Damn. So crap bow became even crappier?No. It's been nerfed into what is called the primitive bow. Like the old bow but with less power.
or family as he is a family man and this is a weekend... now get off the keyboard and take your family out to a nice dinner... leave them there and you come back to visit the forum some more.Al man, it's so slow here. Madmole must have broke his keyboard, way too much typing. lol
As you're walking you here a noise and out of the corner you spot him "Shia Labeouf".
Not if you put a point into archery. Then you can craft wood bows.Damn. So crap bow became even crappier?
What's next? Paper bows?Not if you put a point into archery. Then you can craft wood bows.
WhaT?! Madmole has a life?or family as he is a family man and this is a weekend... now get off the keyboard and take your family out to a nice dinner... leave them there and you come back to visit the forum some more.![]()
Good to hear. Do you still get a hand full of starter points when you finish the tutorial?Not if you put a point into archery. Then you can craft wood bows.
Can I just say a huge personal thank you to you, Orsey, for posting this.Madmole, only for you =)
Hammer vs Nailgun in A17
I've also done some testing and it is, on average, faster to upgrade multiple blocks with the claw hammer vs the nailgun, since the nailgun takes longer to "refresh" its animation.Can I just say a huge personal thank you to you, Orsey, for posting this.
I knew it couldn't be just me. Having the nailgun upgrading or repairing at the same rate as the hammer is bad enough, but slower? I didnt realise it was that bad.
Hammer time: 15.24 seconds
Nailgun time: 19.21 seconds
That makes the nailgun 3.97 seconds slower when used to upgrade and repair.
This is what I hope has been fixed in A18. Thanks again, Orsey
Hey Sage,I've also done some testing and it is, on average, faster to upgrade multiple blocks with the claw hammer vs the nailgun, since the nailgun takes longer to "refresh" its animation.
It was probably just an oversight? TFP severely nerfed both tools (compared to A16), but in the experimental they quickly buffed the speed of the claw hammer because it was too slow. I believe the nailgun was buffed a little after that, but it ended up being unbalanced.Hey Sage,
Yeah and it becomes more and more relevant as you progress, the bigger your base gets, and the worse the hordes come at you.
Imagine it - 15 seconds to repair blocks after a heavy horde just levelled half your substantial sized base. One. Block. At. A. Time.
Yeah, no thanks ��
I just hope they buff the speed (upgrade potential/ repair amount per second on the nailgun.)It was probably just an oversight? TFP severely nerfed both tools (compared to A16), but in the experimental they quickly buffed the speed of the claw hammer because it was too slow. I believe the nailgun was buffed a little after that, but it ended up being unbalanced.![]()
Not to mention that in A17, all the zombies target 1 block.![]()
They wouldn't necessarily have to adjust the speed for repairing blocks; just the amount that is repaired each time.I just hope they buff the speed and upgrade potential/ repair amount per second on the nailgun.
Nothing would be worse than them keeping the nailgun as it is and nerfing the hammer
I wasn't running backwards I was strafing.no running backwards that fast any more.
Probably not, but that is Faatal's area.@madmole
I'm old and decrepit - Forgive me if you have already responded to these questions (possibly from me even).
Do the vehicles now make sound for others (passenger in truck) or is that an A19 fix?
Are the touches like wheels spinning on truck (for others viewing ingame) and the gyrocopter blades spin in A18?
Let me know if you need more clarification on these questions. My phrasing may be a bit unclear.
That is what I'm saying the old glitchy dogs were crazy hard and I still took down 19 with a club. Now they are nothing compared to the old glitchy dogs so I wanted to make them tougher but got some resistance on the topic.Well to be fair, back when dogs were a threat, they'd glitch through cover, armor didn't work, and bandages only STOPPED bleeding. You've changed those aspects of the game to actually be viable methods. =)