PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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I believe you are misreading my request. Instead of just one path up a skyscraper, having a choose route A: slaughterfest (red light clues) with more rush type scenario vs. route B: stealth (white light) route. Right now, all POI dungeons have just one specific path to the top/end. With a skyscraper, there should be no reason why we might not have enough room for two or even three different paths to the top with a bit of variety of challenge depending on the path we take. I tend to stealth by default (love sneaking around with my silenced pistol), but in a group scenario, we tend to go a bit more aggressive as we are able to flank etc. If one path had waves of zombies vs. another path with a trickle of zombies as we wind around corners, etc..
I apologize if I wasn't clear on my first explanation. I'm not sure how else to describe it. Does that make sense?
Multiple paths will just confuse players. Stealth guys can just take the path and sneak by.

 
What looting in 16? There was no loot. 18 is the first version with loot, ever.
I might not understand your definition of loot. When I opened a toilet and found a pistol, wasn't that loot? Or when I looked in cabinets? I know I was doing those things at least in a17. I won't absolutely swear to it, but I believe we looked for junk in a16 as well.

After killing a zombie in a16, didn't we "open" its body to get the "loot"?

Let me know if this isn't your definition of "loot".

EDIT:

OK...never mind. By reading posts a few pages after this one, I have determined that what you are calling "Loot" is actually the yellow bags that some zombies drop from time to time, not the crap in the cabinets and such.

 
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Looking forward to the horde night video with the 5k demolishers. 5k seems a bit high, but well see how you fare. If your base is a hole in the ground by morning, perhaps dial it back a bit...
Will irradiated demolishers do more damage on detonation?

Do you think it is possible for the game stage to get so high that the game becomes impossibly difficult?
5k is a guess, only playing and testing with a group of people will give us the right number. Concrete has some explosion resistance so 5k isn't going to blow a hole to a pristine block. Keep some concrete mix and nail gun on your belt just in case things get nasty.

 
So as a mostly single player guy, the agility class doesn’t sound that appealing as you just stated that they are not great on horde nights. Shouldn’t the balance be that all classes are able to handle hordes in some fashion? Especially because the entire game revolves around horde night.
I’m all for a challenge and what not, but I’d hate to see so much work being put into a class that not a lot of players use because it’s inferior to other classes.

Loc
this is saying that why can't a in WoW Warlock tank and heal yet a Paladin can be a healer, dps and tank.....

Makes total sense to let a warlock tank heal and dps.

Variation is KEY to RPG's, hence if above statement was true and all classes could do all roles, then the game would be dead so fast.

 
stealth gets explosive right? horde night. If your atleast good enough you can go with a bow for a while in horde nights. steel ammo and have a xbow with xplode bolts for groups.
No perception gets explosives, but agility has access to exploding arrows/bolts.

 
I'm quite sure you've already answered this, but am I correct that there is still the Lucky Looter perk which will still affect the quality of the weapons (in general) that we find in the world, no matter what upgrade path we take, right?
Yes and the lucky goggles.

 
Ahh I forgot about explosives...
That might work out ok actually. We only get explosive bolts, not arrows, correct? And is there progression for the crossbows?

Loc
There are exploding bolts and arrows now :)

 
anyone got the archery book link, found the night stalker but getting mostly old stuff for archery, not the perk mags

the dev clean post for both is empty just ???

 
You can have your cake and eat it too. Make the best gear craftable, but with components you can only get by scavenging.
With that being said, I believe the best gear should be found. Crafted gear should only be there for when all the pre-apocalypse, top notch gear has been all scavenged out.

-A
Its much better having loot drop the best things in the game, the desire to go looting is extreme for the first time in a while, and imagine its peak and take that times 500. I'm 90 hours in and still have only 5/7 books on most of them, still need some schematics, etc. I finally got a pink m60. The game is dope finally, I'm super excited for 18, this is the game i've been trying to make for 6 years.

 
You know, if you want. You could make it so these super chest blow up if you try to force them or make them have a chance to blow up if you don't use the code. Could made it so players know it will blow up if they try to force it with a sign or the look of the super chest. :)

- - - Updated - - -
Auto turrets could do the same thing, but yeah not a bad idea, a trap wired chest. THe chest survives obviously, but the guys who try to get in get rekt. The only issue is your chopping the boxes next to it and hit by accident? rare but imagine dying from that lol.

 
Roland my whole gripe with A17 revolved around the removal of the need to explore. Everything was available thru the skill drizzle. Oh and LBD....(dead horse gif needed)
That reason is back on steroids now, just wait.

 
I thought they beat thru the garage door after following him to it when he fell out of the base and had to find a way back in.
No they got in under my walkway through the generator room and up the ladder.

 
You can't craft level 6 quality at all. That is strictly loot.
Quality 6 can be like a quality 3 sometimes lol. Rare but I've seen it. OMG LOOK AT THIS PINK SHINY... ♥♥♥♥ YOU GAME!!!

 
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