meilodasreh
New member
That wouldn't be enough. What if there's more than one player targeting the same Z simultaneously?Well obviously I don't know what's going on under the hood with GS leveled enemies, but if it's largely a stats thing then the enemy stats could dynamically shift based on the level of the player that they are currently targeting, rather than who spawns them
It would have to be that the code checks who's bullet (or club, whatever) takes the actual hit.
I'm not a programmer, but it sounds to me like a hell of real-time calculations, because the hitpoints/damage dealt to the Z would have to be constantly checked and adjusted, according to the player's level who is hitting the Z at the current exact moment.
Again, no deep knowledge in coding here, but sounds complicated to impossible.