Dark_Corvid
New member
Acknowledging that Dying Light's animations were planned from the onset, it's nice to know the interactive animations are on you and the other TFPs radar. I appreciate the amount of work that goes into such animations. The feedback payoff makes for awesomely engaging combat. For example, Doom's glory kills.Looks very good. I think their games are geared for an amazing short (30 hours?) experience, but after you beat it I doubt there is any replay ability right away. I like the player/zombie interactive animations, that is something we have a team that can do now, but it might not really happen for 7 days, possibly a bit, that is something you design from the ground up not tack on the last home stretch.
In 7 Days, besides building and looting, the other activity players do a ton of is killing zeds. With A18, building and looting (especially looting) is getting even more engaging. It would be great to see some interactive animations added (in future alphas) to whatever degree possible to similarly increase engagement of moment to moment combat.
I think the upcoming raging zombies is a step in that direction. The past addition of persistent arrows and dismemberment are also appreciated.