's the behavior it is simulating.

Try and fight me on this, please, I'm amused just trying to think of how anyone could logically do so, but maybe I'm missing something?
Here's the link to faatal's post. I do not think it's the smell system.

 
According to what faatal said in a previous post, it's basically a system that calculates the player position, and sends zombies to investigate them after hearing you. The smell system has more to do with food items. If they're bringing it back (hopefully), it'll be different than the breadcrumb system.
Yeah but they follow a bread-crumb trail to get to you, that makes zero sense from a sound standpoint, none. It could be explained as a very low-level smell tracking thing, they could even wait and make it more detailed of a system later with food and such, like a stronger or weaker trail depending on what player has on them.Thing is I doubt people shower much in the apocalypse, so it's an acceptable thing to do without a more in-depth smell system. But trying to sell this as sound based hurts my brains basic physics comprehension.

Smell should be a bread-crumb system! Ever see a blood-hound track? They follow a trail, not a generic direction. So if it is not smell then it is simply poor design, imho.

 
Ha, the difference in posts between today and yesterday is crazy extreme...
Peeps, I think we got smell back and no one has called it out yet.

I cannot think of another explanation for the new "bread crumb system". How else would they be able to track you that way, sound? No. Sound only gives a direction, not a bread-crumb route, that is a far more of a smell thing, SOUND DOES NOT LEAVE A TRAIL, but smell does.

So that's what I'm gonna call it, because that's the behavior it is simulating.

Try and fight me on this, please, I'm amused just trying to think of how anyone could logically do so, but maybe I'm missing something?
Smell tracking was dependent on how many smelly things (raw meat, meat stew) you had in your inventory. So far, we've heard nothing that the breadcrumb system is dependent on what smelly items you are holding.

Smell isn't back, and it's probably not coming back.

-A

 
According to what faatal said in a previous post, it's basically a system that calculates the player position, and sends zombies to investigate them after hearing you. The smell system has more to do with food items. If they're bringing it back (hopefully), it'll be different than the breadcrumb system.
- - - Updated - - -

Here's the link to faatal's post. I do not think it's the smell system.
Well whether they intended it as smell or not, out of the 3 senses, sight, sound, and smell, a bread-crumb system only makes sense for one of them. They can make it more detailed later, I have no prob with this being in-game, but I cannot logically accept it as a sight or sound thing.

Again they can elaborate on it later, this can just be a default smell, like basic body odor which makes a ton of sense. Later they can get more detailed, and let the player do things to raise or lower it. That's acceptable. This is more of a groundwork, not yet a player-maleable system.

 
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Well whether they intended it as smell or not, out of the 3 senses, sight, sound, and smell, a bread-crumb system only makes sense for one of them. They can make it more detailed later, I have no prob with this being in-game, but I cannot logically accept it as a sight or sound thing.
So Hansel and Gretel's trail of breadcrumbs was a smell thing rather than a visual trail?

It's an abstraction, rationalise it however you like.

 
Yeah but they follow a bread-crumb trail to get to you, that makes zero sense from a sound standpoint, none. It could be explained as a very low-level smell tracking thing, they could even wait and make it more detailed of a system later with food and such, like a stronger or weaker trail depending on what player has on them.Thing is I doubt people shower much in the apocalypse, so it's an acceptable thing to do without a more in-depth smell system. But trying to sell this as sound based hurts my brains basic physics comprehension.
Smell should be a bread-crumb system! Ever see a blood-hound track? They follow a trail, not a generic direction. So if it is not smell then it is simply poor design, imho.
I mean, you can theorize that zombies smell your trail in a dog-like fashion if you want, but one thing we know for sure is that it's not the smell system we used to have. In terms of mechanics, the breadcrumb system couldn't be considered an improved smell system because the idea of breadcrumbs (zombies following the player's trail) is something that has been talked about by the devs way in the past, when we also had the original smell system (zombies being alerted after "sensing" the player in the area, based on what smelly items they're carrying).

It would be nice to have both in, though.

 
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Well, the breadcrumbs disappear bit by bit, right? Are the zombies eating them??? Sight, sound, smell... no, no, no... Zombies taste confirmed in A18!

 
Ha, the difference in posts between today and yesterday is crazy extreme...
Peeps, I think we got smell back and no one has called it out yet.

I cannot think of another explanation for the new "bread crumb system". How else would they be able to track you that way, sound? No. Sound only gives a direction, not a bread-crumb route, that is a far more of a smell thing, SOUND DOES NOT LEAVE A TRAIL, but smell does.

So that's what I'm gonna call it, because that's the behavior it is simulating.

Try and fight me on this, please, I'm amused just trying to think of how anyone could logically do so, but maybe I'm missing something?
its the weekend... devs enjoying it with families and the crumb system does not work the way you think... catch faatal's attention if you can after the weekend... maybe he can enlighten the topic. :)

xtrakicking is on the better track. :)

 
Its 10x more forgiving than the old zombies run in the dark stuff we used to do that was pretty cool. Its just enough to make you shart a bit, but not full on crap your pants :D
IMHO way back when zeds ran in the dark in buildings was amazing, so many jump scares and it really made clearing poi's fantastic and something that set 7d2d apart.

 
its the weekend... devs enjoying it with families and the crumb system does not work the way you think... catch faatal's attention if you can after the weekend... maybe he can enlighten the topic. :)
xtrakicking is on the better track. :)
Yeah, I don't think it was intended as the full return of a fully working smell system. And I didn't really consider it that until I thought about it more, and now my brain refuses to let it go. I invited the doubt and debate for a reason, trying to calm my brain down on the topic, so please continue to challenge it, is why I brought it up.

Whether intended to be or not that is how it is behaving. Smell does leave a molecular trail that can be followed "bread-crumb" style. Zombies would not have the mental capacity to follow footsteps or visual ques like some advanced tracker would. So I'm having issue accepting that.

One question is, if I am sneaking quietly and in the shadows then, unless it IS smell based, I should leave ZERO "bread-crumbs". If I get tracked with this new system while stealthing I am going to be super annoyed, that is bogus as hell. Unless it is smell, then I may still not like it, but would accept that logically.

Again I do not think it is the full return of a smell system, just a believable and acceptable base for it that they can elaborate on later. That's fine.

And yes I know it's the weekend, no prob waiting until Monday for any dev input. They need to step away and should as often as they want to, they are already incredibly interactive on here as it is, and for that I am super grateful. Just debating with other peeps here for now is fine, just bringing it up whilst on my mind.

 
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IMHO way back when zeds ran in the dark in buildings was amazing, so many jump scares and it really made clearing poi's fantastic and something that set 7d2d apart.
I must disagree. The only way to loot a POI back then was to painfully wait for the zombies to get out the house, because no one would rather enter and get killed. I could kind of see this system coming back now that sleepers are in, but otherwise I don't miss it.

 
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