Removing biome spawning seems to be completely against what everyone seems to want. Chief complaint is how empty the world is with all the encounters being sleeper based. An event only system is just going to be boring.
At the risk of drawing your ire Im going to bounce some advice off you that you have given to countless other players. Get Good. We have been dealing with these animals for a few alphas now, and as a strict melee build who uses NO guns I have never had any extreme difficulty in handling them. Remember your game is also stealth based and strategy is important.
What everyone loves about it is the fact you arent locked into one build. You can melee, have a bow as backup and a gun for emergencies. If I am reading correctly either you're playing JUST to be a run and gunner or you have crippled variety. Its as if you must make a decision day one what character you will roll. If thats the case lets just add professions at the character select screen. It will save people the trouble of believing they have any type of choice in how they handle in game events.
The funny thing is I fully believe if you were not the developer of this game I think you would be in here raging at devs for spawning near a wolf or not getting a gun on day 3. And then some dev can tell you to adapt or get good. At least the old Mad Mole would have told that complainer that.
I'm fantastic at the game, I rarely die except when something cheap happens. Like you are fighting a zombie on day 1 with your meager club or whatever, and you are back pedaling and out of nowhere a wolf bites you a couple times, there are no bandages and no chance of stopping the bleeding. That is a cheap bs move on the games part that needs to be addressed. Its actually already fixed, and ready to be tested.
Animals will not investigate sounds so far away. What happened was they hear a sound for a long ways away and go investigate the crumb, then when you least expect it they attack you because the noise you are making fighting a zombie. So now you will need to get pretty close for an animal to attack you. I also increased chance for them to flee when hurt (something new), so after trading some blows hopefully the pesky wolf will f off and run, instead of fight to the death every time.
It has nothing to do with getting good. Animals lurk in trees or behind a barn, and investigated sounds.
Anyhow we thinned biome spawning of zeds (they are all like the snow biome now). Its good for the performance of the game, and biome zombies don't do anything but get in your way for no reason. WE did add more zombies to the night in the wasteland so if you want that challenge, go there at night, but the average guy doesn't need to get raped 10x on day 1 and rage quit.
You guys can mod it back in if you want, we don't care, but most zeds in the wild are just costing performance and aren't adding any game play value. Half the time they follow you to the POI and you have to kill 10 guys before you can even go in, and are out of ammo and screwed. So now it will be 5 guys instead of 10.
Down the road with random encounters, we can simulate an extremely populated world without being stupid and spawning 10 zombies in every region like now, which is a waste of resources most of them you'll never see anyway. We could have zeds eating a corpse on the road with some loot left in it, a pack of wolves, group of coyotes, or bandits try to ambush you or rob you, etc. It would seem like more is going on with less actual resources being wasted.
Nobody at TFP minds dying in the game, but when its a cheap death, that irks even veterans. "Getting Gud" has nothing to do with it. Its about proper pacing. Its like a poi you walk into and the first room has 10 guys in it, that is bs. There needs to be some dead spaces so when you do have an encounter, its actually meaningful. Anyone who's watched an action movie with no story knows this. Games are no different. If zombies spawn constantly there is no fear you grow numb to it. If its dead quiet for a bit, then out of nowhere theres 10 guys you ♥♥♥♥ your pants, and its awesome.
Anyhow you and a few others can grumble all you want, but having a wilderness chock full of zeds is a poor design, bad for performance, and a nuisance to the players.