AtomicUs5000
New member
Ah ok. I think I get it now. This is working nearly the opposite of how I thought it would, but it actually makes sense.AFAIK he never explodes on his own. He smashes with his fists. We're still experimenting with him.
If I don't want him to explode, I avoid hitting the sweet spot, but have to really focus on hitting the head multiple times or otherwise he is still going to deal a ton of base damage. If I do want him to explode (perhaps to wipe out a crowd of zombies), I shoot it.
If I do on accident... too bad.
I just have a couple thoughts though.
If I want him to explode, and shoot the target, there seems to be a delay of around 5 seconds. I do like this idea as this would give me time to get away if I hit it on accident. However, if I want him to explode on purpose, it would be nice to bypass the delay by hitting it 3 times, for example.
My other thought is a concern. Is it only shots from the player that triggers it? What happens with turrets? What happens with blade traps? What happens if the Demolisher is on fire? What about darts? Can other explosions trigger it? Can other zeds swinging trigger it? Can melee trigger it?
I would hope for shots, arrows, and melee from the player only to trigger it.