Sounds awesome. Will the demolisher spawn in POIs? Might be a hex on SI...He will never explode unless the box is shot, and it will be 5k period since there is one condition it explodes, when the player shoots it. Explosions do not hurt terrain except tnt.
I believe Demolishers do a lot more block damage with their fists than cops do. And cops spit where Demolishers do not. The fact that they both blow up does not make them the same.So what's the point of the Demolisher if you're now going to make him just a different skin of the Cop? Having one be a block threat and the other an entity threat seems better to me.
/\ +1can we get a zoom in and zoom out for the camera on the turrets and motion sensor?
Shoot the illuminated box. The best way depends where he is, shoot the box if he's a ways from your base, if your concerned about that damage lure him away.
Duplicate pois is still in, that might be 19 before we fix it.Thanks for the reply. I’m hoping the 70 POIs you mentioned will eliminate my concerns. That combined with not seeing the same POI twice and randomizing trader quests would definitely put things in the right direction. I guess I won’t know until A18 is in my hands![]()
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It doesn't require it. You can put 500 rounds in his face or whatever it takes to kill one, or shoot that detonator when he's off in a field and isn't there yet.I'm excited to see what you guys settle on. With that said an enemy that requires you to leave your base doesn't sound very fun in a base defense game. Just my 2c
Not all updates require adding a path.@madmole Just giving some feedback referring to non-dungeon POI's. Now before I continue, I want to make it clear that I organize non-dungeon POI's into two distinct categories: bog standard A16 houses, and POI's that have a lot of personality to them but still have somewhat of an "outdated" (but still welcomed, imo) design, such as fire stations, military bases, etc.; I will be discussing the latter in this post. Regarding many non-dungeon POI's (Meaty Burgers, trailer parks, the junk yard, Poopy Pants Daycare, military bases, fire stations, the Adult Movie Theater, etc.), I would just like to express my opinion in that besides the fact they are not "up to date" (dungeon-style crawls), I still believe they hold much value in "modern 7D2D" due to their "unique personalities". Despite the fact that they aren't as interactive as many recently designed/redesigned POI's, like I said, I still believe they hold their ground in terms of worth and interest. And to anyone else reading this, no, A17 has not completely done away with dungeons. Read the examples above.
I'm just curious if you plan on updating these sorts of POI's, or if you share the same opinions on them? (Their justification for sticking around, I mean.)
Agreed.I know this will fall on deaf ears, but when the whining about demolishers doing too much damage and increased blood moon zombie counts commences, please dont give in and nerf everything all to hell.
Its just above ground ore deposits like we used to have-- the difference being that these are actually connected to underground veins of the same type. Did the ore deposits above ground in earlier alphas cause problem in PvP servers?Doh, I hope that was sarcasm. That will be hell on a PvP server. If it's true that there will be an easy indicator, have the ability to turn it off?
This will be a welcome change, imo. I spent the entire in-game night yesterday searching for a lead vein underground, but alas, all the gravel deposits that contained lead went to nowhere. SmhIts just above ground ore deposits like we used to have-- the difference being that these are actually connected to underground veins of the same type. Did the ore deposits above ground in earlier alphas cause problem in PvP servers?
I just had a chance to watch.Enjoy!!!!
Check out madmole defend his base on day 84 for some super crazy action, and get a first look at the demolisher zombie!
Dogs for sure would be cool to see digging if they can't get to what they wantIt would be interesting if when zombies came across a solid wall, they would attempt to dig under the wall to make a tunnel under it and emerge on the other side (much like in medieval warfare) or if they would try to collapse the wall by digging under it. Future AI change perhaps?![]()
New source of bones? XD (Dogs digging them up for us.)Dogs for sure would be cool to see digging if they can't get to what they want
I understand that you are off the texture train. Thank you.I quit doing art. The game is fun because my focus is now on design and balance. Being a jack of all trades is ok when your a 3 man shop but at some point you have to focus and become awesome at one thing the one that matters the most to you. SOrry not the answer you wanted. I'll see if we can get some back in.