MechanicalLens
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My apologies. I tend to overthink things. Deleting them now.@MechanicalLens
At least twice now you have posted about the complete removal of wilderness zombies.
No one even hinted at that. You just made up another scare story for readers to lose their ♥♥♥♥ over.
From what the people are saying that are currently playing a18 it's a barely noticeable difference except for improvement in performance. I wish the random encounters were here already but as long as it's a feature that's planned I'm willing to wait.Sure but unless I've misread what madmole said, it is an A19+ feature, thus leaving a huge void for A18. And we all know the length of an alpha release by now...
I think I've got a solution to this (and it seems yes, there are players who want grindy activities to "support" others and it might make sense to not ignore them). While it is absolutely too early to post this idea, well, before I forget it:I used to play with a friend of mine and she would much prefer base tending, clothing crafting, farming, and some mining with a little zombie hunting while I went about my business.
Sweet! I knew it was today, didn't realize they setup a premiere. My wife and I were heavily inspired to make a YouTube channel from watching Neebs play 7 days to die, and aimed for a similar style except with a husband/wife dynamic. Unfortunately, I will have to wait until I get home from work to watch it7 days to die release today:
Dude. They took away that cheesy Hoe and made placing a plant/pot more costly thus even increasing Progress-curve.So what you're telling me is that I cannot plant crops in the ground, I can only plant into a box that I craft. Peoples complaints about simplification are valid. Why have different tier weapons? It's all about progression. Planting in soil was Tier 1, watering the soil, Tier 2, fertilizing the soil, Tier 3 to get better harvests. Yes, I know harvest is by perk points now, but you keep removing things that players like. No one is complaining about the farm plot blocks. Like most, it is an attractive addition for internal base farms, but I had fields and fields of farms with every type of plant.
It seems you are making an Action RPG. The Survival, Horde, Crafting game is losing those characteristics. RPGs are about choice, different builds play differently. Now your choice is less about play styles and more about which weapons to choose. Crafters, and survivalists, even miners are getting less and less each alpha until everyone is just a shooter. This is all my opinion of course, but I also find the reduction in complexity saddening.
Is this madmole second account?Sorry to be that guy. but I really like the sleepers and dont need strays at all in the wild.
As it has been said: They add nothing. Just a inconvinience.
I do would prefer bigger/more frequent wandering Hordes, scaled in Size and strength to Gamestage.
But Sleepers? Now looting POIs is a real challenge.
OOOH CANNED WATER. Im talking about the buckets!If this starts a ♥♥♥♥ storm I'm going to ban everyone or close the forums down.
You can no longer boil water in a can. You can simply boil water from a jar of murky water now without a cooking pot, but it takes 4x as long as with a cooking pot.
Why? More sharp sticks. Only veterans knew about the canned water trick and it was only useful on a really bad day where you couldn't find a cooking pot. So we removed cans of water and you can just boil jars of water now. One way to do things is best.
Yes! That's exactly what I was thinking. The wooden textures themselves are nice, but what the boxes do to the land isn't nice at all.It would be nice to have a version of the farm plot that was shaped like a plate as well. That way, we wont get that gap between it and the terrain.
That's not going to happen. Gosh, if I created this ♥♥♥♥storm, then... *Kicks myself in the foot* :/Long time lurker, posted once or twice. Also kickstarted the game back in the day. Just gotta say removing zombies from the wilderness makes me pretty furious.
Like farming who cares, probs for the better. But removing zombie spawns from the wilderness is some real dumb ♥♥♥♥. For what? Random encounters in a year for a19? That is BS TFPآ’s.
Guppy, I know you aint a dev but my god my dude Iآ’ve been lurking here for years and you damn well should be. You know what this game needs. Keep up the good fight brother, but Iآ’m afraid the ships going down.
I canآ’t wait for A19 when Joel is talking ♥♥♥♥ about A18, and how bad it was recieved, same thing heآ’s doing with A17 now.
Sorry but thats the way youآ’re heading removing threat from the world and forcing people to go into POIآ’s or BM to experience Zeds.
Sorry for the huge post, passionate and frustrated fan here who will probs get chewed out by MM as Iآ’ve seen him do to others.
Donآ’t care. Iآ’ve had enough.
My guess:The root cause of the massive performance loss between A16 and A17 was clearly NOT the number of zeds in the wilderness. Was it ever identified?
Is this madmole second account?![]()
Hehe, imagine having one of the tier5 buildings put into A15, without any sleepers inside. What a completely ridiculous scenario that would be!And Pre A16 all POIs were empty and looted in 5 minutes. Boring af.
One of the most appealing aspects of 7d2d for me is the simulation direction. I believe this game has essential infrastructure for our reality simulations. Westworld, the matrix etc.out of place for such a small rework of a 0.1% gametime feature.
It's backwards because the things you have to do is just more of the same as everything else. It's harder by making the recipe 1, 2, 3 and now 4. Great! Except I've already spent an hour collecting item 1, item 2 was a battle to find, item 3 is just more of the same and item 4 needs something so exciting..oh wait, no, it needs either looting or digging again. Great!I don't understand how this is viewed as a backwards, not lateral, step in complexity. The hoe isn't removed, the gate of forging or looting one is. Fertilizer has actually returned and we don't need a cement mixer to make the stuff. (still, RIP turds) Teaching new players is as simple as telling them to search for the recipe rather than all the steps.
Old farming was never immersive in my opinion. The hoe was instantly useless(this isn't even a tool I use IRL-shovels and trowels are sufficient and serve more purposes. I avoid uni-task tools.). There wasn't any "working the land". You just hoed and planted, then you were done. No weeding, soil testing, pest control, pruning, training, adding supports, on-going fertilization, watering or anything else that I do and enjoy everyday in real life.
Additionally, they look ♥♥♥♥ing great. My favorite part is not needing the extra area for the plates to cover the density gap. I foresee myself using these in places where I already decorate with plants and now I don't have to be annoyed by looking at a voxel gap OR making space for the plates surrounding them.
Finally, I love them because in this whole mess Madmole mentioned tentative plans for the hoe returning as a tool to manipulate density. Have you ever made a winding dirt road climbing a mountain in this game? I have wasted so much time hoeing each block to a certain HP, then fine-tuning with a chainsaw, all while occasionally going too far with some blocks and having to replace them and start from full HP. God I want a block density manipulator so badly.
Anway, just wanted to add some more noise to the shout-fest before farming is off-topic.