PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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PFFT. It was a cake walk. I even did a huge blunder. Sorry but no demolishers spawned, I got lucky, well unlucky because I wanted to feel their wrath and flee to the main base. That base would have been toast though had some demolishers showed up. TBH I like defending my main base much better, shooting guys straight down feels a little cheap and its harder to head shot because they are running around like chickens with their heads cut off.
I did run out of ammo though, and used my shotgun, which is sub par because I don't have any perks and only one mod in it, and sawed off isn't so good unless you are point blank.
Video or it didn't happen. :)

 
Had to do one more post for the number:cocksure: Seriously though TFP I've been with you guys for a long time almost 4000 hrs in game this is still my favorite game. Hope to be face deep in A18 soon. Keep up the great work.

 
7 Days to Die, Day 91 horde night, Alpha 18. Sorry no demolishers spawned but Madmole had another epic blunder!

#7daystodie

 
7 Days to Die, Day 91 horde night, Alpha 18. Sorry no demolishers spawned but Madmole had another epic blunder!
#7daystodie

May I advise you invest in some fully upgraded iron hatches (not steel) above the blade traps and steel block supports in case you ever find the time to repair them during horde night?

Awesome start though! Lol

Edit: Also, if you have the time, resources, and the space, you could place blade traps on the inside area of the base, attached to the sides of the steel block supports.

 
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7 Days to Die, Day 91 horde night, Alpha 18. Sorry no demolishers spawned but Madmole had another epic blunder!
#7daystodie

You know it's good when madmole refers to himself in the 3rd person. 😅

 
I bet the 5 dollars that the base would collapse. Demolishers failed me !!!
Well, I thought so too, and the Zds did a great job all things considered. But they just dont have enough dps to take that structure down with MM shooting constantly. Not with 12 alive at least.

I'm still waiting for MM to man up and raise the Zd alive count for his gameplay, but I'm pretty sure that HE doesn't have the ballz ahaha :fat: .

 
7 Days to Die, Day 91 horde night, Alpha 18. Sorry no demolishers spawned but Madmole had another epic blunder!
#7daystodie

Thank you for the video!

Lol, you fall through the one hole you had on the floor:biggrin-new: And, that was funny that you lost your turret, just when you were about to reload it. Probably not funny for you, but it made me giggle:joyous:

Congratulations on surviving:applause:

Really too bad about the demolishers, hopefully next horde, we'll be able to see how much damage they do when they explode.

 
Thank you for the video! Lol, you fall through the one hole you had on the floor:biggrin-new: And, that was funny that you lost your turret, just when you were about to reload it. Probably not funny for you, but it made me giggle:joyous:

Congratulations on surviving:applause:

Really too bad about the demolishers, hopefully next horde, we'll be able to see how much damage they do when they explode.
I fell right into my blade traps. I needed that hole to wire them up (I wish wires could clip through anything when placing) and was going to put bars in before the horde started but I forgot lol.

 
7 Days to Die, Day 91 horde night, Alpha 18. Sorry no demolishers spawned but Madmole had another epic blunder!
#7daystodie

No spider zombies and no vultures as well. A free pass this time. You got pretty lucky. Just a couple Demolishers and I think that structure would be gone.

When I do pillar designs, I normally add an extra layer of protection using sheets rotated flat against the pillars. This quadruples the integrity with minimal loss of space.

 
May I advise you invest in some fully upgraded iron hatches (not steel) above the blade traps and steel block supports in case you ever find the time to repair them during horde night?
Awesome start though! Lol

Edit: Also, if you have the time, resources, and the space, you could place blade traps on the inside area of the base, attached to the sides of the steel block supports.
Oh you mean so I can open the hatch and the nailgun raycast could repair it? Good idea.

I'm not to keen on the dart traps, a lot of work putting them together and I just don't think they do enough damage. If I made a gauntlet with them on the sides at my old base and I opened the door and shot them but the dart traps flanked them as they walked on pressure plates I think they would be a lot better.

 
Oh you mean so I can open the hatch and the nailgun raycast could repair it? Good idea.
I'm not to keen on the dart traps, a lot of work putting them together and I just don't think they do enough damage. If I made a gauntlet with them on the sides at my old base and I opened the door and shot them but the dart traps flanked them as they walked on pressure plates I think they would be a lot better.
Darts do their best work in chokepoints/corridors.

 
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