PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Baby mode off please.
Ooohhh you added babies? YES! I dont WANT to be sour MM, i really dont. You know how much I love this game or I wouldnt have spent two years of my life devoted to it in some form on a daily basis learning its ins and outs. We all do, or people like Guppy etc would not be here having this debate now.

Like i said i may be all wrong here and when i get my hands on it I will wonder what I was so miffed about. Its hard to discuss something we dont have, so of course reactions are based off of what we hear. All I can do is promise to be honest and give it a shot with an open mind when it releases and report back.

 
madmole how about like a spawn point that costs like 50 forged steel 50 scrap plastics etc and or cost some expensive stuff just so it isn't to get early game
Why not a bedroll? Death penalty kicks in at level 5 I think so abuse would be short lived.

 
There are more zombies than 17 because the AI is better at tracking you (speculating).
What is harder? Well you aren't power leveling 12 levels a day now, one level a day roughly. So you aren't buying perks every 3 minutes. Early game is a good 20 hours now but looting is great, so before you say "grind" remember a new very rewarding loot system is in place.

All I know is a lot of guys were complaining about endless biome zombies harrassing everyone. I removed some, made more in the wasteland, but the AI is better so IMO, it will kind of balance out, but run better.
I'm confused now, there is more zombies in A18 than A17? I thought the spawns were reduced.

The better tracking in my opinion would make them easier to kill for any one that thinks smarter and is not boldly power rushing. Oh look zombie I left you a trail right to me so I can easily kill you on my terms where I want to kill you at. I don't know just sayin

And as far as power leveling goes it actually made the game more difficult cause it skyrocketed gamestage and I've always avoided it. So to me slower progression should actually make the game easier not more difficult. Slower progression was also badly needed though.

I don't know again maybe it's just me but I think there SHOULD be constant biome spawns especially when trying to loot poi's it makes for those great "oh shyte" moments where you actually have to play well and think for a change. Oh well I guess I'll have to wait and see but so far am not feeling very hopeful for the direction this game seems to be taking at the moment.

 
I can answer that for you. No new electricity for A18.

Loc
Yea, I know that as I'm in the loop for A18 stuff, was just wondering was there anything mentioned about electrics for later alphas. But thank you for reply nonetheless :-)

 
Maybe for vanilla, but not for the game. If you really want a lot of farming, just add the big farming mod and you are good to go.
Until I actually play a18, I can't really comment about the new system, but I'm eager to try it.
If the changes are well received maybe. But at least it sounds like MadMole is open to a revert if things don't go well.

Also, if I do mod it, I would much rather wait for the game to be finished first. Who knows what else is down the line re: farming. It's still alpha so perhaps some new exciting systems will spring up in the future 😊

 
One bedroll is way too limiting. Not unlimited, and maybe the grass bedrolls decay and you need a bed for a perma spawn location. Be nice to plop a grass bedroll down outside a poi and still have your fort bed. Or place one for a pal and he can spawn near you when you both join a new server.
Have you considered a "respawn at quest marker" or "respawn outside POI" option? The multi-bedroll system seems more elegant though.

 
Yea, I know that as I'm in the loop for A18 stuff, was just wondering was there anything mentioned about electrics for later alphas. But thank you for reply nonetheless :-)
Well, in case you're unaware, electric drawbridges and electric garage doors are being added in A18, as well as a few new lights. In addition, the lighting for electric lights has been redone. :D

 
So how about a plate block planter?
MadMole

If you mean a plate (very thin) plant block - that should work too. But then both of it:

-a planter box and

-a planter plate

Would solve the issues for people wanting a field on the same level as the surroundings.

It would be better to get rid off gaps between Terrain and blocks though ^^

 
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Maybe for vanilla, but not for the game. If you really want a lot of farming, just add the big farming mod and you are good to go.
Until I actually play a18, I can't really comment about the new system, but I'm eager to try it.
Same; I avoid too much about the rage mode thing, have to take a swing a few zombies to get the feel of it. I've been an avid sledgehammer guy, but maybe its time to switch back to my usual A16 ranged builds ha.

At least Madmole is taking the feedback in good strides and willing to consider alternatives (such as the planter plate, so its not raised above ground). Then, the only discernible difference would be not having to hoe up the ground (I've run a tiller before, so I know it's not "tilling" with a hoe), which, yes, was a chore. Maybe I won't miss it, I dunno.

Let's all get up in'er with A18 and give honest feedback then.

 
I get why games require a respawn mechanic but I kinda liked how you had the "near" the bedroll option in, to prevent a deathloop if you died AT your bedroll... it was always good enough, and back when we could choose which bedroll to spawn in (a9? a10?) it was nothing more than a teleporter.
Especially early game when death is meaningless, and ESPECIALLY on a server where being a higher level can actually be a detriment, this system is definitely going to be abused.

...and since you're going to ask, it's all about keeping the gamestages low... if I can have the benefits of higher level stuff (other people) while keeping my GS low (lowering my own dangers), I win. Adding in the ability to teleport by eating glass, is not good. I hope it's at least xml editable, and right now zero about the bedroll system is xml editable.
Nobody in their right mind will lose xp to teleport naked somewhere. Getting raided and you die and they are at your bedroll? Spawn me at my backup base please.

 
Hey there, handsome! Come here often?
lol I'm trying not to go that route. I would slap my wife for a key (on the butt, don't worry she's used to it), but I think there will be enough half-joking reach-around posts to be funny for very long lol.

 
Correct, you don't have to! Which is why it's kind of boggling you for you to chose to insult Roland instead of ignoring him.
A bit of sarcasm and humour isn't an insult. Plus Roland can take it on the chin.

I know he means well, as do the devs, just the game and the playerbase are quite dynamic and although not everyone can be pleased with every change, I'd like to think I could offer some respite in the form of choice.

The game is a long way from done, so who knows what the devs have in store or can or cannot do regarding more personalised choice in our individual games through sliders or other options by the time the game goes gold.

And as Gareee said, there will be mods.

 
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I'm tempted to hand out a few keys to guys I like.
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