PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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If the "team" is dying 10 times in the first 3 days, they're doing it wrong.

...in a world where pois are the ONLY danger, food is plentiful and easy to get, and every resource you could possibly need sticks out like a sore thumb against the landscape, *why* are they entering POI's at all?

It would be as silly to do so as checking out that sound in the basement with a butter knife right after already having discovered your friends dead body. And that's pretty damn silly.

Tell me, what is a18 going to do to me if I just avoid going into POI's (except a few small garages or destroyed buildings) until I'm geared up and ready?

... what's in there that's so important that I can't get from road trash piles, cars and worst case, garages?

You're talking about removing every other danger in the world, except POI's.

...I play smart, not hard. Always have. I'm not going to jump into a poi just because...

 
Nah. They just made the pile of fertilized soil a square box instead. Which, if unholy joe's screenie is correct will merge with nearby boxes. The real trick lies with the seeds, which if MM is correct, can be found or crafted(?????) if you buy a perk. Wonder what the strength and SI values of the boxs are, and if they are included in blocks zombies will target.
you also find the schematic/recipe to craft a seed as well. :)

 
But that would interrupt getting to the lootboxes, I mean POIs. :eyebrows:

Loc
It was really disheartening to hear that the logic behind removing the biome spawns was not performance, was not because they were unnecessary, but because they could possibly sneak up behind you when you're going into a poi and make the danger even greater.

Um, that's the fracking game. Or at least it used to be.

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it was announced yes... this is new ai where when random zombie gets random damage, they will lurch forward for something like 2 seconds which in itself is a game changer. if zombie steps on cactus or trap or another zombie slaps his buddy... this can trigger it... i have seen them fall off cliffs and buildings, land pick themselves up and run for a few seconds. so those traps to slow down zombies... can work against you if you are not careful. :)
It definitely enhances things, we've been using this mod for a while, but it's not that hard by itself.

Combined with randomly timed getting up, and always running zombies, is a different story. No more conga line hordes.

 
it was announced yes... this is new ai where when random zombie gets random damage, they will lurch forward for something like 2 seconds which in itself is a game changer. if zombie steps on cactus or trap or another zombie slaps his buddy... this can trigger it... i have seen them fall off cliffs and buildings, land pick themselves up and run for a few seconds. so those traps to slow down zombies... can work against you if you are not careful. :)
Can`t wait to try this new thing on dead is dead, on extreme. At night, while clearing a poi in mid-late game.

Does the options for speed of zeds in menu before we start a game affect how fast they will rage by the way ? If someone set them on ..was it *walk only*, haven`t check the lowest options, will they keep raging ?

 
Holy crap, that was intense! The latest farming $#itstorm was like seeing the forum turn into a horde night for Joel!

I could see them trying to get part his defenses, and him bashing them with his flaming spiked club.

You guys are all long time distant freinds, and I hate seeking you all at each other's throats, but I think we CAN all agreed everyone's is here because they are passionate about the game.

I figure if we don't like the new farming changes, well just add that big gaming mod once it's updated, and just keep movin on.

MM, I know you are passionate, but don't take the crits personally. You've created something people love enough to fight about, and that's an accomplishment in itself.

 
I don't use mods on Bethesda games until playing through once or twice on vanilla, then I'm super picky and careful about what mods I add, and only add one at a time so I can screen for bugs. I want to know their vanilla design 200% before changing anything. Usually its mods to make the game harder or QOL mods.
I am the opposite here.

I cannot play a Bethesda game through to the end without modding the crap out of it. Bethesda is one of the worst gameplay game makers that exist IMO. They are also the absolute best world creators out there.

MODS fix the gameplay so I can enjoy the rich, amazing and detailed worlds they create :D

 
I like your suggestion. However, I don't know if it is technically possible to either harvest seeds or crops.The only disadvantage I see is that you accumulate a lot of seeds that you don't need anymore when the garden has reached its final size.

I am surprised that nobody wanted to be a farmer. Then probably nobody wanted to be a miner as well.
Nope, we always had enough people mining, in many games it was the same person doing most of the mining, sure. But everyone, even myself, did mine from time to time. Either because resources were scare, there was nothing to do at night, there was an underground path needed or there was an underground base to build.

 
It was really disheartening to hear that the logic behind removing the biome spawns was not performance, was not because they were unnecessary, but because they could possibly sneak up behind you when you're going into a poi and make the danger even greater.
Um, that's the fracking game. Or at least it used to be.
Couldn’t agree more. If the cry is because you “suddenly” get attacked from behind, then maybe the solution should be working on zombie walking sounds or give the player a zombie warning/scream/moan/groan. I always check my back and deal with all surrounding zombies before entering a POI. Sounds to me like inexperience, but what do I know.

Edit: another solution could be changing the range at which zombies hear you.

Loc

 
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it was announced yes... this is new ai where when random zombie gets random damage, they will lurch forward for something like 2 seconds which in itself is a game changer. if zombie steps on cactus or trap or another zombie slaps his buddy... this can trigger it... i have seen them fall off cliffs and buildings, land pick themselves up and run for a few seconds. so those traps to slow down zombies... can work against you if you are not careful. :)
Does this also apply to feral and radioactive zombies? In the default settings they sprint anyway. Do they then accelerate to nightmare speed ?

 
I have to ask.. what survival experience? Survival implies that you have to overcome something. Weather? Food? Thirst? Yes there are enemies in the game, but that would imply that any WW2-shooter out there can be classified as a survival game..
Acquiring things you need to thrive is survival IMO. Finding sewing kits to craft pockets, find tools to be more efficient, learning new recipes for seeds and meals is rewarding survival to me. There are over 300 new books and schematics to find that increase your chance of survival. Farm, build a fort, etc. Its completely confusing that you think the game is less survival oriented, you do all the same stuff you always did, but with a lot more to do now every day is jam packed with a massive to do list.

 
Not even remotely accurate.
Every time I or a group of us started a new game, the hunt was on for a cooking pot. Every time we found one, there was rejoicing. Every. Time. To be able to go from making a single drink of clean water (and clean water only), to mass producing clean water, or making teas/coffee/what have you, was a leap of progress. It looked, smelt, felt and tasted like progress.

You guys screwed it up by making cooking pots more common than Roland having to prune the DD thread of cruft.

Changing the system so you can boil glass jars of murky water is identical to boiling cans of water, with *zero* drawbacks. So if the old system was "a turd", then the new system is "the scoots."

-A

PS - the issue isn't whether it can be modded or not to our taste. The issue is the design decisions you guys are making all scream "dumb it down."
What makes you think boiled water is safe to drink?

 
10 million customers? Of which max 10 thousand are playing simultaneously? I guess there's a 0.001% remark in there somewhere..
We have more players than a lot of games that have outsold us, so what is your point? Steamcharts doesn't add in console players.

 
Surface individual resource blocks, check.

...no need to mine.

Farming blocks, check.

...no need to tend to the soil.

...maybe that static terrain wasn't just idle thinking? We saw the signs of the console port long before it was announced... MM, are y'all making the terrain static?

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What makes you think boiled water is safe to drink?
Science? :)

 
I always hated vanilla Skyrim to be honest..and yes, I've played it...never could play it without mods. Looks horrible, feels horrible, things like graphic mods, more weapons, more races, more vanilla weapon damage are always welcome to make the game feel a bit better, not to mention the horrible weak magic that is in the game, I've always hated it...and I'm a big Skyrim player, played it for years upon years upon years.
I got 217 mods at the moment.
Yeah as time goes on I try bigger crazier mods, I'm just saying the first few play throughs are vanilla so I understand what mods I would actually want instead of just tossing in stuff without thinking it through.

 
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