So what you're telling me is that I cannot plant crops in the ground, I can only plant into a box that I craft. Peoples complaints about simplification are valid. Why have different tier weapons? It's all about progression. Planting in soil was Tier 1, watering the soil, Tier 2, fertilizing the soil, Tier 3 to get better harvests. Yes, I know harvest is by perk points now, but you keep removing things that players like. No one is complaining about the farm plot blocks. Like most, it is an attractive addition for internal base farms, but I had fields and fields of farms with every type of plant.
It seems you are making an Action RPG. The Survival, Horde, Crafting game is losing those characteristics. RPGs are about choice, different builds play differently. Now your choice is less about play styles and more about which weapons to choose. Crafters, and survivalists, even miners are getting less and less each alpha until everyone is just a shooter. This is all my opinion of course, but I also find the reduction in complexity saddening.