PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Only games available on consoles have those systems. You will not find them in any older, pre console era games. Look at UT or quake to see how that still works fine, specially quake, which has a whole sub-game based on precisely thrown grenades Or UT, with the translocators. With a bit of skill, you could pull off amazing maneuvers, all without any visual aids.

They are not required in my opinion, they are a system invented to combat the inadequacy of controllers for this kind of game.

I vote against visible throwing aids. They are for the weak and lazy :')
I dont have a dog in this fight because I don't care one way or the other about this but you last remark sort of gave me an itch.

You probably didn't mean it as a dig but it came off as one. When someone makes a suggestion and someone else comments that it is "for the weak and lazy" well that doesn't seem right to me. They have their opinion and ,yes you have yours too but remarks like that can lead to flame wars. Just saying. A18 being so close it making us all twitch but at least we can still be civil about discussions.

 
i like lazy. i play to relax. both console and pc. the option would be nice. getting that bang in the right place at the right time can be very amusing. please may we have this.

 
Resistance is futile. You're the Borg.
The problem is spawning stuff in the wild has no game staging so you can't be too brutal, at least not until we can make players only spawn in the forest. I can add some feral/rad dogs at some point.

 
So I noticed in your video a large number of zombie drop bags despawned by the time the horde was over. Any news on that?
We increased the chance a bit, and I think the tougher zeds have a higher chance.

 
We increased the chance a bit, and I think the tougher zeds have a higher chance.
I believe you misinterpreted his question. He said a lot of zombie drop bags had despawned before you could get to them. Any thoughts on this?

 
I believe you misinterpreted his question. He said a lot of zombie drop bags had despawned before you could get to them. Any thoughts on this?
they are not indestructible... it could have been because of grenade radius, traps, zombie damage or he accidentally shooting them in a cluster of zombies.

i just finished my day 49 and all my z-bags but 1 survived... that one got wasted because zombie died at blade trap and blade took it out. :)

 
interesting design, curious which is faster them running past the pressure plate or the dart hitting them and not the other dart trap, that will bear some watching. Also, crawlers and dogs and spiders will make the traps target each other, blowing them out as they are.
should have put a hatch every third bar above it tho, for repairs and looting unless you have a master switch for the pressure plates to turn them off for when you go by?

- - - Updated - - -

but are they ai'd like boars where if you get to close or attacke, they then go after you, or are they ai'd like wolves, where they see you they attack?

I ask because I have personally walked up on cougars and coyotes in the wild. they stared, but when I backed up or turned slightly away, they left me alone.
The hatches just cover my relays so I can walk on it. You can repair them from the top they are part of the walkway. There is a master switch in my base.

 
Madmole, put a single line of electric fence along the passage (knee deep), it will slow them down and dart traps will have a chance to hit them.
Wouldn't that break their pathing if an obstruction is there? Or do zombies just walk through electric fences? I need to get in and out myself, so a fence seems like it would stop me from that.

 
Any chance we can set up a cage match between a cougar and a spider zombie? :) And please let the coyotes chase the chickens and never catch them...maybe some random fake tunnels painted on walls? :)
JK I can't wait to play this alpha. those grenades look like a frickin blast. I feel like those helper blocks are really assisting MM in making multiple horde bases in a short amount of time...so you got that goin' for ya'.
My base is 95% cubes, so not really IMO. They are still nice though. There are only r concrete shapes, but concrete seems to have a lot of shapes yet. SHould get that fixed but we might overhaul the whole thing anyway so it might be a waste of time.

 
wont work as is, pressure plates are in the way
It already works well a screamer came to see what was going on and her and her minions mostly died, I only fired a few assist rounds and that was with only a few on one side online, once the other side goes online it should work well.

 
The problem is spawning stuff in the wild has no game staging so you can't be too brutal, at least not until we can make players only spawn in the forest. I can add some feral/rad dogs at some point.
Logical, as usual. On the other hand, it would be interesting to increase the hit points of animals (including harmless animals) according to the level of difficulty. When I play in extreme difficulty, animals should be more difficult to kill, as are zombies. But hey, it's not that important. Forget it : just release A18 :strawberry:

 
Running for K-9's is futile
The reason I say this is that K-9's are faster and will out run you. Also you can not fight back when you turn your back to them.

OFC if they are a distance away and you can jump up on a car or something then by all means do so. But if they closed that gap then you may want to hammer them. Otherwise, they will just take chunks out of your backside till you drop.

In a pinch you could go around a tree to give yourself a few seconds but most trees and things are too spread out to do it right.

So if some K-9's jump you, fight. You might win.
AFAIK nothing is faster than a player unless your encumbered or out of stamina.

 
@Madmole:Ok, first you hinted about a big reveal a few days ago no one picked up on, and now this.

The graphic guys are obviously knee deep in a surprise something...is it for 18 or 19? (I'm hoping its a big a18 surprise. ;) )

You've already said you weren't updating the current zombies, so its not that. Since they've been really hitting pois hard, I'm guessing its poi or possibly sub biome related since thats a thing now.

You already said dilapidated smaller pois were added so thats not a surprise.

You also said no new clean textures, so nope on that count.

I'm hoping maybe a few new skyscrapers, new underground pois, or above ground non building pois.

Any hints??
We're looking at running npcs/zombies through substance to see if there is some low hanging fruit there to improve visuals without redoing everything from scratch or hurting performance.

 
Should a vulture have viable bones? Bird bones are light and weak, and vultures are already feather delivery systems... Maybe take bones out of the harvest?
They don't drop a ton, its fine. I mean if we take away bones from them that leaves animals.

 
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