PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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The same way you craft an iron pick. Or is mining too difficult for you too?
You are missing the point. You join a server, and are trying to help a noob. He asks you how to craft a hoe and you would have to explain the deep process of gathering clay, stones, kill some animals and get some leather, but make sure to use a bone knife to maximize harvest, search a sink for short metal pipes, and then boil some bones and murky water in a campfire to make duct tape. Then you need to find a forge schematic or buy the first rank of engineering. Next you craft a forge and load it with iron (where do I get iron) and clay. Now that you have a hoe you need to gather fertilizer and right click the earth to make it fertile, then you need to plant a seed

Or you can just craft a farm plot and place it, then plant seeds.

A new player would be overwhelmed with how to start a farm and would have interupted you asking many questions like how do I find iron and clay, where do I get the stuff for fertilizer, etc.

At least now you can look it up in the crafting menu and its clearly right there how to do it. The old system was part urban legend and required looking up on the internet exactly how to do it.

I am sorry you were attached to the old method, but anyone can see the new system offers less confusion, smoother harvest because its nice and flat surface, and less uneeded complicated mechanics. Since when is simple the bad guy? Complex stuff is the bad guy.

We want more players to enjoy the game, not have to tab out to figure out complicated systems. If you never played minecraft nobody would figure it out without a wiki. Now its pretty straight forward. Nothing is worse than struggling to learn a game. We're streamlining systems as we go gold only old players will complain, new ones will just enjoy it because they get it right away.

 
Well, the emotions started right out of the gate and many of the responses have been disregarded. In any case, being an adult doesn't mean stooping to another person's low level.
I mean yeah, but im just saying he has a tendency to be necessarily brash with the forum posters and that's an attitude that's kind of just reinforced the whole "emotions" thing. I agree with you though, calling a designer's game crap is uh... Real nice.

 
If farming is your only method of getting food then you're playing the game wrong. What you doing is removing different options of playstyle, you're not solving a problem.
Someone is trying hard to steal the captain obvious crown.

 
Madmole, in A18 how many RWG farms have you found? In A17 I’ve found no use for farming on my own as I find plentiful corn and potatos in random farms and use it to make plentiful food. I have 20 meat stews and it’s day 14.

 
To me this means more freedom early game. Day 1 was ALWAYS "go find cooking pot". Now I have the freedom to put off seeking out kitchens and cabinets in favor of doing something else.
Lets go further then and just give you max level and the best gun in the game and spawn in a horde. You survive and a big "YOU WIN!!!" pops up on the screen. You die... oh who am I kidding? We can't let you die. You may rage quit.

 
Were you planning to add more sounds to animals like the wolf so you could hear them as the charge you?
No, just fix the 6 ones that are already there that don't seem to be heard or play.

 
Tell me who I insulted
I'm sorry. I was not trying to start an argument with you. I'm not going to go through your posts and waste space quoting ♥♥♥♥. I only wanted to point out that it is much more productive and effective to approach this a little more calmly than you seem to be, avoid generalizing player groups and remember that the main developer began as a modder and that the game is not only designed as vanilla, but as a framework for your dream zombie survival shooter. End of the day, this is a business and it's immature and meaningless to call something or someone a sell-out.

 
You still need nitrate, clay and rotten flesh to make a farm plot. So find a mine, get a pickaxe etc. Maybe one less clutter item is needed but its still fairly deep and involved to get it going, and finding seeds is fun. I took pride in creating my farm one plot at a time as I found seeds as I didn't want to waste perks on seed crafting.
Do you also need a perk, schematic, or book to learn how to make farm plots? Or can you make them as soon as you have the ingredients?

 
We want more players to enjoy the game, not have to tab out to figure out complicated systems. If you never played minecraft nobody would figure it out without a wiki.
Most wiki's are player generated after, I dont know, playing said game............

 
Lets go further then and just give you max level and the best gun in the game and spawn in a horde. You survive and a big "YOU WIN!!!" pops up on the screen. You die... oh who am I kidding? We can't let you die. You may rage quit.
Well this extrapolation doesn't really work because it suggests that the cooking pot is some essential item to "win" the game. When it isn't, the cooking pot is common iron scrap fodder you can just find in an oven. It wasn't exactly a high value item, once you find one you start scrapping the rest.

It's not as if it doesn't matter either, you can boil water at a much lower pace without it, which means that you're saving exponential amounts of time by finding the pot. I'm gonna be honest man, it's pretty silly you'd equate the two like this.

 
Sounds like farming should be more useful and the looted food less plentiful. Or, just get rid of farming... (no, I don't want you to). But to me, its a part of the game. Keeping my fellow survivors fed, so we can stay healthy, fight more and loot more.
But, if you have plenty of food without farming... there isn't much point to the entire mechanic.
Not everyone wants to clear POIs from 4am to 2200 like I do. Farming is there to for the reason you say. I play SP and loot is endless, where if you are playing on a server farming becomes much more relevant because looting can be picked clean and so many more mouths to feed. I still farm a bit, I like stews and plan on improving foods to provide other benefits down the road.

 
You are missing the point. You join a server, and are trying to help a noob. He asks you how to craft a hoe and you would have to explain the deep process of gathering clay, stones, kill some animals and get some leather, but make sure to use a bone knife to maximize harvest, search a sink for short metal pipes, and then boil some bones and murky water in a campfire to make duct tape. Then you need to find a forge schematic or buy the first rank of engineering. Next you craft a forge and load it with iron (where do I get iron) and clay. Now that you have a hoe you need to gather fertilizer and right click the earth to make it fertile, then you need to plant a seed
Or you can just craft a farm plot and place it, then plant seeds.

A new player would be overwhelmed with how to start a farm and would have interupted you asking many questions like how do I find iron and clay, where do I get the stuff for fertilizer, etc.

At least now you can look it up in the crafting menu and its clearly right there how to do it. The old system was part urban legend and required looking up on the internet exactly how to do it.

I am sorry you were attached to the old method, but anyone can see the new system offers less confusion, smoother harvest because its nice and flat surface, and less uneeded complicated mechanics. Since when is simple the bad guy? Complex stuff is the bad guy.

We want more players to enjoy the game, not have to tab out to figure out complicated systems. If you never played minecraft nobody would figure it out without a wiki. Now its pretty straight forward. Nothing is worse than struggling to learn a game. We're streamlining systems as we go gold only old players will complain, new ones will just enjoy it because they get it right away.
A farm should NOT be a day 1 thing. Really, just get rid of food already. It's never going to be a complex enough system to make it fun enoght to be worth your dev time.

 
That is the exact opposite of true. The more ways to do things the better. It is only better from a programming standpoint in that it is easier to maintain but from a gameplay standpoint? Nope. Not even close.
Not when it interferes with teaching a new player. Multiple ways to solve a quest are fine, but one way to teach the player how to survive is the best.

 
A farm should NOT be a day 1 thing. Really, just get rid of food already. It's never going to be a complex enough system to make it fun enoght to be worth your dev time.
Are we not allowed to start a farm immediately? Is that against gamer law? Why does food need to be complex to be fun?

 
I mean yeah, but im just saying he has a tendency to be necessarily brash with the forum posters and that's an attitude that's kind of just reinforced the whole "emotions" thing. I agree with you though, calling a designer's game crap is uh... Real nice.
Yeah I feel you. I guess it's sort of hypocritical and weird to demand something that's not mutual. Guess it's part reputation and part "who's the boss around here" that allowed me to excuse it. Also hypocritical of me to let my emotions in some AND to wade in so much deeper than I originally stated I would. :hopelessness:

- - - Updated - - -

Lets go further then and just give you max level and the best gun in the game and spawn in a horde. You survive and a big "YOU WIN!!!" pops up on the screen. You die... oh who am I kidding? We can't let you die. You may rage quit.
That's MUCH further.

 
If I can explain a farming mechanic in a single breath it has been under engineered, over simplified or dumbed down too much.
If you read my short post on how to do it, its clearly over designed. I guess everyone here forgot about all the complaints about punching crops in 17. I solved that with the farm box.

 
You are missing the point. You join a server, and are trying to help a noob. He asks you how to craft a hoe and you would have to explain the deep process of gathering clay, stones, kill some animals and get some leather, but make sure to use a bone knife to maximize harvest, search a sink for short metal pipes, and then boil some bones and murky water in a campfire to make duct tape. Then you need to find a forge schematic or buy the first rank of engineering. Next you craft a forge and load it with iron (where do I get iron) and clay. Now that you have a hoe you need to gather fertilizer and right click the earth to make it fertile, then you need to plant a seed
Or you can just craft a farm plot and place it, then plant seeds.

A new player would be overwhelmed with how to start a farm and would have interupted you asking many questions like how do I find iron and clay, where do I get the stuff for fertilizer, etc.

At least now you can look it up in the crafting menu and its clearly right there how to do it. The old system was part urban legend and required looking up on the internet exactly how to do it.

I am sorry you were attached to the old method, but anyone can see the new system offers less confusion, smoother harvest because its nice and flat surface, and less uneeded complicated mechanics. Since when is simple the bad guy? Complex stuff is the bad guy.

We want more players to enjoy the game, not have to tab out to figure out complicated systems. If you never played minecraft nobody would figure it out without a wiki. Now its pretty straight forward. Nothing is worse than struggling to learn a game. We're streamlining systems as we go gold only old players will complain, new ones will just enjoy it because they get it right away.
Simple is the bad guy when there are food options for for the new guy. Your mistake is assuming that complex is the bad guy rather than what the advanced guy wants. Did my farm fail in A15 because I didn't understand farming? Yes. Did I learn how to farm after that? Yes. You don't need to make mid-game mechanics available to new players on day 1.

You've basically confirmed my fear that you don't care about old players and only care about new players. But be aware of this: old players will not recommend the game to new players after you've nerfed it all to hell.

 
Are we not allowed to start a farm immediately? Is that against gamer law? Why does food need to be complex to be fun?
Lets trade out the word "complex" with "in-depth" and I think we'll all be happy. I really don't think anyone is REALLY saying "make this ♥♥♥♥ so hard no one wants to do it and rage quits!". But what I think people ARE saying is "Please make farming an in-depth and useful mechanic, it is a part of the game and we'd like to see it have some love, not be relegated to %.000000001 of the game."

 
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