Aldranon
New member
You are in rare forum, sir! Feels like someone might know something. Yes... something goooood!Yes. They all look like fun.
You are in rare forum, sir! Feels like someone might know something. Yes... something goooood!Yes. They all look like fun.
I would like to know who doesn't die in the first full 7 days! Include your build, your strats and highlights!for real? i wonder what things are in for store:smile-new:
Yes... Having multiple spawn bags/beds is a big + to the game. There are a few games (ARK, Rust, ...) that use this system and is nice to chose were to spawn.One bedroll is way too limiting. Not unlimited, and maybe the grass bedrolls decay and you need a bed for a perma spawn location. Be nice to plop a grass bedroll down outside a poi and still have your fort bed. Or place one for a pal and he can spawn near you when you both join a new server.
My goal is to one up Trolland, after all, I am the MadTrollyeah exactly my thought ^^Madmole is working in mysterious ways.
Screenshots?WAIT! You mean you have THE SOLUTION for the 5-6 year old problem with terrain snapping?? :-O
@Madmole: please forward this to your "terrain dev guys" and see what they can do with this info!
Junk turrets in theory can be modded, but I don't know if any mods work in them yet.can we put MODS on turrets in A18?
Thanks, and welcome aboard!Thank you TFP for taking your time and creating a game that is very enjoyable.....people talk about this being nerfed that being useless anymore......if you are searching for perfection, that is like trying to find the end of a rainbow....enjoy the game and come to the realization every game has ups and downs to it. We are playing a game imaged in the minds of those who are creating it. I enjoy the variety the game offers I have never come across a game i like every aspect of it but i have found 7 days to be a game worth every penny and enjoy greatly the building in this game. just keep doing what you do TFP.
whiners you just keep on whining won't get you very far in life
One idea would be to add a fertilizer item and then you upgrade ground with it, and craft plots with it. Then you wouldn't waste nitrate repairing traps, but honestly I just want to keep it as is, we're in content lock and fiddling with this ♥♥♥♥ will just set us back. modders can easily restore the old way if they are married to it for now, I don't want to break content lock because a few angry guys who haven't even tried it aren't happy.I briefly had fantasies of a beautiful garden made with plate, half block, and full block planters.Even thought you could use the new block shape selection thingy for the planter block.
But no... my dreams have been Gazzed.
Plants are able to be on multiple levels with the octagon shaped voxels. Maybe a planter
could be faked somehow using that type block? (I'd bet no on that idea.)
And the guy selling fodder for horses is going: Yeah! Whatever they said!Both you and Guppycur sound like the two who complained when the starter motor for cars was invented. "Oh Woe, you have killed cars for ever... Why did you remove the crank when we could have both!
You have ruined cars forever...
Its 10x more forgiving than the old zombies run in the dark stuff we used to do that was pretty cool. Its just enough to make you shart a bit, but not full on crap your pantsHmm, hopefully it is done right and not gamey. If the player has no way to counter the new behavior, it will feel like a cheap trick .
He ate them and you harvest him to gain books![]()
MM, after the return of books, when libraries and bookstores again became a very tidbit, you need to introduce a zombie librarian into the game, who will guard all this wealth!
It seems to me that this person (
That and the zombie rage will be an eye opener for many!Ocular sweets.
How is setting the default difficulty level down a notch dumbing it down for hardcore?Who knows, perhaps they're all already playing at the easiest difficulty at TFP and still dying plenty, which is why they're having this idea of making the game easier for new players.
...because if they're not playing on the easiest difficulty then indeed, they really should simply lower it instead of lowering the challenge bar. It seems like they're terribly afraid of a new player dying an "unfair death" and writing a knee-jerk negative review on Steam. Dying and learning from the mistake seems like something they want to avoid entirely for new players. Which is pretty strange in a survival game that's not precisely meant to be a casual, relaxing experience, really.
But why are those cheap deaths? It's not like they're spawning right behind you as soon as you turn your camera away, right? That would be cheap and need addressing. They may be very silent when walking, but they're not running at you day 1, and nothing stops you from staying alert and often checking your surroundings. If a new player dies like that, he'll learn from the mistake and know he needs to check his 6 more often.I started a new game, I died once a day the first 3 days, and I used to never die from about a12-a16. 17 I died in pois. All these new deaths are in the wild by ninja animals, or zombies coming when I barely dropped in a hole to grab a loot chest. They hear see and come from miles it seems. I even stealth mined, but maybe it was a random horde that fell into my pit and raped me.
Anyhow this is getting old, we're addressing cheap deaths, not making the game easier, its harder than 17 in some very good ways.
Its cheap when you can't hear an agro sound and they were nowhere in sight. Like the noise from fighting the zeds alerted them and they came from nowhere.But why are those cheap deaths? It's not like they're spawning right behind you as soon as you turn your camera away, right? That would be cheap and need addressing. They may be very silent when walking, but they're not running at you day 1, and nothing stops you from staying alert and often checking your surroundings. If a new player dies like that, he'll learn from the mistake and know he needs to check his 6 more often.
Wolves, sure, they can be a female dog because not only they're silent but they also run and frequently cause bleeding. That's fine to address it by making them more noticeable with sounds and such.
"let me at em, I'll splat em.."Its cheap when you can't hear an agro sound and they were nowhere in sight. Like the noise from fighting the zeds alerted them and they came from nowhere.
Anyhow I'm still dying on nomad, so you hardcore guys should like it. The first 3 days are pretty tough, after that you start getting gear and have a better chance, and getting more gear gets easier once you have SOME gear.
And I thank you for this change. Ninja animals rarely kill me in-game (unless I have a hunting rifle or a blunderbuss, or no gun at all), but in my previous world I died within the first 4 minutes to a ninja wolf, and on night one, the game send me a pack of ninja wolves. Not fun.How is setting the default difficulty level down a notch dumbing it down for hardcore? Even the worst of TFP staff/testers are way better than a noob, so if guys that have been playing it for 5 plus years think its too hard then its too hard.
I started a new game, I died once a day the first 3 days, and I used to never die from about a12-a16. 17 I died in pois. All these new deaths are in the wild by ninja animals, or zombies coming when I barely dropped in a hole to grab a loot chest. They hear see and come from miles it seems. I even stealth mined, but maybe it was a random horde that fell into my pit and raped me.
Anyhow this is getting old, we're addressing cheap deaths, not making the game easier, its harder than 17 in some very good ways.