PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Players want to feel rewarded and find a substantial loot cache. Piece mealing it would be like when we removed the payload harvest at the end, it wasn't good.

We've talked about several ideas, heres a couple that need to percolate a bit.

Add a boss to the level area who's hard to kill. He drops a keycode which unlocks the super chest at the end. Super chests will become invulnerable and the keycode would be the only way to get in.

Could involve some kind of switch that opens the box, or turns on power to read on a terminal the key code or releases the kraken that has the code.

Could hide the code on a corpse in the map somewhere randomly.

Auto turrets could help protect the loot area. Find kill switch to disable them or fight them.

We're still thinking about it, its an a19+ thing.
Auto-turrets protecting the area is the only good idea on that list, fyi. No offense to the devs who came up with the others, but um, "fully destructible world" is in the title description, AND it's just weird.

...but keeping wires in the prefab files instead of writing the data to the chunk or wherever is definitely something I'm interested in y'all doing... =)

 
Or turn down the difficulty. 32+ is pretty insane IMO.
EDIT:

WTF, I just checked my settings it was only 12 alive???? You guys saw 12 alive and it was insane. I'm impressed with our AI now if that was only 12 alive.
When you kill one mob another apears instantly.

Guys playing with 32 or 64 put all that preasure against a good base desing. Using less bullets but more materials to replace the losses. The goal is buy some time.its efective..but kinda borring.

For me demolishers are very good news.

 
Will there be fresh/new looking paints in A18? i don't like when i spend time painting my house just for it to look like an old house, when i paint the house it should look like new

 
Do you need to be insulting like Roland is?
I'm not claiming knowledge on something I haven't played. I've reasoned, perhaps incorrectly using things that you have said on here. And now it seems that INT will be another thing to avoid rather than spec into. I'm more than happy to be corrected just try to do so graciously.

Suppose a player for whatever reason, however, chose to invest into INT for those unlocks, since youve gimped the exp - aren't they going to be forced into looting POI's as well as into some alternative builds that they may not want just to get their kills for exp?

This is what I fear, being forced to invest points into something I don't want just to get something I do. If I misunderstood then by all means correct me, just leave the sting out of it
Sorry but I have a low tolerance for comments (not even people, its nothing personal) who don't read or watch the videos and then complain without an accurate understanding of what they are complaining about.

I don't understand your question. What gimped exp? Forced into looting? Looting is fun and part of the game. You can get to level 300 with just your fists if you want, mining grass for a couple thousand years, nothing is forced. Mining and building, upgrading is very rewarding with XP.

You don't have to buy any perks at all. Noone is forcing any play style. You can craft everyting without int, if you find the schematics. There might be 2 things you can't craft we forgot. On the other hand if you don't want to find schematics you can buy into intellect and craft all that stuff, work stations, mixers, medicine, be a better doctor, better bartering, etc.

A word of advice if you open a conversation up all emotional, your probably going to get an emotional response back. I agree lets try to be civil :) We very well may have ruined the game for some players, but feel in general its 5000x better for a lot more players. All the changes were better for the game play.

If you don't like combat, you can trade with traders. Craft things, go dig up buried treasure for money, etc. There are plenty of non combat ways to do things. We will only improve on this in the future too.

 
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I might not understand your definition of loot. When I opened a toilet and found a pistol, wasn't that loot? Or when I looked in cabinets? I know I was doing those things at least in a17. I won't absolutely swear to it, but I believe we looked for junk in a16 as well.
After killing a zombie in a16, didn't we "open" its body to get the "loot"?

Let me know if this isn't your definition of "loot".

EDIT:

OK...never mind. By reading posts a few pages after this one, I have determined that what you are calling "Loot" is actually the yellow bags that some zombies drop from time to time, not the crap in the cabinets and such.
Let me just say that there were about 10 things you needed to find to be end game before, now there are hundreds, and thousands if you consider the variants of pink quality items. Like once you found pink steel boots, gloves, etc and a pink axe, pink pick, pink gun of choice it was game over. Now there are hundreds of perk books/schematics and millions of random stat items to find. Its no comparison A18 will double your pleasure, in one session, and each major build gives that 5x the fun, so IMO you guys are literally in for at least 5 new A18 play throughs that last you 75 to 500 hours each.

 
Let me just say that there were about 10 things you needed to find to be end game before, now there are hundreds, and thousands if you consider the variants of pink quality items. Like once you found pink steel boots, gloves, etc and a pink axe, pink pick, pink gun of choice it was game over. Now there are hundreds of perk books/schematics and millions of random stat items to find. Its no comparison A18 will double your pleasure, in one session, and each major build gives that 5x the fun, so IMO you guys are literally in for at least 5 new A18 play throughs that last you 75 to 500 hours each.
That's it... I'm going upstairs and loading up a18... pw is still guppyisawesome right?

 
Yeah 😂
We are supposed to be for each other here, you know, making suggestions and giving feedback, even having reasoned arguments based on features or lack thereof that people are diametrically opposed to.

I don't understand why people have to be so harsh. Especially when I just saw that MM actually gave a great answer explaining INT a page or two ago.. just not to me. I got the ♥♥♥♥ end of the stick 😑
Sorry if I offended you. I love the game so much now, any attack on it I kind of take personal because I really love what we've done. I feel like most comments they just don't know what they are talking about or are an odd 1% guy and the masses are going to love what we've done to the game. Fun cannot be faked, I'm loving this game for the first time since about A11. Its finally all there.

 
What looting in 16? There was no loot. 18 is the first version with loot, ever. Guns actually have multiple random attributes now so finding the perfect gun is a never ending process. In 16 every item was the same if it was pink. Now you might have something that does more damage but has a small mag, or vice versa, among other random state.
I'm very confused about this statement, A16 was the build I joined the game on and got many of my friends to play on. An we would pack up and ride out on minibikes to loot far away towns and citys I don't think the smash items together mechanic was perfect and many good things were done A17 and it looks like there are good things in A18. Looting got hit hard and hit bad in A17 but now it seems like you are way over correcting in the other direction. I think the 1-6 quality rating is part of the problem for both crafting and looting. In A16, sure the incremental increases were not game changers but they made the difference between a level 100 item and a level 600 actually feel like a large jump. As for the idea that you don't want people sitting in their base crafting good stuff, so what. Sitting in your base crafting is that players decision. I also wholeheartedly disagree with the idea that there was no reason to loot. Crafting the good ♥♥♥♥ took a long ass time and you could find better stuff in the mean time. I don't know where the balance is and A17 was a big change and I still liked it but it condensed a lot down and removed a lot of nuance that was there. Yes I haven't played A18 yet and I am still excited for it however I want to point these issues out because I want the concern known. Through many of your statements I get this feeling you end up to over correcting for things that are not entirely an issue. It also just sort of feels like you have this contempt for the part of the player base that wants to build a strong defense.

 
Madmole the video was great! It appears that late game is awesome now!

No matter what please do not nerf it because of peeps complaining about it being too hard. I am looking forward to playing it and it will give me a reason to rent another box to host a server again!!!!!

 
Or turn down the difficulty. 32+ is pretty insane IMO.
EDIT:

WTF, I just checked my settings it was only 12 alive???? You guys saw 12 alive and it was insane. I'm impressed with our AI now if that was only 12 alive.
Madmole, I really think that the All night horde should be tested with you doing another new game, survival, full steel reinforced late game uglyarse tower with an iron bar cage for vultures with full fledged defenses 100 molotovs and 5000 bullets with an m60 with 120 min game and 64 Zds alive.

And jump to the Day 140 horde. If the horde doesn't deplete while in the 30 min horde night, then you have supported every single mode of the Zd amount settings to be fun. If it does deplete (as it is likely to), the 120 min setting will be a coitus interruptus as with every Zd amount setting in a 17.4, therefore 120 min with 8,12,.....etc count will also su** a bit.

I like 64 alive. It's perfect. 8 very bland. And below 32, well. Horde night or a sweet visit?

Edit: Your base is gorgeous, I really think so. Just not a good one for Zd fighting nor for testing Zd amount purposes. And fixing it will likely take 3 times more resources and require a bit of ugliness and destroying. That's why I ask this test of you.

 
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One cannot please everyone. All they can do is create the best experience/product/vision/etc. they can possibly make for themselves and for others, meanwhile in the background, trying to please as many people as possible. I think TFP have A18 on lockdown. Keep up the excellent work, and I propose a toast to the greatest game that has ever been conceived!

Thanks to that last sentence above, I'm getting hungry. Time to make myself a sandwich.

 
Do stats affect resale value?
Nope, just quality and degradation. If its tier 1 (brown) I scrap it because 3 parts are worth more than a brown gun, otherwise I repair everything because repair kits are cheap now 1 duct tape and one forged iron, so its worth the xp and coin to repair stuff, and glue is no shortage with bone harvesting.

 
Ah that's good to hear, shotguns feel pretty weak right now and I've always loved shotguns in general. The blunderbuss is T1 I'm assuming, so it will soon be phased out by proper shotguns, yes? If that's the case I'd like to suggest maybe giving the blunderbuss unique ammo options so it has more uses outside of just being an early shotgun. I mean, it's essentially a cannon, why not fill it with cool stuff! It could be a more niche situational option during mid or even late game.
Couple of suggestions:

Glass Ammo: Weak on initial damage but gives a severe bleed debuff. Useful for armored zombies.

Doorknob Ammo: Just shove a doorknob down the barrel for a huge slug! Long reload time and short range makes this bad for sustained fights but it'd be hilarious to nuke a moe with a doorknob. Perhaps some armor pen as well?

Gunpowder Ammo: What happens if you just replace the projectile with more gunpowder? A flame cannon!
Yeah I thought about giving it some advanced ammo so its usefulness could improve.

 
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