Holy hell, that took a while to catch up on. Ok, so... not to kick any dead horses, but I had to sleep and the forums kept buzzing without me. Farms and wandering zombies...
Farming: I love farming. Creating a fully stocked farmland is one of my milestone goals to becoming self-sufficient. Making an oasis, life where there was once death. A source of food that didn't required RNG code to sustain me.
That being said, when I saw the farm plots I was like GREAT! I love it! Above-ground plots that snap together for nice clean roof-top gardens. But when I read "you cannot till soil" and "the hoe has been removed" it immediately felt WRONG. I watched the video graciously provided by UnholyJoe and saw him place plots in the ground, surrounded by the dreaded block-terrain trench. OCD triggers, and I hate it. Yeah, I could put plates or sheets around the edges to smooth, but meh.
If you could finally solve the terrain-block snapping issue, I am on-board with it. I am no real-life farmer, but I never questioned the wisdom of till soil, plant seed, wait to harvest. It was never clunky to me, no more than build a door, open it. It was a fact of life. I don't need to try A18 in order to disagree with this as a solution. I actually miss the A16 version of farming where you could till soil, but the yield sucked until you upgraded it with fertilizer. No, this is not a "farming simulator", its a Zombie Survival Crafting game. There are zombies, yeah we get it. But I also want the meta game of survival and crafting, and that always included making a sustainable farm.
How about a compromise? Make two farm plot blocks. Farm Plot (block) that is for above-ground planting, and Farm Plot (terrain) that meshes with terrain, minus the wood component for the recipe. I don't care I have to craft a farm plot and use nitrate/rotten flesh like fertilizer used to be, but I do care about ugly, immersion-breaking farms. I still prefer to use a hoe (which, really, isn't more complicated than getting a pick axe to mine), but if the powers that be are putting their foot down then perhaps we can settle on something in the middle.
Reducing wandering Zombies:
Not a fan. I know "tons of zombies" isn't something the technology is capable of, and it's a shame. I would rather fight 20 zombies that I shoot once in the head to kill than 5 zombies that took 4 shots in the head to kill any day. But, this is not that kind of game. I get it, I still enjoy it. If I want to fight "hordes" of zombies outside of horde night, I will play a different game and I have my eye on a couple other games to scratch that itch.
Though, wandering zombies isn't out of place as some have implied. It's an apocalypse. Everyone has turned, and yeah they will wander if that's the kind of zombie mode we have. There should be scant few in the wilderness, much more wandering in cities, if you were to ask what the ideal would be. Cities have more loot, more danger/risk, and since that is where people live, more zombies. Living out in the woods should be the double edge sword of fewer zombies/less loot. However, LOAD up cities with wandering zombies. I should look at a city in the distance with a mix of dread and hope.
Anyway, those are my 2 cents from a moderately veteran player (2500 hours).. Here is the TLDR;
Farming change: not necessary because that's how farming actually works in simpler terms? But if you insist, perhaps make a variation of the farming plot to be a terrain block in order to mesh with in-ground farming. I would miss the "legitimacy" of tilling the soil with a hoe, but I only really hate the terrain-block gap we still have.