PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
His name is the Demolisher. He doesn't ignore the spikes. He goes through them like they are twigs and they get....demolished.
The code for him literally reads: "stompspikes true"

Remember that this is a late game enemy. Your spikes will be useful for a large portion of the game. The point of the demolishers is to prioritize them and take them out while they are still distant. If you let them get close then your defenses and your base will take damage as he moves through and then even more damage if he explodes.

Interestingly, there is no code for stomping barbedwire....
Demos destroy spike and barbed wire blocks on contact. They do take a hit from the spike or barbed wire, so it does slow them a bit.

 
Demos destroy spike and barbed wire blocks on contact. They do take a hit from the spike or barbed wire, so it does slow them a bit.
Is it coded to just those blocks or do those blocks have a specific property so the Demolisher destroys any with that tag/class?

 
Is it coded to just those blocks or do those blocks have a specific property so the Demolisher destroys any with that tag/class?
if (stompsSpikes && block.HasTag(BlockTags.Spike))

 
The breadcrumb is the player's trail and has nothing to do with where a zombie may or may not have been. The current location is the last position added, which would be within 1m of the player.
Ah ok, so the size of the ring buffer is just to allow a max value for AINoiseSeekDist of 32.

 
This is now in A18:

Added: SDTD-10798 Flag players that died during blood moon as invalid GPS

Added: AI Director blood moon 1.5 sec update delay for targeting

Fixed: SDTD-5339 Newly created character joins during Blood Moon Event has no safety

Attacking an Entity or being see or heard by a hostile AI will remove you BM death target protection.

 
This is now in A18:
Added: SDTD-10798 Flag players that died during blood moon as invalid GPS

Added: AI Director blood moon 1.5 sec update delay for targeting

Fixed: SDTD-5339 Newly created character joins during Blood Moon Event has no safety

Attacking an Entity or being see or heard by a hostile AI will remove you BM death target protection.
SWEET

 
Better XML would be:
&lt;Property name="stompblock" value ="true" parameter="blockname1, blockname2, blockname3" /&gt;
Well, a short lived consultant actually added it. I would of gone with a numeric value like damage or percent of health.

 
Well, a short lived consultant actually added it. I would of gone with a numeric value like damage or percent of health.
The BlockTags enumerator seems to be in the code for a while, is it updated to work with the event system now?

 
Well, a short lived consultant actually added it. I would of gone with a numeric value like damage or percent of health.
How will the Demolisher react to the Blade Trap? Will he run through it? Or will such a trap be able to stop it or slow it down?

 
wait 16k maps getting removed in a18 will they make a return? because I liked the endless exploring I mean since im that 1% guy I dunno but im just curious
I'm not entirely sure MadMole is aware of the little hack to get 16k maps... don't tell him :-)

 
No they need to GPS to you until you die the first time, so that fear is always a thing. MAYBE a top tier stealth perk.
I'll take that MAYBE! An option to live a hermits life in moderate safety, after the appropriate training it took to get the required perks of course.

I'd love to be able to opt out of a bloodmoon on occasion.

Our games usually are a 1000 days long though, it's probably not all that common a desire on shorter lived worlds :)

 
Every player I know is afraid of dogs in the early and middle game. Most of them panic and make mistakes when a dog chases them. Especially the dog hordes are feared.
I'm not sure why they are so easy to kill, probably its fear from old glitchy dogs that spun a lot and were janky to hit for years.

 
Status
Not open for further replies.
Back
Top