Ti2xGr
New member
Alright...I wasn't expected much...but that is dang cool.
Alright...I wasn't expected much...but that is dang cool.
and snowdog will need to get a medicated ointment for his
That no to crowd funding the next game or nope your not sure? Curious what model you guys will you the next time around. Imo, the best model is something in between.Nope.
That looks badass.....until snow gets a reply in lol....
...the Chlamydia mod?That looks badass.....until snow gets a reply in lol....
Roland did mention train station pois...Well maybe, eventually, a WIP perhaps.
Ah....back in my youthful days of pie in the sky pimp dreams. Alas, reality has wrung me dry of dreams of trains and zip lines and.....apparently even voxel terrain in some strange alternate timeline.Roland did mention train station pois...
https://7daystodie.com/forums/showthread.php?9027-Developer-Diary/page644&p=158359#post158359
But you'd have a clone of a hundred other games. Nothing unique. I'm very thankful you took the path you did, it led to this unique masterpiece. If you choose to forego the fully voxel world in you next game I'm sure you'll have some buyers. I'm also sure you'll have some who don't. I'd be in the latter group. Shooters ain't my thing.Again why is everyone taking the black and white on this? I said if we made the terrain static, and had voxel buildings we'd have saved tons of time and had 60 fps on potatoes and 500 zeds on screen. Yeah lets cling to mining instead of take the game where it needed to go.
Are you kidding?! DL has ziplines! Roland - you get back here!If you remove voxels you'd be in the same league as Dying Light 2.You don't want that...
Sorry Joel, wasn't my intention when I gave you that advice. Was just reading older post and saw you mention some issue you might have with fence placement and I went into problem solving mode.Its not learning, its being a mindless robot copying someone elses design. I want to try stuff myself, to me that is where all the fun is, and people are trying to steal my fun.
You mean evil spiteful person. You know darn well you are taunting ME! TRAINS! OMG - excuse me - I gotta go shower...Nope. Not a train.
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Lol, I have less than 200 hours in... I don't know that anything I say necessarily counts as "Wisdom"Its fine, I know its fun to impart your wisdom on people but I like to do things on my own. Besides A18 is a new beast, old methods might not work.
OMG!Roland, your smilies keep dying man, at least leave them some water or something.None of them will see A18 in that rate.
I'll take fewer zombies with voxel terrain. There are dozens of games that have lots of content but static terrain.I'm saying if we just made the terrain static and still had fully buildable destroyable voxel houses/pois it would have saved us 3-4 years of headaches. 2 minimum, and the game would be more successful because it would look great, run great, and do 95% of the things you can do now in 1/3 the development time, then think about what we could add without the time wasted on water and voxel terrain. IMO we would have had a better game. How does 500 zombies on screen sound compared to mining, at 200 fps?
You could ask the Pimps to include the zipline code/xml in a future patch so you can add them via mod. Tracks and trains would be dope though.Ah....back in my youthful days of pie in the sky pimp dreams. Alas, reality has wrung me dry of dreams of trains and zip lines and.....apparently even voxel terrain in some strange alternate timeline.
Oh the disillusionment....
Tracks? Where we're going, we won't need tracks.You could ask the Pimps to include the zipline code/xml in a future patch so you can add them via mod. Tracks and trains would be dope though.
Well, do non-modded A18 Blood Moon WITH the Demo zombies (5000 damage) turned on and live. That's all the "street cred" you would probably need.Its fine, I know its fun to impart your wisdom on people but I like to do things on my own. Besides A18 is a new beast, old methods might not work.