PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

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Neither of those would be fair to new players, and from some guys who don't play 5+ hours a day on the team they say the dogs are already nasty enough, but everyone is open to feral radiated versions that are not spawning on day 1.
Fair point, fair point. And feral radiated versions sound interesting.

 
You know this would actually be a pretty cool easter egg of sorts, maybe have it connected to a perk for the int guy.
Rank 5 description of something: "All those days sitting over books and tinkering with machinery has got you yearning for risky behavior. Like, really risky behavior. Wrenches can now disable... 'live' explosives"
Perception governs harvesting and explosives, if anyone can do it this guy could. Harvest 5 grenades from him :)

 
Lol just like the military except its inverted, the dumber the question the higher the rank lol. Well maybe its just like the military.
Oh. Careful now. You don't know how many people here are from the military. ;)

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It's no good. faatal came on and clarified that the demolisher crushes all those kinds of blocks. Also wrenching landmines was just a silly troll.
However... you can use a wrench to deactivate the flashing detonator on the Demolisher's side if you have good timing. Be sure to try it. ;)
BARRED!

 
Perception governs harvesting and explosives, if anyone can do it this guy could. Harvest 5 grenades from him :)

I can promise you that if you make it possible for a max skill player to be able to disarm the explosives on a giant hulking mutant Detonator super zombie then players like me will take it upon themselves to risk themselves and their friends (and their base) to rush out and try to disarm the beeping flashing bombs strapped to these guys....

Every.

Single.

Horde Night.

It will become a tradition, I guarantee it. Can't have a good horde night without trying to snag some free explosives off the angry exploding super zombie and run back into the safety of the base for the touchdown.

After a month or two when a new version comes out is when stupid risky behavior starts to keep us going. This sounds perfect.

 
Oh. Careful now. You don't know how many people here are from the military. ;)
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BARRED!
I served for 6 years, You wouldn't believe the mass quantities of low intelligence people that were higher ranked than me. Seniority is a thing.

 
I served for 6 years, You wouldn't believe the mass quantities of low intelligence people that were higher ranked than me. Seniority is a thing.
same here.. 6 yrs and i was e-4 i had more issues with 2lt officers than any.

 
You know this would actually be a pretty cool easter egg of sorts, maybe have it connected to a perk for the int guy.
Rank 5 description of something: "All those days sitting over books and tinkering with machinery has got you yearning for risky behavior. Like, really risky behavior. Wrenches can now disable... 'live' explosives"
You’ll never know whether such an Easter egg exists unless you try it.

 
Neither of those would be fair to new players, and from some guys who don't play 5+ hours a day on the team they say the dogs are already nasty enough, but everyone is open to feral radiated versions that are not spawning on day 1.
yeah feral and radiated versions would be better maybe a higher chance of infection through the tiers of dogs and zombie versions of animals?

 
Tell me at what point do zombies get a ragdoll when falling from a height?

Does this happen during free flight for some time, or at the moment of contact with the surface?

If at the moment of contact with the surface, then it will look as if the zombie falls standing ...

When falling from a great height, a zombie could somersault while flying.

The same could be done for the player if he is in a state of free fall for more than 2 seconds. What do you think?

By the way, I noticed that in 17 Alpha, when a player falls from a great height in the state of a ragdoll, the player does not receive damage. Has it changed in Alpha 18?

 
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he gonna die!!!!
PFFT. It was a cake walk. I even did a huge blunder. Sorry but no demolishers spawned, I got lucky, well unlucky because I wanted to feel their wrath and flee to the main base. That base would have been toast though had some demolishers showed up. TBH I like defending my main base much better, shooting guys straight down feels a little cheap and its harder to head shot because they are running around like chickens with their heads cut off.

I did run out of ammo though, and used my shotgun, which is sub par because I don't have any perks and only one mod in it, and sawed off isn't so good unless you are point blank.

 
PFFT. It was a cake walk. I even did a huge blunder. Sorry but no demolishers spawned, I got lucky, well unlucky because I wanted to feel their wrath and flee to the main base. That base would have been toast though had some demolishers showed up. TBH I like defending my main base much better, shooting guys straight down feels a little cheap and its harder to head shot because they are running around like chickens with their heads cut off.
I did run out of ammo though, and used my shotgun, which is sub par because I don't have any perks and only one mod in it, and sawed off isn't so good unless you are point blank.
Yeah, you would be dead if you played with 64 alive. They are not that many but they make you feel uncomfortable even with top base materials. Your Spanish castle home is not an horde base. Its a bottleneck of doom: that's why it feels like 12 are 500.

Edit: 12 alive is CHEATZ! Puzzy! lol.

 
PFFT. It was a cake walk. I even did a huge blunder. Sorry but no demolishers spawned, I got lucky, well unlucky because I wanted to feel their wrath and flee to the main base. That base would have been toast though had some demolishers showed up. TBH I like defending my main base much better, shooting guys straight down feels a little cheap and its harder to head shot because they are running around like chickens with their heads cut off.
I did run out of ammo though, and used my shotgun, which is sub par because I don't have any perks and only one mod in it, and sawed off isn't so good unless you are point blank.
Cannot wait to see it! Just making some popcorn. ;)

Speaking of demolishers (ie tough zombies), since leveling is much slower in A18, will ferals/radiateds appear later than in A17? Also, regarding the demolisher, I'm guessing he's a day 77+ horde zombie or something like that?

 
Cannot wait to see it! Just making some popcorn. ;)
Speaking of demolishers (ie tough zombies), since leveling is much slower in A18, will ferals/radiateds appear later than in A17? Also, regarding the demolisher, I'm guessing he's a day 77+ horde zombie or something like that?
Probably on a later day, but similar game stage. However being level 60 in A18 is more meaningful/powerful than being level 60 in 17 because of cheaper perk costs and better specialization with no level gates.

 
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