RipClaw
Well-known member
You can select 16k from the menu but it takes forever to create the map.You can't keep what you don't have. I thought 8k was all the bigger you could make in 17?
You can select 16k from the menu but it takes forever to create the map.You can't keep what you don't have. I thought 8k was all the bigger you could make in 17?
I don't know.Along the same lines... is the door clipping bug a MF?
Must-fix I mean, I know it's a mo-fo![]()
hey joel you can generate a 16k map in advanced genYou can't keep what you don't have. I thought 8k was all the bigger you could make in 17?
There are rumors 16k might happen, but its still just a floatie in Roberts brain jar.
Oh. Well its currently removed then.You can select 16k from the menu but it takes forever to create the map.
Every player I know is afraid of dogs in the early and middle game. Most of them panic and make mistakes when a dog chases them. Especially the dog hordes are feared.Probably too inferior for my GS. Dogs are nothing, about like a snake. I am thinking of buffing them (the z dogs) so they are feared again.
Probably. Dang I'm amped to fight that day 91 horde but have stuff to do... can't wait til tonightMadmole, Do weapons found in loot still have a full magazine?
If so you had some more rounds in that m60 you found in the loot bag, but I get it, it was... hectic haha
Couldn't you have just implemented a crane with a wrecking ball into the game? Then it would be clear what the purpose is.Yes this one is base, feral could do 20k damage in a 20 meter radiusMini Nuke
I won't even discuss radiated lol. Actually rads just do the same damage as ferals, but they have more HP and regen.
i'd offer you some 7.62s but i lost mine last night in my day 42 horde where i underestimated them... live and learn i hope.. and yes i lived but barely.Probably. Dang I'm amped to fight that day 91 horde but have stuff to do... can't wait til tonight![]()
Please do! I remember being so scared of them, but the last few alphas I didn't feel worried about them at all! Have you posted anything on the new animals coming?Probably too inferior for my GS. Dogs are nothing, about like a snake. I am thinking of buffing them (the z dogs) so they are feared again.
Please do... but I think the problem with dogs isn’t how strong they once were or the damage they dealt... it was that a whole pack of them sneak up on you without a sound.Probably too inferior for my GS. Dogs are nothing, about like a snake. I am thinking of buffing them (the z dogs) so they are feared again.
I still feel like those MF's can't be all THAT bad if you can get all the way to day 91...Probably. Dang I'm amped to fight that day 91 horde but have stuff to do... can't wait til tonight![]()
Internal testers and devs are much more forgiving of MF's and restarts than the general public is....I still feel like those MF's can't be all THAT bad if you can get all the way to day 91...
His name is the Demolisher. He doesn't ignore the spikes. He goes through them like they are twigs and they get....demolished.Madmole, the forum said that the Demolisher will ignore the spikes. You could not clarify, it will completely destroy the spikes when it passes over them, or they will take as much damage as from other zombies.
It would be very disappointing to lose 15+ iron spikes in 2 seconds.
Not to mention, releasing with known bugs is a time waster for everyone. For each one of those bugs, it is likely that one or more reports for it will come in, which have to be read, understood, and compared to the list.Internal testers and devs are much more forgiving of MF's and restarts than the general public is....
We have to start over with a fresh game all the time but you just watch what happens when people have to start over with A18 after almost 10 months of not having to start over at all....
The color is magenta which is both purple and pink.Are pink items better than purple items?
-Morloc
Does he take no damage from spikes at all? Or 50+ spikes, still could stop him?His name is the Demolisher. He doesn't ignore the spikes. He goes through them like they are twigs and they get....demolished.
The code for him literally reads: "stompspikes true"
Remember that this is a late game enemy. Your spikes will be useful for a large portion of the game. The point of the demolishers is to prioritize them and take them out while they are still distant. If you let them get close then your defenses and your base will take damage as he moves through and then even more damage if he explodes.
Interestingly, there is no code for stomping barbedwire....
That's the thing though, this is going to be released to experimental, right? I really don't mind bugs, and plenty of others are willing to take the frustration. So theoretically, if you want to have a big stable release to the public while also pleasing those who really don't mind MFs, you could silently release it on the experimental branch and just announce it on the forums here. Then when you're ready for the big stable build you release and announce normally. Idk I'm not a PR manager, there might be holes hereInternal testers and devs are much more forgiving of MF's and restarts than the general public is....
We have to start over with a fresh game all the time but you just watch what happens when people have to start over with A18 after almost 10 months of not having to start over at all....