PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Hammer nerf incoming, i guess.
I think instead of nerfing the Hammer, they should make structure a part of the process. Meaning, the better the tool you use the stronger the block actually is.

Ex. when upgrading to concrete

* Stone axe - 4 hits 2,000 hp

* Wrench - 3 hits 2,500 hp

* Hammer - 2 hits 3,000 hp

* Nailgun - 1 hit 3,500 hp

Therefore promoting not only the speed, but the efficiency of the tool you are using. If they wanted their game to be real world, that would be the case. As in construction for instance, building with screws instead of nails is much more safe and sound. Where building with rebar also structures the concrete to a much more formidable level. Just food for thought.

 
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Ziplines confirmed.
nope... he said "coming"

ziplines are still scattered on the floor covering the behemoth who tried them out even when we told him there is a bug in the zip anchors thus breaking his neck and pride.... :)

 
I think instead of nerfing the Hammer, they should make structure a part of the process. Meaning, the better the tool you use the stronger the block actually is.
Ex. when upgrading to concrete

* Stone axe - 4 hits 2,000 hp

* Wrench - 3 hits 2,500 hp

* Hammer - 2 hits 3,000 hp

* Nailgun - 1 hit 3,500 hp

Therefore promoting not only the speed, but the efficiency of the tool you are using. If they wanted their game to be real world, that would be the case. As in construction for instance, building with screws instead of nails is much more safe and sound. Where building with rebar also structures the concrete to a much more formidable level. Just food for thought.
That is a good idea. But the thing with TFP is, if something is useful, it will eventually be nerfed , or double nerfed.

With the hammer, probaly slower animation+need 1 more hit pr upgrade.

Just to make sure we'll want to explore enough to find a nailgun.

 
I can proudly announce that I have never been killed by a mountain lion or a coyote. They don't dare to attack me in the first place. :D
There I was, hiking through the woods, when the mountain lion decided to pounce on me from above. I sprung around, uppercut it in mid-air, and put it into a headlock. "I was just trying to have one nice, relaxing day!" I hissed. "But you just had to ruin everything, didn't you? DIDN'T YOU?! Now off with you!" The mountain lion, confused and petrified, scampered off; from then on, it became vegan.

True story.

 
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Nope, that's just what always happens to Wile E. Coyote when he tries to catch the Road Runner and overthinks it too much...
Hmm, today I will kill Road Runner.

Should I:

A. Buy a .22 and shoot him

B. Continue to purchase ACME and increase my insurance payments

 
That is a good idea. But the thing with TFP is, if something is useful, it will eventually be nerfed , or double nerfed.With the hammer, probaly slower animation+need 1 more hit pr upgrade.

Just to make sure we'll want to explore enough to find a nailgun.
Personally I can take the 1 or 2 extra hits for the most part, but the extra HP would be amazing. Plus I'm more of a building/crafting style player than a raider and would appreciate all the extra base defense I can get

 
I think instead of nerfing the Hammer, they should make structure a part of the process. Meaning, the better the tool you use the stronger the block actually is.
Ex. when upgrading to concrete

* Stone axe - 4 hits 2,000 hp

* Wrench - 3 hits 2,500 hp

* Hammer - 2 hits 3,000 hp

* Nailgun - 1 hit 3,500 hp

Therefore promoting not only the speed, but the efficiency of the tool you are using. If they wanted their game to be real world, that would be the case. As in construction for instance, building with screws instead of nails is much more safe and sound. Where building with rebar also structures the concrete to a much more formidable level. Just food for thought.

I have a hunch it would take a big bite out of performance. It's been the demise of many a good idea. Which is a shame, builder types could use some more progression. MM has said as much too. On that note: MM, I remember you saying something about new wrench tools, tiered like weapons; I think it went monkey wrench -&gt; ratchet -&gt; impact wrench. Is that an A18 thing?

 
It's not like that. There are platings for each armor. That iron plating only works with Iron armor/heavy armor?. You need to find military platings for your military armor. 6 of them.Edit: Here you go. Look in armor mods :

https://7daystodie.gamepedia.com/Mods
so I tested and you can put any plate that is made for light armor into Military armor but not plates for heavy armor like Iron platting.

my argument is having used vest with a plate carrier I can put any place I have, plastic, ceramic, steel, etc. in my vest so why can't I do the same with what ever I find.

 
so I tested and you can put any plate that is made for light armor into Military armor but not plates for heavy armor like Iron platting.
my argument is having used vest with a plate carrier I can put any place I have, plastic, ceramic, steel, etc. in my vest so why can't I do the same with what ever I find.
Balance

 
so I tested and you can put any plate that is made for light armor into Military armor but not plates for heavy armor like Iron platting.
my argument is having used vest with a plate carrier I can put any place I have, plastic, ceramic, steel, etc. in my vest so why can't I do the same with what ever I find.
just the way they wanted it atm. personally, I would go mod it that the mil armor could use all types

 
builder types could use some more progression. MM has said as much too.
I completely agree. There should be a "complete section" option or something of the sort and you get bonus xp for building the whole thing and then a "complete base" option as well. Another option would be once the Bloodmoon ends the game could run a script on your base and give you more "bonus xp" for how much damage your base took.

ex.

Bloodmoon finished:

1. Minimal damage taken to structural integrity - Bloodmoon ended by "xxxx" - generating efficient building xp gain - processed - + 2,500 xp

or on the contrary

2. Massive damage taken to structure - Bloodmoon finished ended by "xxxx" generating efficient building xp gain - processed - +125 xp

 
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I. On that note: MM, I remember you saying something about new wrench tools, tiered like weapons; I think it went monkey wrench -&gt; ratchet -&gt; impact wrench. Is that an A18 thing?
Tiers for wrenches would be good especially going along side Salvage Operations and taking apart mechanical/electrical components. Honestly I think they should increase the amount of resources you get from certain things you can wrench apart (like desks, chairs, lights, smaller objects, random things you take apart, etc.). I tried doing a play through in A17 where I used Salvage Operations as my main point of gathering resources as well as the concrete/cobblestone pallets to gather those materials to prevent having to mine for those who do not enjoy it and it is practically impossible to build an efficient base in a timely manner doing so. Another point to make (and add to the rant it seems) is that Salvage Operations should increase the amount of materials you get from scrapping different things. ex.(empty cans, brass trophies, doorknobs, fishing weights, candy tin cans, etc.).

 
I had a wolf attack me when I started a new game. i was loaded down with crap and had only basic weapons. I shot it with the bow and dropped it in a few shots. Will be harder to do in Alpha-18 with the new crap bow that's coming out.

 
I had a wolf attack me when I started a new game. i was loaded down with crap and had only basic weapons. I shot it with the bow and dropped it in a few shots. Will be harder to do in Alpha-18 with the new crap bow that's coming out.
Isn't the crap bow the same crap bow we had before, just with different name and different icon?

 
Isn't the crap bow the same crap bow we had before, just with different name and different icon?
No. It's been nerfed into what is called the primitive bow. Like the old bow but with less power.

 
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