We had that. You could hoe the ground into a cube farm plot. Took it out and landed where we are. I don't recall if it made a cleaner look or not.I had a chance to see the cool video that unholyjoe took the time to make, thanks joe.
I wanted to know Madmole, have you considered planting the boxes into the ground?
You select the area that you want to place your farming plot.
Execute the placement.
The ground voxel changes into the farm plot.
1. This removes the need to gig up ground.
2. Also removes that ugly looking lip that forms between ground voxels and blocks.
Also this could work on a static ground as well.
I think my favorite was the one with the ridges.We had that. You could hoe the ground into a cube farm plot. Took it out and landed where we are. I don't recall if it made a cleaner look or not.
yep - every server I ran/run and play on has a /home /sethome and often a /fort or /horde or /safehouse option.This isn't about teleporting, its about a user died and the only options are pretty crappy if your base is overrun. Near my bedroll is as bad as my overrun bedroll, but at my backup secret base? That sounds good to me.
Im curious if you're actually entertaining the idea of distributing A18 access or if you just used it to get people to be a little nicer. Because if that's the case that's pretty genius.You aren't so bad.
yeah exactly my thought ^^Im curious if you're actually entertaining the idea of distributing A18 access or if you just used it to get people to be a little nicer. Because if that's the case that's pretty genius.
You could even do world transitions and do several maps, which are connected at the borders and then run it on a server cluster, each server running its part :smile-new: ....the world would literally be labeled "Tutorial", and xfering a player file to a new world isn't rocket science, but I get it. You're not open to new (really, old ideas I believe you once embraced) ideas this far into development. That's fine.
This isn't true. Here is what is different that I know of (and there may be more)If difficulty did something besides simply adjust damage values this might be a good point. But as it is nothing aside from damage values are changed so at least for me and some others this doesn't really increase difficulty it just makes things take longer. Now if difficulty changed spawn amounts or food\thirst\stamina drain or anything else that might actually make the game a little harder to survive I could see this point but as it is spawn amounts and food\thirst\stamina drain are just as trivial on insane as they are on the easiest setting making the game far too easy still IMO
Calling dibs on Big MamaSo when will we have Plush zombie toys? want them for Christmas
this is the Monty Python Rabbit![]()
https://www.bigbadtoystore.com/product/variationdetails/101674?utm_source=bing&utm_medium=cse&utm_term=48535&msclkid=bc1dd2ef006f17e00c488f931578fc15&utm_campaign=CPCS%20-%20Shopping&utm_content=Desktop
WAIT! You mean you have THE SOLUTION for the 5-6 year old problem with terrain snapping?? :-OAll of the terrain blocks snap up and down to match a placed block, but the side by sides would need to change their densities... I usually get this backwards, but you either set the terrain density to -125 or the block you're placing's density to -125, and that weird ass gap is gone.
is there an anticipated date when we will see A18? haven't heard anything about the MF's lately as to how many are left to fix would be nice to get an update.What no, if we release to streamers on Friday it would go public Sunday or Monday unless some super nasty bugs were discovered by the streamers.
23 so maybe like a week or 2 (;is there an anticipated date when we will see A18? haven't heard anything about the MF's lately as to how many are left to fix would be nice to get an update.
I know you're being a smartass because YOU don't know, but his prefabbers (at least some of them) already do it. "It is known" is an understatement... It's been known for years. The problem is, stretching densities too far will give us those weird ass glitchy triangles, so I'm not surprised at all they're hesitant to do it.WAIT! You mean you have THE SOLUTION for the 5-6 year old problem with terrain snapping?? :-O
@Madmole: please forward this to your "terrain dev guys" and see what they can do with this info!
Not so bad?! Really? I go out of my way just to annoy you and you call me not so bad? Just for that I might stop being so annoying.You aren't so bad.