PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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And random guys spawning isn't? 85% of them aren't seen and are wasting cpu, and like I said, I tried it last night, brand new game and it felt the same to me, I had 5 jerks harrassing me, I felt like I was still on the forums ;)
Which of the zombies is me??

Please let it be the big momma...

 
A17 - get boxed in by 10 zombies, you have a slim chance of surviving
Who EVER got boxed in by 10 zombies out in the open wilderness? I'd love to see a video of that except one does not exist. The closest that might exist is a video of some guy in his menus and gets clocked by a zombie.

We are talking about wildnerness biome random spawns. I modded my A17 game to increase the wilderness spawns by 4x and they were still a non-factor until I entered a POI. I would have to clear ALL the local outdoor zombies to trigger the spawn mask for the area before even starting to explore a POI.

In the mod I would often see 12-15 random zeds out in the wilderness and guess what they could never ever ever do? Box me in.

You know why? Because it is the open wilderness and they walk and I run and even when they run I run faster. There is zero challenge or risk of death during the day out in the wilderness from random zombies-- even if they were increased to 50. I know this for a fact because when we had massive wandering hordes they couldn't box me in either and were easy as snot to avoid or kill at my pleasure.

That being said, there is definitely a bug of some sort that makes it so zombies in the area immediately know exactly where you are when you enter a POI or even the trader compound no matter how quiet you are and whether or not they had line of sight on you when you entered the building.

 
@madmole,

When A18 hits will it be possible to edit the demolisher zombie?

such as how far he runs before he blows up and the timer, i myself would like to have it so,

reduced time and abit more of a blast when he goes off. like a wall breaker.

i wanna make them nukes lol.

 
I think the reason people have issue with it, isn't so much because its dumbing down those specific actions, but many of us thought (think) that farming is a part of the game and would, if anything, be expanded to make it into a system in itself. When you say that farming is "opt-in" and unnecessary, that's a bit of a shock since being able to feed yourself and group, is very much a part of survival. Personally, I don't care all that much about the current change to it, its more like I said... the shock that what many of us see as a key part of a survival game, isn't.
It might be needed for guys who play a certain way, for me or any looter/shooter type? Nope. I kill everything I see and have 500 meat in my box, next to stacks of meat stew. I only farm for stews and some aloe and coffee. I can buy food at vending machines if I was desperate.

I just don't understand. Food has never been an issue except on day 1 if you know how to play the game. So farming is optional role playing thing to me. Its a convenience feature, not mandatory. I like it, I do it, but I don't need to.

 
Its arguably more complex than 17. Why should farmers need blacksmith to get started?
Simpler solution to the blacksmith requirement: craft a stone hoe that can get you started immediately, but slowly, like the difference between a stone axe and a hammer for block upgrades.

But, before you kill me, I'm fine with the crafting method -- but I can definitely see the need for the fertile ground block for a lot of traditional farms so they look natural. Basically, instead of simply tilling, you dig up a spot, mix up the dirt, rotten meat and nitrate into a fertile ground block, and place it back in the hole you just made. I can live with this. It's not as convenient as simple tilling and planting, but farming was TOO easy, imho. Consider the digging up of the dirt to use in the crafting of fertile ground blocks as "tilling", and you're basically doing the same thing a slightly different way, AND you're making us fertilize the dirt again, which is also good.

Bring on A18, my body is ready.

 
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I watch a ton of streamers thanks. Taking my comments out of context doesn’t help your response. I also added that players have more resources than ever to help figure things out.
Having good tool tips and in game tutorials is not hand holding. It’s good game design. The journal entries are hidden and feel like an afterthought. On screen tips keep gameplay moving and removes the need for cumbersome menus.

My ideas aren’t coming from some made up theories. I am a user interface architect by profession (10+ years). User testing done right should’ve solved this issue long ago.

Loc
+1 - I mentioned something earlier about having a small tutorial when you spec into farming (maybe into other things too) with a guide on how to craft a hoe.

It could even be a rudimentary one until the forge is unlocked and forged iron is acquired.

 
You dont answer the man after doing a decent analisys. After raging on "farming is dead".

Your response is equal to "Haha, you're just nitpicking and biased. I win, bye bye".

Thats how i read it.

You're welcome.

Cheers

 
You know, this brings to mind something I liked about Conan: Exiles. A bed and a bedroll acted as separate spawn points. The bed was back at home base, while your bedroll was intended for an "adventuring" spawn point, allowing you to choose between based on the situation.
Maybe that could be a neat addition, and it would validate crafting a bed for more than aesthetics.
I'm pushing for multiple bedroll support. Tower A got overrun, I want to spawn at tower b.

 
Who EVER got boxed in by 10 zombies out in the open wilderness? I'd love to see a video of that except one does not exist. The closest that might exist is a video of some guy in his menus and gets clocked by a zombie.
For this challenge, can we go back to when outdoor zombies were a threat, i.e. earlier alpha's? Or are you just referring to the already gimped post-sleeper volume versions of the game?

- - - Updated - - -

I'm pushing for multiple bedroll support. Tower A got overrun, I want to spawn at tower b.
Ew. Just... ew.

 
That would be cool, except I don't know of anyone that actually uses in game voice chat for most any games. We're all in Discord, etc. Granted, I don't know everyone... ;) But... I don't think that'd be worth the time to code it.
Right it would have to monitor discord etc. ANy mic use on the PC would get registered.

 
Do you want to kiss me? You're always creepily on my back. Off you go now.
Shoo 濫冷
In each of your posts, you complain that you are being scorned and disrespected. And in each of your posts you behave in a scornful and disrespectful way. But hey, I remember how puberty can be a female dog.

 
Who EVER got boxed in by 10 zombies out in the open wilderness? I'd love to see a video of that except one does not exist. The closest that might exist is a video of some guy in his menus and gets clocked by a zombie.
We are talking about wildnerness biome random spawns. I modded my A17 game to increase the wilderness spawns by 4x and they were still a non-factor until I entered a POI. I would have to clear ALL the local outdoor zombies to trigger the spawn mask for the area before even starting to explore a POI.

In the mod I would often see 12-15 random zeds out in the wilderness and guess what they could never ever ever do? Box me in.

You know why? Because it is the open wilderness and they walk and I run and even when they run I run faster. There is zero challenge or risk of death during the day out in the wilderness from random zombies-- even if they were increased to 50. I know this for a fact because when we had massive wandering hordes they couldn't box me in either and were easy as snot to avoid or kill at my pleasure.

That being said, there is definitely a bug of some sort that makes it so zombies in the area immediately know exactly where you are when you enter a POI or even the trader compound no matter how quiet you are and whether or not they had line of sight on you when you entered the building.
I was referring to Madmole stating that he gets boxed in when entering a POI. I never said anything about being in the wild.

Loc

 
It might be needed for guys who play a certain way, for me or any looter/shooter type? Nope. I kill everything I see and have 500 meat in my box, next to stacks of meat stew. I only farm for stews and some aloe and coffee. I can buy food at vending machines if I was desperate.
I just don't understand. Food has never been an issue except on day 1 if you know how to play the game. So farming is optional role playing thing to me. Its a convenience feature, not mandatory. I like it, I do it, but I don't need to.
Another reason to play on servers, where food IS an issue and farming IS important long term.

- - - Updated - - -

Right it would have to monitor discord etc. ANy mic use on the PC would get registered.
Yeh people already get upset by alexa always listening in, I don't think this would go over well. Maybe once/if you add real VR support... =)

 
Madmole,
if you can manage to remove the gap in between ground blocks and the others, much issues would be solved:

-for farming aesthetics and

-for all of the POIs merging with terrain and

-for player buildings too.

Is that doable ?
I think if he put a frame down and removed it the ground would have been flush height, but always a gap or angled bevel with terrain edges. Maybe I can make a plate block box that goes on top of the dirt that would work.

 
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