PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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MM can you do a video on the Mods like what's new and whats changed?
also will I still be able to look cool with my Cigar and Nerdy glasses?
Nope. I have no idea whats new. There might be 2 new mods? Heck we deleted more than we added I'd venture.

 
My one question: Will there be a variety in zombie damage against various materials depending if it is a weak, medium or strong zombie?
For example, i could imagine zombie nurse hitting for less than a football player, cop or biker, so having less power to damage stronger blocks. This could be incorporated in a manner that "weaker" zombies will deal 60% damage to metals, 80% to bricks/cement and 100% to others. Stronger variants could deal 90% to metals, 100% to bricks/cement and 110% to others.

Values can be tweaked in any way, but i know the mechanics are there, as i tweaked it in a modlet in A17. This could make a fine addition in general, making early game a bit easier, but late game harder (stronger Zs more easily messing up the base).
Is this from 2012? Its this way forever.

 
Again why is everyone taking the black and white on this? I said if we made the terrain static, and had voxel buildings we'd have saved tons of time and had 60 fps on potatoes and 500 zeds on screen. Yeah lets cling to mining instead of take the game where it needed to go.
If u could remove underground mining as an option and get anything near 500 zeds on screen id be very happy, but without being vulgar about it.

 
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If u could remove mining as an option and get anything near 500 zeds on screen id get a massive stiffy.
id go for mining to a shallower depth. maybe 20 blocks? idk i love my cave bases and mountain shacks

 
I'm just saying they don't hide in mines.
That said, the writers are so stupid I cringe any more when there are obviously easy ways to survive. Like oh there's 100 walkers... big deal they are on the other side of the fence. Stand there and poke holes in their heads through the fence for 15 minutes, problem solved.

On fear they used ladders on trucks to walk a tight rope to a fence to exit... when in some shots there was clearly like 10' of clear space with walkers only every few meters... it would have been easy to just jump down and run past them and leave unless you were crippled.

Its like they create these problems that aren't even problems at all. Now if there were 10000 zeds or wall to wall zeds behind the fence or in the truck scene, sure, but there simply wasn't. Like what happened to the zombie guts trick? Put some on and walk out of there, but really anyone who could jog would have easily escaped, let alone sprint with a loaded gun.
Yeah it feels so silly when games force you into inorganic sequences or puzzles that just feel like some dev's special baby that had to be included.

Speaking of guts, I can't really think of any items that reduce heat or 'add stealth'. That could be another fun way to enhance the agility player's abilities above nonstealth players. Blending in could be interesting, as long as it's not op.

 
Again why is everyone taking the black and white on this? I said if we made the terrain static, and had voxel buildings we'd have saved tons of time and had 60 fps on potatoes and 500 zeds on screen. Yeah lets cling to mining instead of take the game where it needed to go.
I like this idea as an option. It would kind of make it into two different games, one with mining, one with super hordes.......make it as an option and everyone wins. You could charge twice as much for the game then IMO.

 
lol...the only people who are concerned about the speed of the development process are certain customers (who, btw, have a version of the game to play while they wait) TFP isn't concerned or worried about their pace and are happy to get it done when its done.
There are also a lot of customers who are just fine with the development timeline.

This is a proposed solution for a problem that doesn't exist
Glad to know money is not an issue and they are happy with the way things are going. Would rather have that and a game that gets done when its done rather than like some devs that have to push out games every year and the reputation is hindered in the process because of quantity over quality.

All that aside, IMO, a place to continue to donate to the development of games, staff, or to just donate might be a good idea even though they don't need it.

 
I think u might be on to something, Khabib vs Ferguson and McGregor vs Porier on same card. One more decent fight on there and it would be a good card.
Im looking forward to Masvidal vs Diaz. Masvidal is a beast but Diaz is just so scrappy.
Yeah and backup in case someone doesn't show up or misses weight.

Masvidal and Diaz are entertaining but highly overrated IMO. Its not boxing its UFC. Masvidal had zero success at 155 and was known for coasting and not finishing guys. Maybe he's improved now, but Rustam Khabilov beat him and he wasn't ever ranked, despite a 6 fight win streak. Any well rounded guy would smash them, like Vicente Luque the guy who removed Perry's nose OMG that guy is so nasty. Perry hit him with some bombs and he just kept coming forward. If that guy weren't Brazilian he'd be champ already. UFC sucks they only promote popular guys. Khabib deserved a title shot 4 years ago and he finally made it because you can't just keep wrecking guys and not be ranked.

Till was pushed too fast, so Masvidal beating Till isn't anything (he's going to get destroyed at middleweight by Kelvin G) and then he got that one in a million knee on Askren, so Masvidal needs to prove his salt to me yet :)

 
I think you are confused as to what I was saying.
I'm saying if we just made the terrain static and still had fully buildable destroyable voxel houses/pois it would have saved us 3-4 years of headaches. 2 minimum, and the game would be more successful because it would look great, run great, and do 95% of the things you can do now in 1/3 the development time, then think about what we could add without the time wasted on water and voxel terrain. IMO we would have had a better game. How does 500 zombies on screen sound compared to mining, at 200 fps?
But you just might lose your nick name. ;)

 
MM. I've found that the diagonally shaped wood and metal catwalks with arm fences can't be easitly crossed on foot because they are somehow too narrow for both Us and the AI to pass through. When I try to walk on them normally I end up on top of the protection fences of the catwalk. Zds too.

You can go to the big Shamway Factory and see what I'm talking about. I personally can't think on anyway to fix them unless they are all remade double or 1,5 blocks wide. When NPCs are in this will be a problem.

 
It's unfortunate that there are no decent fighters in this world left. Pit some of the strongest, most resilient people today against warriors of old, and modern day humans - even the toughest of the tough - wouldn't stand a chance.
LOL sorry you have it backwards. There is so much technique now that has been passed down from generations, and all the world styles knowledge available to all, even guys from 5 years ago are nothing in todays meat grinder. Like now you can learn kung fu, ju-jitsu, boxing, wrestling etc all under one roof and have all those tools at your disposal. Plus we're so much bigger and stronger from nutrition and weight training. A badass 1000 years ago was 5'4" and 120 lol. People were tiny from lack of food and didn't even live to be 40 in most cases.

 
Have the issues with the rocket launcher been fixed in A18? (Occasionally, rockets fired from the rocket launcher will just pass through the world, rendering them harmless and a waste of a rocket, or they will pass through entities/blocks and strike something beyond them. For instance, a rocket could pass through an entire POI and impact the ground on the other side.) About one in every 30 or so rockets glitches out in either of these two ways.

 
I think you are confused as to what I was saying.
I'm saying if we just made the terrain static and still had fully buildable destroyable voxel houses/pois it would have saved us 3-4 years of headaches. 2 minimum, and the game would be more successful because it would look great, run great, and do 95% of the things you can do now in 1/3 the development time, then think about what we could add without the time wasted on water and voxel terrain. IMO we would have had a better game. How does 500 zombies on screen sound compared to mining, at 200 fps?
I am not confused. My level of what I am willing to compromise in my thoughts about voxels in this game is equivalent to your level of compromise when it comes to LBD.

If you actually pull off static terrain == 500 zombies on screen that look and behave at least at the level they are at now, at 200 fps no less, and not dump 2 additional years into it (or the equivalent person-hours I should say) I will eat my beard and yours.

That is a different game. That's something like WWZ meets the Mist. I don't want either of those, nor a hybrid of the two.

I don't believe you guys wasted too much time on water. If there was extensive work on it, we never got to see the attempts... just a couple.

You have ideas on how to solve that problem, and they sound reasonable. Someone will be able to code it. Let faatal focus on it for just one month with no other distractions... I guarantee he'll come up with something reasonable if not completely awesome. Your work on it was when your team was small.

 
Well they say everything happens for a reason. I think it's been a good thing so far. I think this game will stand the test of time, like the Tetris of voxel games. So can we assume no crowdfunding for the next game?
Nope.

 
I heard that loot bags dropped by zombies de-spawn. Any chance that they may stay in the game for a while longer? Sometimes, it's just too hard to loot right then, like on hoard night.

 
I agree, telemetry is the best way to get a real estimate. But to get a real number, one haveto just do it and see what happens.

And who knows, perhaps it would be a good thing to attract new customers instead of relying on

oldtimers buying the game over and over again. After all, alpha means one can experiment a bit.

And for A18, i wish for a merry xmas.
It might be a post gold patch. If it allowed for 200 zombies on screen and the same FPS and memory???? I think a lot of people would opt in to give up mining for that. There would still be mining, just not digg anywhere kinda mining.

 
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