Gareee
Tester
As far as Voxelgate is concerened, I'm of a like mind.I'll take fewer zombies with voxel terrain. There are dozens of games that have lots of content but static terrain.
If that's where the game needs to go... so be it. /shrug
I can already play a LOT of aaa non voxel zombie games, like WWZ and Dying light, and lets fave it, they beat 7days presentation hands down.
BUT I have more playtime in 7 days that all of them combined, BECAUSE of the RWG and voxel gaming.
I get you crave performance improvements, but IMHO moving away from the nitch you've carved is the wrong direction.
If only the loaded chunks are voxel and everything else is distant terrain, I don't see why the voxel inclusion is so intensive.
Using the closest analogy of Minecraft, if you look at minecraft with shaders, texture packs and mods, its astounding of good it looks, and its performance is great.. we can play 1080p at 60 fps, and 4 k at 30 fps without drops.
You've already invested SO much work developing your voxel world code and engine, that it would be a damned shame to see the sequel fall back to being just like everyone else, when they have HUGE budgets and development houses to beat you hands down.
Instead I'd develop rgw further, with subways, rivers, bridges, and improved water. a LOT of that can just be done with pois and generation placements... modders have already done a lot of it as well already.
Build on your unique strengths, noy follow in others footsteps.
You replaced the cave system exploration with dungeon and more pois, which is ok, but Minecraft is HUGE, and other than Hytale no one else is challenging them. (Hytale BTW is simply astounding looking, so far.)
We started 7 days BECAUSE it was like adult minecraft, but its moving further and further from that with each update and while we like a lot of the improvements and additions, we'd also like to see the old perlin cave system added as an option, and see more underground pois and development like Minecraft has.
You stuck resources on the surfaces to eliminate the need to mine, but mining for resources is a nice diversion away from the frantic zombie battling, and 7 days lost a lot when it lost significant mining. You could have added underground poi mines, military bunkers, lava and even used the sleepers in the pois, and kept that adult Minecraft analogy going.
I have a hard time believing that the outdated minecraft engine can have shader packs and custom models added making it look amazing, and 7 days can't.
We love both minecraft and 7 days as well as aaa zombie games like dying Light and world war z, but I prefer to see more of a push back towads RGW and voxels instead of away towards things we can already get a lot better in big budget releases.
Play to your uniqueness, not towards a place with really stiff deep pocketed competition.