This would:- fix the nerdpoling to loot issue
- randomize and revitalise gaming experience
- remove the "one way street" feeling of dungeon POIs to some extent.
Very good idea. Spread out the loot, no need for it to be all in the final mega bonanza room
I find it irritating when people refer to nerdpoling as an issue, not a jab at you in particular but just in general. (Re: your comment, you do make a good point on spreading out loot.)
The game is supposed to be creative, and yet it seems more of a backdrop to an evolutionary arms race between the devs (and some players) and the player base at large.
The devs add features and people use those features creatively, then other people complain and the devs have to find a way of preventing this creative use, only for the first players to find a workaround.
This continues to the point where there are workarounds to workarounds.
I dont mean workarounds to exploits either, but I mean things like building underground.
That is an entirely legitimate, creative, and individual choice which was removed because a certain few other people found the preferences of their fellow zombie slayers disagreeable.
This is tyrranical, and forces the game into a 'no escape from zombies' nightmare where the freedom is non existent or extremely limited, since no matter what players do to avoid fighting - their pacifism is countered with an inevitable confrontation with the undead.
Some will suggest turning zombies off, but that is an affront to the free choice of playstyle for people who would like a safe place to retreat to and the option to go and hunt zombies when it pleases them.
Much in the same vein as the discussion regarding POI's, the option of a slider or 'on-off' for zombie digging would literally please everyone while favouring noone, and still allow those who like them to enjoy the features the devs have added.
I think it adds to a more personal and deeply appreciated experience of the game. Just my tuppence worth