PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

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Well, nothing about that sounds OP 🤦🏻
All you do is lure him away from your base, or shoot him in the head. No problem. :)

There is a way to mitigate his damage and a way to leverage it to kill other zombies.

 
Shoot the illuminated box. The best way depends where he is, shoot the box if he's a ways from your base, if your concerned about that damage lure him away.
In your video, you kept shooting them in the “sweet spot” but they exploded regardless. Is that intended? There is no way to prevent damage, just reduce it?

Edit: Damn lol, you answered my question before I could ask. :smile-new:

Loc

 
Madmole, how long would you say it took you to acquire the needed supplies/blueprints for things like workbenches/vehicles without specing into INT? I'm assuming it would take more time to find everything overall.
You know there is no right answer to this. I could walk into a trader and find all those schematics for sale one day, or look for a lifetime and never see them.

 
@madmole Just giving some feedback referring to non-dungeon POI's. Now before I continue, I want to make it clear that I organize non-dungeon POI's into two distinct categories: bog standard A16 houses, and POI's that have a lot of personality to them but still have somewhat of an "outdated" (but still welcomed, imo) design, such as fire stations, military bases, etc.; I will be discussing the latter in this post. Regarding many non-dungeon POI's (Meaty Burgers, trailer parks, the junk yard, Poopy Pants Daycare, military bases, fire stations, the Adult Movie Theater, etc.), I would just like to express my opinion in that besides the fact they are not "up to date" (dungeon-style crawls), I still believe they hold much value in "modern 7D2D" due to their "unique personalities". Despite the fact that they aren't as interactive as many recently designed/redesigned POI's, like I said, I still believe they hold their ground in terms of worth and interest. And to anyone else reading this, no, A17 has not completely done away with dungeons. Read the examples above.

I'm just curious if you plan on updating these sorts of POI's, or if you share the same opinions on them? (Their justification for sticking around, I mean.)

 
@Kage848. They are discussing the demolishes more. If you do hit it’s sweet spot for example it’ll still blow up but won’t do nearly as much damage as if it did it on its own.
We're trying some new stuff, there is no set in stone design right now.

 
Would it possible to direct the damage? For instance, if you shoot the target, there is a little damage within a radius, but if he explodes on his own, there is an additional directional damage, like a cone in front of him... so that it smashes a wall or other obstacle that he is facing?
AFAIK he never explodes on his own. He smashes with his fists. We're still experimenting with him.

 
There was no good reason for the nail gun to have quality ranges as it was never intended to be a weapon.
Does it not make sense to be depleting durability of building tools as you use them? I'm ok with it as is, but just curious.

 
Does that not make building a fort rather pointless then? There were a ton of demolishers on your video - if there is no way to stop them blowing massive holes in your base then is the only method of dealing with them to not be in your base?
Shoot them anywhere but the bomb and they die doing no damage. Shoot the bomb and he blows up. He will certainly cause action from the players, if left unattended he'll punch a hole through your defenses, if you shoot the bomb while he's near your base your base will take a lot of damage. The strategy will be to waste ammo on his head, or lure him away and shoot the bomb. Either way it gets players out of their comfort zone and is balance IMO.

 
Hmmm - I know you are trying to make it challenging for the hard core players but this sounds like it is pretty much guaranteeing that most of your base will be destroyed on horde nights for everybody else. I am already in the habit of building two bases, one is my normal storage/crafting base the second is designed around pure horde management/killing. That way if the horde base is lost, hopefully much of my supplies will not be impacted since very little is kept at the horde base. Now I am thinking I will need a backup horde base in case I cannot repair the first one in the days between hordes. Because silly me, I like going to the POIs looking for loot rather than spending days digging up stone and iron for the concrete and steel to build with...
I spend nights mining (3 to 4 nights a week) and all day every day looting, barring a couple of days I spent taking my base to the next level a few times, but out of 84 days I might have spent 5 days working on my base, typically I do it at night on the 3-4 nights I am not mining.

 
Will he deal 5k damage regardless, or will shooting his sweet spot cause him to deal less block damage when he explodes?
Also, will his block damage effect terrain at all? (Stone, forest ground, etc.) If he does, that's fine, but it would be somewhat unfortunate to have to deal with a bunch of "Creeper holes" (if you get the reference) after every late gamestage horde. :p
He will never explode unless the box is shot, and it will be 5k period since there is one condition it explodes, when the player shoots it. Explosions do not hurt terrain except tnt.

 
The moment where one of them exploded in your storage/crafting room was brilliant, we all expected destroyed room, if they do it for real, would be another reason to shake in horde night.
You are doing great so far guys, can`t complain, but just say thanks, a lot !
Thanks Beer, keep on being an awesome fan.

Yes my room should have got wrecked. I will build a new horde base across the road.

 
He will never explode unless the box is shot, and it will be 5k period since there is one condition it explodes, when the player shoots it. Explosions do not hurt terrain except tnt.
omg thank you. less things digging for me buried treasure!

 
The initial idea was you shoot his flashing light and it blows him up doing massive damage to entities near him, but after playing it I think block damage will be a better design. The issue is, is there no way to minimize massive destruction? So maybe shooting it can half the damage or 1/4 it or something, but if it goes off on his own it does a lot. I'll have to chat with the team to come up with a plan. This was my very first look.
So what's the point of the Demolisher if you're now going to make him just a different skin of the Cop? Having one be a block threat and the other an entity threat seems better to me.

 
My biggest issue with the game is the non-horde zombies are boring and not a concern (have over 4k hours in the game).

How about a glass cannon type of zombie that can be thrown into the mix. Noisy, faster moving, half-human that goes down quick but god help you if he connects.

Kinda like ferals but higher damage but lower HP, make exploring the wilderness more tense.

 
Do you guys ever even read or listen to anything we say? There are over 70 new remnant house POIS with no path, no loot room, just basic easy shelter with 0-4 zombies. A fixer upper or quick stop for some basics maybe a hidden gem in a few. Not sure why all the crying, its a wip game. I don't see the problem but I'm playing A18. I like the dungeons but there are lots of ruins to explore too.
Yeh we read what you have to say, but like to argue with each other anyway. =)

 
I know this will fall on deaf ears, but when the whining about demolishers doing too much damage and increased blood moon zombie counts commences, please dont give in and nerf everything all to hell.

 
I know this will fall on deaf ears, but when the whining about demolishers doing too much damage and increased blood moon zombie counts commences, please dont give in and nerf everything all to hell.
Seconded.

 
Mining is fixed in A18. There are huge signs that say COAL HERE DUMMY with an arrow all over the world now. I made them for me, because I am a dummy and coudln't find coal, or any ore tbh.
Doh, I hope that was sarcasm. That will be hell on a PvP server. If it's true that there will be an easy indicator, have the ability to turn it off?

 
I know this will fall on deaf ears, but when the whining about demolishers doing too much damage and increased blood moon zombie counts commences, please dont give in and nerf everything all to hell.
yep... and that will only happen after they (the players), get to a high GS level. and MM already said they will be doing more damage as MM's encounter is the debut for the demolishers. :)

we really expected more damage but he will get better.

 
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