PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Wouldn't that break their pathing if an obstruction is there? Or do zombies just walk through electric fences? I need to get in and out myself, so a fence seems like it would stop me from that.
It won't break their pathing.
 
We increased the chance a bit, and I think the tougher zeds have a higher chance.
I think he meant increasing the decay timer now that horde lasts all night so we can get our loot at the end.

- - - Updated - - -

It already works well a screamer came to see what was going on and her and her minions mostly died, I only fired a few assist rounds and that was with only a few on one side online, once the other side goes online it should work well.
that was meant for the electric fence. unless the wire for electric fences clip through blocks?

 
@MM/TFP - I have over 5800 hours in this game and that is on one of my two accounts. Yes I have issues with the game but I also have more likes and keep playing it.

- Graphics - they are better and I am sure will continue to improve.

- Quest - improved a lot - I love the quest! getting a bicycle and doing quest early on is a lot of fun

- Crafting - the system has improved a ton since the old put stuff in a frame and make a mold days - can't wait for the Radial menus that will be nice

- combat - its improved - could still use better contact. the #1 complaint from my three boys when they come play after playing Rust is melee mode fighting did not seem to connect or feel natural

-- Mods - the game is getting there. I loved modding in Rust, I ran Rust Town server with 200+ players and 26 mods loaded - it can make or break a game so like the direction.

--- multiplayer - the game is getting better but I am a community player. I love to be on a server with 5 to 20 players it really rocks on Horde night. need some more love here. I would love to see 30-50 players some day with no lag.

 
Are you saying my dart traps are going to damage my opposing dart traps?
edit: corrected, I remember earlier version that did. never checked after the initial showing

 
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yes, when a dog or crawler goes through stepping on pressure plates to turn on the traps. they arent tall enough so the darts will hit and take out the other trap across from it
No, the dart won't damage the other dart trap. A dart trap does not cause block damage. But nevertheless it is necessary to protect the dart trap e.g. from explosions.

 
Logical, as usual. On the other hand, it would be interesting to increase the hit points of animals (including harmless animals) according to the level of difficulty. When I play in extreme difficulty, animals should be more difficult to kill, as are zombies. But hey, it's not that important. Forget it : just release A18 :strawberry:
why in the world would animals level up, what's next, they gonna have gear and perks? That just makes no sense, a person learns, gets better, but as a hunter, I have never seen adult deer get better at being a deer. they dont run faster after reaching adulthood, they dont get noticeably stronger. and their hides dont become tougher.

 
So Sham Chowder uses water jars but when you eat you get a can back. how is that possible?
if I use a jar I should get an empty jar.
Are you struggling to get jars?

They are everywhere and so is sand.

 
Do quests and NPCs count as "content"? If you left everything that's already there as is and just gave us some story with main quest line and NPCs to interact with, it would make it much more attractive to me, but that's just me.
We're adding bandits, more quests and two factions to do quests for.

 
Logical, as usual. On the other hand, it would be interesting to increase the hit points of animals (including harmless animals) according to the level of difficulty. When I play in extreme difficulty, animals should be more difficult to kill, as are zombies. But hey, it's not that important. Forget it : just release A18 :strawberry:
The zombie animals are on higher difficulty also harder to kill. The HP are the same at each difficulty level, but you deal less damage on higher difficulty. Theoretically this should also apply to the other animals but the peaceful animals have too few HP than that one could notice big differences here.

 
I get you equate sales to game greatness, you're an owner and it's a business, but there are other factors, from timing to marketing to whatever, that have nothing to do with how great the game is, that give it sales. I'm a little bummed by your post.
You have something special here.
No reason to be bummed, we're making the game awesome so it can reach its full potential. UNless you like bugs, poor performance and ugly placeholder visuals :)

 
What is wrong with the visuals of 7 Days to Die ?
9C6C864D55C650B45DB6DF543A16A2A934E15695
That is modded and cherry picking one nice spot is easy.

 
In A17.4 the loot containers remain 20 minutes before they despawn. At a 60 minute day this is long enough to be collected after the horde. In A17.0 the time was 5 minutes.
20 minutes should be enough to collect everything.

 
Do you plan to make the main quest lines available on random gen worlds or just Navezgane? Yes to RGW seems obvious, but I am still curious.

 
@MM/TFP - I have over 5800 hours in this game and that is on one of my two accounts. Yes I have issues with the game but I also have more likes and keep playing it.
- Graphics - they are better and I am sure will continue to improve.

- Quest - improved a lot - I love the quest! getting a bicycle and doing quest early on is a lot of fun

- Crafting - the system has improved a ton since the old put stuff in a frame and make a mold days - can't wait for the Radial menus that will be nice

- combat - its improved - could still use better contact. the #1 complaint from my three boys when they come play after playing Rust is melee mode fighting did not seem to connect or feel natural

-- Mods - the game is getting there. I loved modding in Rust, I ran Rust Town server with 200+ players and 26 mods loaded - it can make or break a game so like the direction.

--- multiplayer - the game is getting better but I am a community player. I love to be on a server with 5 to 20 players it really rocks on Horde night. need some more love here. I would love to see 30-50 players some day with no lag.
I love 7 days and know we have something special. I'm just stating facts that any review would mention. Its no problem so don't confuse my assessment of the game as me being sad, we know what we need to do and are doing it. A18 will produce a disturbance in the force..

But yeah I feel like we've got the right team to finish 7 days now and we're stoked to do it.

 
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