PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I have no idea ��
I never made one of those recipe lists before. It's the first time doing anything like that ��
Submitted my recipe suggestion. :p Corned mutton.

Edit: I love your suggestions, btw. ^^

 
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That is what I'm saying the old glitchy dogs were crazy hard and I still took down 19 with a club. Now they are nothing compared to the old glitchy dogs so I wanted to make them tougher but got some resistance on the topic.
Hahaha...guess rick doesnt want to relive this Hitler video lol....

 
Thanks a lot. If we get to have a game together sometime, I'll cook for you ��
Submitted two more. ;)

Nahhh. I'll do all the cooking. Just make sure you have perked into "Iron Belly". ;)

Edit: One final one added for now.

 
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Submitted two more. ;)
Nahhh. I'll do all the cooking. Just make sure you have perked into "Iron Belly". ;)
Omg I couldn't stop laughing at your suggestion of Painted Creamed Corn and it's benefit 😂😂😂

Just a thought on traps, I wonder if the pimps could work in more oil based traps, including:

- Combustible liquid (perhaps oil and petrol (gasoline) that could be dispersed over the ground and ignited with a fire arrow or molotov to create a flame wall or local 5 or 6 block area of burning.

- An oil mixture with something like cornstarch which could be dispersed over the ground (again, 5 to 6 blocks) to slow enemies down. I know some may cry 'Barbed wire!' - but that is one block and also hurts the player.

I'm talking about a way to slow them without damaging them and without a structure so that dart traps won't mess with the object (that's if dart traps can damage barbed wire, which to be honest, I have no idea. Could someone confirm?)

[Yes, I'm looking at you, Sage :p ]

 
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Omg I couldn't stop laughing at your suggestion of Painted Creamed Corn and it's benefit ������
Just a thought on traps, I wonder if the pimps could work in more oil based traps, including:

- Combustible liquid (perhaps oil and petrol (gasoline) that could be dispersed over the ground and ignited with a fire arrow or molotov to create a flame wall or local 5 or 6 block area of burning.

- An oil mixture with something like cornstarch which could be dispersed over the ground to slow enemies down. I know some may cry 'Barbed wire!' - but that is one block and also hurts the player.

I'm talking about a way to slow them without damaging them and without a structure so that dart traps won't mess with the object (that's if dart traps can damage barbed wire, which to be honest, I have no idea. Could someone confirm?)

[Yes, I'm looking at you, Sage :p ]
You think that is good? Read the "Shamway Special". It's one hell of a sandwich. :D (Just edited it.)

Well, we do know that oil will be an ingredient in traps in A18... But it would be cool if we could dispense oil onto the ground, and then light it on fire with a flaming arrow. ;D

Good ideas though!

(Answer: No idea. :p )

 
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You think that is good? Read the "Shamway Special". It's one hell of a sandwich. :D (Just edited it.)
Well, we do know that oil will be an ingredient in traps in A18... But it would be cool if we could dispense oil onto the ground, and then light it on fire with a flaming arrow. ;D

Good ideas though!

(Answer: No idea. :p )
I hope the devs get wind of it. It would be nice to have something else to do with oil and it may also ease some of the molotov frustration, if they fix the burning arrow from blocking your target when aiming.

It would also be useful in your kill corridors (as well as the slowdown juice) - though the fire damage against concrete would have to be removed.

And yeah, about that Shamway Special.

After eating one of those you wouldn't have to worry about getting sick ever again. Corpses don't get infections 😏

*Looks out of the window at the 8 big Mommas and 3 Nurses on their way over...*

Erm... about my last point... 😐

 
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Submitted two more. ;)
Nahhh. I'll do all the cooking. Just make sure you have perked into "Iron Belly". ;)

Edit: One final one added for now.
Is this an invitation? XP

(Responding to most recent comment):

I'm honestly wondering how molotovs hold up in A18?

 
Is this an invitation? XP
(Responding to most recent comment):

I'm honestly wondering how molotovs hold up in A18?
I can just imagine what would be written on your playmates tombstone.

'Here lies Jimmy.

Survived the zombie apocalypse, couldn't survive Sage's kitchen.'

😂😂😂

I think MadMole may have mentioned something about a throw adjustment due to the complaints of people setting themselves ablaze - my memory isn't as good as it should be but I could have sworn there was something done... 🙄

 
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I can just imagine what would be written on your playmates tombstone.
'Here lies Jimmy.

Survived the zombie apocalypse, couldn't survive Sage's kitchen.'

������

I think MadMole may have mentioned something about a throw adjustment due to the complaints of people setting themselves ablaze - my memory isn't as good as it should be but I could have sworn there was something done... ��
Kitchen. Apocalypse. Same thing. ;) That's how you take over a faction. You become their cook and you slowly and "accidentally" poison them to death. :p

Hey, as long as they fix collision hitboxes, I'll be a happy bunny. (: (Shooting an arrow through a doorway and have it be stopped by an invisible force field is... Ehh... *Shakes hand*)

 
Kitchen. Apocalypse. Same thing. ;) That's how you take over a faction. You become their cook and you slowly and "accidentally" poison them to death. :p
Hey, as long as they fix collision hitboxes, I'll be a happy bunny. (: (Shooting an arrow through a doorway and have it be stopped by an invisible force field is... Ehh... *Shakes hand*)
I couldn't give you a bigger +1 if I tried re: collision and hitboxes. Spot on.

I'm suspicious of you... if you aren't a vigilante then I'd say you're working for the Duke 🙄

I wonder also since physics is getting or has gotten a spruce up if physics based traps could be a thing, like a dead fall swinging log trap or some spring loaded block to fire the zombies back over your walls 😁

 
Madmole, put a single line of electric fence along the passage (knee deep), it will slow them down and dart traps will have a chance to hit them.

 
Coyotes are small dogs.
Cougars are very fast and can leap.
Any chance we can set up a cage match between a cougar and a spider zombie? :) And please let the coyotes chase the chickens and never catch them...maybe some random fake tunnels painted on walls? :)

JK I can't wait to play this alpha. those grenades look like a frickin blast. I feel like those helper blocks are really assisting MM in making multiple horde bases in a short amount of time...so you got that goin' for ya'.

 
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